So I started modding.
Here's my present changelog, to whet the appetite a little:
And here's a picture of the Steel icon I knocked up. If anyone fancies doing a better one, then do feel free to post it and I'll include it.
Here's my present changelog, to whet the appetite a little:
Version 102.1
* Added Linear Happiness mod.
* re-added ethic difference happiness modifiers
* Increased base tech alternatives to 5
* Increased pop tech cost to 3% (from 2%)
* direct planet control increased to 75
* Base number of sectors increased to 20
* Influence costs removed from buildings
* flat influence costs removed from planetary edits (now cost inf-per-turn).
* Removed influence cost and maintenance from Forntier Outposts.
* Halved science output from basic science lab, so you get just +0.5 of each.
* Removed off-sciences from advanced science labs - so a physics lab gives just 2 physics, nothing else.
* AI now uses all sector types.
* Military sector AI now builds warships (just destroyers and corvettes)
* Added new resource - Steel.
* Mineral processing plant now converts minerals into steel; is available from the start of the game.
* Mineral processing 1 now gives a boost to mineral output to make up for not having the mineral processing plant on it; might just add an extra tier of MP plants instead.
* Capital upgrades now use Steel instead of minerals.
And here's a picture of the Steel icon I knocked up. If anyone fancies doing a better one, then do feel free to post it and I'll include it.
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