Crimea would be a part of another country, not Ukraine, given it's history. Or, depending on the nature of the victory, stay Soviet. But I don't see, from a perspective before 1954, why it would be granted to Ukraine.yes but if your dismantleing soviet union as the axis or the allies.... why would you leave the soviets with the Crimea?
Hi everyone and welcome to this weeks diary with an update on Sunflower (1.2) patch. This is a great diary because its mostly written by other team members while I grab the credit of posting it! First up is @Voffvoffhunden with new nations we are adding in.
New Nations
Have you ever felt that the Soviet Union was a bit of a big, threatening blob, but that there was little you could do about it apart from taking all their territory for yourself?
Things are about to get a whole lot more colorful!
You can for example enjoy a stay in the breadbasket of Eastern Europe, as the territory of the Ukrainian SSR joins the fray as releasable cores! Get yourself a nice little puppet just a grenade’s throw from Moscow, or release it from the Soviet Union, take control and have your own little reconquest against Poland.
Crimea would be a part of another country, not Ukraine, given it's history. Or, depending on the nature of the victory, stay Soviet. But I don't see, from a perspective before 1954, why it would be granted to Ukraine.
Even in my wildest dreams I would not expect releasable nations be an important part of the next patch for HOI IV!?! Suddenly I realized, this is not AoD or Darkest Hour trying to depict WW2. This is a history based fantasy game, inspired by Europa Universalis. Boy I'm disappointed!!
Dev's have been very clear about this. Not sure why you are surprised.
If I didn't know better, I'd say you want Manchukuo in the game.If you do plan to flesh out the Pacific some interesting facts and info about Manchukuo you could implement. Most of the officers were Japanese sown below
Manchukuo was a very multicultural country, it contained Han chinese, Manchu , a large japanese colonizing population and white russians!. all of which fought in the armed forces together. This could be shown by giving different commanders and generals chinese,manshu,japanese or russian names (below is a medal awarded to white russian soldiers in the Manchukuo army)
A force of Manchukuo Soldiers of mixed japanese and Manchu leadership
As for uniforms if you ever consider making skins for them below is a collection of Manchukuo uniforms. they used the same weapons as the Japanese Army, the Manchukuo Airforce mainly used japanese army type planes such as the Ki-2 Oscar.
below is the Land of Manchukuo
if anyone is interested in testing out gameplay with a historically accurate Manchkuo below is the link. Pay attention to how the japanese and manchukuo AI acts. as a human player playing as Manchukuo u can get a fictional Independence event .
https://steamcommunity.com/sharedfiles/filedetails/?id=698884771&searchtext=manchukuo
Already in the game.Wojtek
A must to have, and the best Polish unit possible
Not to plug in the stuff (too much) but I kinda did the legwork on that already. With those ship attributes and the define tweaks the battles work out reasonably well balanced, imo (in that the ships perform in how you'd expect them to, instead of the immune CLs and DDs just wiping the floor with everything) At the least it's not worse from how it is currently in the vanilla game, so if you use that as a starting point, that can cut you a few hours spent on tweaks and tests.
2 reasons. It makes for better borders when nations lose in peace conferences, but its also a long term thing. Eventually the idea is that puppets are necessary and prefered in many situations (atm puppets are good only for roleplay and when playing a minor with manpower issues since puppets can conscript more than you can on annexed)This is cool as fuck, but what do we ever need puppets for? You get free resources, yes, but for every puppet you create you lose valuable states to build factories.. (or reactors)
Thanks, iv seen your mod. The underlying formula isnt working so well though and needs a change for long term balance health. You can get to a better place with number tweaks, but wont fix all issues atm
If you do plan to flesh out the Pacific some interesting facts and info about Manchukuo you could implement. Most of the officers were Japanese sown below
Manchukuo was a very multicultural country, it contained Han chinese, Manchu , a large japanese colonizing population and white russians!. all of which fought in the armed forces together. This could be shown by giving different commanders and generals chinese,manshu,japanese or russian names (below is a medal awarded to white russian soldiers in the Manchukuo army)
A force of Manchukuo Soldiers of mixed japanese and Manchu leadership
As for uniforms if you ever consider making skins for them below is a collection of Manchukuo uniforms. they used the same weapons as the Japanese Army, the Manchukuo Airforce mainly used japanese army type planes such as the Ki-2 Oscar.
below is the Land of Manchukuo
if anyone is interested in testing out gameplay with a historically accurate Manchkuo below is the link. Pay attention to how the japanese and manchukuo AI acts. as a human player playing as Manchukuo u can get a fictional Independence event .
https://steamcommunity.com/sharedfiles/filedetails/?id=698884771&searchtext=manchukuo
Where did he say that?Sooo.... What your saying is that the area is rightful Russian Clay with a Russian Minority? Interesting.....