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Stellaris Dev Diary #46 - Enclaves

Hello everyone and welcome to another Stellaris development diary. This development diary will cover Leviathans, the recently announced DLC that will be accompanying the 1.3 'Heinlein' update. As previously mentioned, Leviathans is not an expansion but rather something we call a 'Story Pack', a collection of mostly scripted content that is larger than an event pack but smaller than a full expansion. Originally, Heinlein was supposed to be an update accompanying a full-fledged expansion, but we chose instead to do a Story Pack so that the Stellaris programmers would be able to focus on bug fixing, UI improvements and improving/reworking features in the free update.

The Heinlein update has already been covered in several development diaries, but I still thought I should take the time to remind everyone of what it contains. Note that this is NOT an exhaustive list:
  • Awakened Fallen Empires
  • Fallen Empire quests, tasks and general improvements
  • Fleet Roles and new XL weapons
  • Weapon Balance rework
  • Federation Victory Condition
  • Strategic Resource Rework
  • Auto-Exploration
  • Rally Points
  • Expansion Planner
  • Habitability System Rework
  • Federation/Alliance Rework
  • Federation Association Status
  • Better control over sectors
  • 4 new portraits (NOT the 'cuties')
  • Major sound and graphics improvements
  • Space Creature rework, including new art and encounters
  • Loads of bug fixes, AI improvements and UI improvements
The Leviathans Story Pack, meanwhile, will contain the following. This IS an exhaustive list:
  • Guardians feature
  • Enclaves feature
  • War in Heaven feature
  • 5 new portraits ('cuties')
  • 20+ minutes of new music by Andreas Waldetoft

With that out of the way, on to today's topic! Today we'll be talking about Enclaves, one of the above listed paid features. Enclaves are a new type of precursors those with the Leviathans Story Pack will encounter while exploring the galaxy. Instead of living on planets and controlling an empire, they are neutral traders, artists and scholars who reside in ancient space stations and who will offer their services to anyone who is willing to pay.
rszdfIQ.png


There are three types of Enclaves, each with their own range of interactions:
  • Traders allow you to exchange minerals for energy and vice versa.
  • Artists allow you to commission a piece of art that can be placed on one of your planets as a building, or become their patron to support more advanced works.
  • Curators allow you to purchase star charts, enlist their aid in furthering your research, or purchase information about the different Guardians and their weaknesses.
HBqDQn2.png


In addition to these basic interactions, each type of Enclave also has an 'advanced' interaction. This interaction is not immediately available, but must be earned by building up that Enclave's opinion of your empire. This is done by utilizing their basic interactions, so for example a Trader Enclave's opinion of you will increase every time you trade minerals and energy with them. An Enclave that is located inside of your borders will also have its opinion of you slowly increase over time. The advanced interactions are as follows:
  • Traders will sell you a unique strategic resource accessible only to them.
  • Artists can be asked to organize a festival across your worlds, improving happiness across your entire empire.
  • Curators will allow you to recruit one of their researchers, who provides access to unique technologies not otherwise researchable.
DFMb1sw.png


Of course, if your empire leans more towards the Fanatical Purifier type of thinking, you can also choose to simply attack an Enclave. Their space stations are powerful, but not invincible, and you may just find valuable salvage and technologies among the wreckage.

That's all for today! Next time we'll be talking about the headline feature of the Leviathans Story Pack, the Guardians, so stay tuned! In the meanwhile, here's a little teaser of what to expect...
c3NyPko.png
 
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Looking good, especially the Guardian picture! I do have a question about the Heinlein content-list however. Back in the days when you announced the first three patches (Clarke Asimov and Heinlein) you gave a rough list of features. I understand that a lot has changed since then but you did talk about more mid-game and colony events in that developer diary. Can we still expect them in one way or another for Heinlein or are they scrapped or delayed until further notice?

I've answered this a few times but will do so again: More colony events and such will come, but as events really don't shake up the game that much the priority is instead of things that more substantively flesh out the midgame, such as awakening Fallen Empires.
 
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But you don't have to choose between the two. You can both exploit your Pop and buy Minerals.

I agree that minerals-sellign Enclaves are kinda useless, though. Until now you needed to have good relations with other empires in order to have interesting deals. Now you just need to find an Enclave... And in mid/late game it's even worse. We already have too much minerals (and even credits) at this point.
Civ5's city states provide unique ressources and more diplomatic power. Traders provide energy or minerals, which is maybe only good in early/mid game, and is very punctual anyway.

