Sorry for yet another set of questions :/
Does 'is_active_trigger' ever show in-game as true?
I have this in my building script :
and although the building is working, it's still showing as 'X' for the requirement in the ToolTip; I plan to condition it based on also including the other Holding Types later, so am just wondering if this will impact...
Also, is there a way to modify a building's effect based on conditions?
What I would like is...
so that the building's 'power' is influenced by what is around it.
Thanks again for any info!