I am looking forward to see where this goes. If you want help, I'll glady provide support and suggestions.
Some thoughts:
-> Since pops can use different food types, it might be possible to create different strata / pop tiers (think Anno series).
-> Tech spreading could probably be simulated with planet modifiers, at least for certain key technologies (think V2).
-> Governments could get more tiers or branching pathes. An NI-like mechanic would be possible via policies.
As for potential balance changes, here is the changelog from my own mod, maybe you find some things you'd agree with:
Some thoughts:
-> Since pops can use different food types, it might be possible to create different strata / pop tiers (think Anno series).
-> Tech spreading could probably be simulated with planet modifiers, at least for certain key technologies (think V2).
-> Governments could get more tiers or branching pathes. An NI-like mechanic would be possible via policies.
As for potential balance changes, here is the changelog from my own mod, maybe you find some things you'd agree with:
Code:
Buildings:
- Changed building cost to 30/60/100/150/210/280 (from 30/60/90/120/150/180).
- Added 0.25 minerals upkeep to all farm buildings (new).
- Added 0.5 minerals upkeep to all lab buildings (new).
- Colony Shelter: Reduced pop_ethic_shift to 0.1 (down from 0.2), added 0.01 energy and mineral yield and added 6 energy upkeep (new).
- Planetary Administration: Reduced Food and Mineral yield to 2 (down from 3), added 0.01 energy yield and added 4 energy upkeep (new).
- Planetary Capital: Added 0.01 energy yield and added 2 energy upkeep (new).
- Empire Capital-Complex: Added 5 energy yield (new).
- Slave Processing Facility: Increased slave_production_output and slave_food_output to 0.2 (up from 0.15).
- Grand Mausoleum: Added 0.05 pop_happiness (new).
- Royal Gardens: Added 0.05 pop_environment_tolerance (new).
- Xeno Zoo: Reduced pop_happiness to 0.05, but added 0.05 global pop_happiness (new) and made it empire_unique (new).
- Institute: Reduced all_technology_research_speed to 0.05 (down from 0.1), but increased engineering_research, physics_research and society_research to 6 (up from 5).
- Power Hub 1: Reduced energy yield to 2 (down from 3), but added 2 mineral yield (new).
- Power Hub 2: Reduced energy yield to 4 (down from 6), but added 4 mineral yield (new).
- Mineral Processing Plant 1: Reduced mineral yield to 1 (down from 2), but added 1 food yield (new).
- Mineral Processing Plant 2: Reduced mineral yield to 2 (down from 3), but added 2 food yield (new).
- New Building: "Holy Site" for Spiritualist Ethic that provides 1 influence yield, 0.05 global pop_happiness and 3 Food, Mineral and Energy adjacency (new).
- New Building: "Galactic Forum" for Xenophile Ethic that provides 0.05 all_technology_research_speed and 1 max_embassies (new).
Defines:
- SCIENCE_SHIP_WORK_SPEED_MULT: Reduced to 1.25 (down from 1.75).
- NEBULA_TRAVEL_SPEED_PENALTY: Increased to 0.5 (up from 0.3).
- BASE_MONTHLY_MINERALS: Increased to 5 (up from 0).
- BASE_MONTHLY_ENERGY: Increased to 5(up from 0).
- BASE_SURVEY_TIME: Increased to 60 (up from 20).
- LEADER_AGE_MIN: Reduced to 25 (down from 28).
- LEADER_AGE_MAX: Reduced to 45 (dwon from 50).
- BORDER_BASE_RADIUS: Reduced to 5 (down from 12).
- BORDER_POPULATION_MODIFIER: Increased to 0.3 (up from 0.15).
- FEDERATION_FIRST_LEADER_YEARS: Reduced to 8 (down from 10).
- FEDERATION_LEADER_ROTATION_YEARS: Reduced to 4 (down from 5).
- DEBRIS_DAYS: Increased to 3600 (up from 1800).
- MONUMENTAL_UNDERTAKING_DAYS: Increased to 720 (down from 730).
- COLONY_SENSOR_RANGE: Reduced to 15 (down from 32).
- ALLIANCE_INFLUENCE_COST: Reduced to 1 (down from 2).
- RIVALRY_INFLUENCE_GAIN: Reduced to 1 (down from 2).
- FRICTION_FROM_BORDERING_SYSTEM: Reduced to 2 (down from 3).
- CUSTOM_EMPIRE_SPAWN_CHANCE: Increased to 25 (up from 10).
- ADVANCED_EMPIRE_EXTRA_WARSHIPS_MIN: Reduced to 1 (down from 3).
