What you would rather we did? Jump on the same bandwagon that every other developer currently is chasing?
We believe our unique flavor of strategy games can work on console, we believe there is an audience for them out there. Sure, this is a risk, but it is one worth taking.
As for time and resources, Tantalus are great at what they do and mean that a project like this doesn't take anything away from Stellaris on PC or PDS in general. In fact, we have more resources on Stellaris PC now than ever before. If this game works on console, then it can only be good for the PC version as well, as anything we do on PC can then end up on console making the game even bigger and better.
Side note, PC development isn't being impacted by this, we have no intention of dumbing down the experience for anyone. If console players can't handle the depth or complexity of the PC game, even with our awesome new UI, then their missing out, because the PC game isn't going to get less complex or deep.
This is very much our mentality towards console gaming, it's an addition to our core focus of PC. Our games will always be PC first and some of them will find a home on console and others won't.
One thing I would recommend for you regarding this console version and future PC versions / games as well is to improve the advice giving tutorial, as currently even with full instructions I felt that it didn`t really give me enough information on its own. Yes it told for example that I had opened the ship design screen and that it can be used to design ships, but it didn`t really went into too much detail on how to actually use the screen. In general Paradox is known for its quite complex and rich strategy games, but in my opinion they become even more complex for the player to learn if the tutorials are lacking.