I can't imagine how the devs didn't think of giving them unique ressources to trade. That was the obvious thing to do...

hmmm...

In addition to these basic interactions, each type of Enclave also has an 'advanced' interaction. This interaction is not immediately available, but must be earned by building up that Enclave's opinion of your empire. This is done by utilizing their basic interactions, so for example a Trader Enclave's opinion of you will increase every time you trade minerals and energy with them. An Enclave that is located inside of your borders will also have its opinion of you slowly increase over time. The advanced interactions are as follows:
  • Traders will sell you a unique strategic resource accessible only to them.
  • Artists can be asked to organize a festival across your worlds, improving happiness across your entire empire.
  • Curators will allow you to recruit one of their researchers, who provides access to unique technologies not otherwise researchable.
 
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The Heinlein update has already been covered in several development diaries, but I still thought I should take the time to remind everyone of what it contains.
5 new portraits (NOT the 'cuties')

Shame - Shame - Shame ...

Nevertheless, I've rated still with "Agree".
 
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@Wiz Does an enclave have to be in your territory, or at least nearby to interact with it?

Will we able to attack and destroy enclaves? If so, will this incur any kind of relations penalty with other races?
 
@Wiz Does an enclave have to be in your territory, or at least nearby to interact with it?

Will we able to attack and destroy enclaves? If so, will this incur any kind of relations penalty with other races?

Of course, if your empire leans more towards the Fanatical Purifier type of thinking, you can also choose to simply attack an Enclave. Their space stations are powerful, but not invincible, and you may just find valuable salvage and technologies among the wreckage.
 
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Not very convinced. As I said in the Leviathan announcement, the Enclaves don't really resonate with me, and I'm concerned that by adding so much filler and precursors, the galaxy will start to feel cramped and crowded, losing the "infinite void" feeling that is essential to any space-based game.
 
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Looking good, especially the Guardian picture! I do have a question about the Heinlein content-list however. Back in the days when you announced the first three patches (Clarke Asimov and Heinlein) you gave a rough list of features. I understand that a lot has changed since then but you did talk about more mid-game and colony events in that developer diary. Can we still expect them in one way or another for Heinlein or are they scrapped or delayed until further notice?
It has already been confimed by Wiz that it has been delayed as it doesnt add much strategic effect for the work done
 
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I find the Enclaves idea underwhelming, but that's fine. I am happy to see the expansion planner improvement as part of Heilein, plus UI improvements. Any chance of a DD on those? Or screenshots via Twitter?
 
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Did you read the dev diary? It explicitly says they have unique resources to trade.
Oops. Sorry. As I'm translating the dev diaries into french, I just give a quick first look. Should have done the translation before commenting...
Good thing then !
 
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To make the traders more realistic, please do include discounts!

Like Energy for Minerals:

300 for 100

1500 for 600

3000 for 1400

Just a minor thing, but makes it feel more capitalistic/trady.

After all there are always delivery and packaging and workforce costs!
 
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ahh thanks
 
I've answered this a few times but will do so again: More colony events and such will come, but as events really don't shake up the game that much the priority is instead of things that more substantively flesh out the midgame, such as awakening Fallen Empires.

Thanks for the heads up Wiz :). I only check the Stellaris forums sporadically and therefore hadn't seen any of your other replies regarding this subject. So sorry for the inconvenience of having to post it again. I do agree with your reasoning behind the change in direction so it's fine for me that the general 'improvement' of colony events has been delayed. I also wanted to say that the full lists looks pretty impressive for a free patch and that I can't wait to put my hands on it (or the beta). Good luck the coming weeks with the release!
 
Kinda reminds me City States in Civilization... but why there are only peaceful enclaves? What about pirates, deserters, raiders etc. ?
 
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To make the traders more realistic, please do include discounts!

Like Energy for Minerals:

300 for 100

1500 for 600

3000 for 1400

Just a minor thing, but makes it feel more capitalistic/trady.

After all there are always delivery and packaging and workforce costs!

Trade ratios shown are not finalized.
 
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I expected that Guardian to be a tad larger... More of a large winged snake than a big headed butterfly like the artwork suggested

It's uh, pretty damn big.
 
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HNNNGG....MUST.....NOT....PURGE....too useful...still...

You're making this really hard on my species, paradox. Really hard
 
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