- ADVANCED_EMPIRE_EXTRA_WARSHIPS_MAX: Reduced to 3 (down from 7).
- SPACEPORT_UPGRADE_TIME: Increased to 360 (up from 180).
- TECH_RESEARCH_NO_LEADER_PENALTY: Reduced to -0.1 (down from -0.25).
- SECTOR_CAP_INCR: Reduced to 0.1 (down from 0.25).
- SUBJECT_INTEGRATION_BASE_PROGRESS: Reduced to 2 (down from 3).
- SUBJECT_INTEGRATION_COST_PER_POP: Reduced to 5 (down from 10).
- LANDING_TIME_DAYS: Increased to 30 (up from 10).
- MIN_FOOD_SURPLUS_FOR_MIGRATION: Reduced to 2 (down from 3).
- MIN_HABITABILITY_TO_MIGRATE: Reduced to 0.4 (down from 0.5).
- WAS_ENSLAVED_LENGTH_DAYS: Increased to 3600 (up from 1825).
- EXTERMINATION_MONTHS: Increased to 12 (up from 6).
- COLONY_MONTHLY_GROWTH: Reduced to 1 (down from 2).
- START_ENERGY: Increased to 100 (up from 50).
- OUTPOST_STATION_INFLUENCE_COST: Reduced to 100 (down from 200).
Deposits:
- d_null_deposit: Increased weight to 75 (up from 50).
- Reduced yield 3 yield deposits to 2 yield.
- Reduced yield 4 yield deposits to 3 yield.
- Reduced orbital_weight for vast deposits to 15 (down from 30).
- Reduced orbital_weight for immense deposits to 25 (down from 50).
- Increased orbital_weight for small mineral deposits to 25 (up from 10).
- Increased orbital_weight for d_rich_energy_deposit to 30 (up from 20).
Edicts:
- New edict: "Science Subsides" that grants 0.1 tile_resource_physics_research_mult, tile_resource_society_research_mult and tile_resource_engineering_research_mult bonus for non-ethic_fanatic_materialist empires.
- share_the_burden: Reduced pop_robot_production_output to 0.1 (down from 0.2).
- propaganda: Can now be used by ethic_fanatic_collectivist.
- privatization_campaign: Increased tile_resource_energy_mult to 0.3 (up from 0.2).
- legal_aliens: Added 0.05 pop_happiness (new).
- illegal_aliens: Added 0.05 pop_happiness (new).
- religious_unity: Increased tile_resource_food_mult to 0.25 (up from 0.1), but reduced pop_growth_req_mult to -0.15 (down from -0.2).
Ethics:
- ethic_fanatic_individualist: Reduced pop_ethic_shift to 0.05 (down from 0.1).
- ethic_individualist: Reduced pop_ethic_shift to 0.025 (down from 0.05).
- ethic_fanatic_collectivist: Increased pop_food_req_mult to -0.2 (up from -0.1).
- ethic_collectivist: Increased pop_food_req_mult to -0.1 (up from -0.05).
- ethic_fanatic_spiritualist: Added -0.05 pop_ethic_shift (new).
- ethic_spiritualist: Added -0.025 pop_ethic_shift (new).
- ethic_fanatic_xenophile: Added 2 max_embassies and added 0.3 country_border_mult (new).
- ethic_xenophile: Added 1 max_embassies and added 0.15 country_border_mult (new).
- ethic_fanatic_xenophobe: Added 0.2 tile_resource_minerals_mult (new) and 2 country_core_sector_planet_cap (new).
- ethic_xenophobe: Added 0.1 tile_resource_minerals_mult (new) and 1 country_core_sector_planet_cap (new).
- Replaced pop_war_happiness effects for pacifist and militarist ethics with navy_size_mult.
Events:
- pirate.2: Reduced MTTH to 36 (down from 100).
Governments:
- military_dictatorship: Increased ship_upkeep_mult to -0.15 (up from -0.05).
- martial_empire: Increased ship_upkeep_mult to -0.30 (up from -0.1).
- divine_mandate: Added 0.05 pop_environment_tolerance (new).
- transcendent_empire: Added 0.1 pop_environment_tolerance (new).
- military_junta: Added -0.1 shipclass_military_station_build_cost_mult and increased country_ship_upgrade_cost_mult to -0.3 (up from -0.25).
- ordered_stratocracy: Added -0.2 shipclass_military_station_build_cost_mult and increased country_ship_upgrade_cost_mult to -0.6 (up from -0.5).
- theocratic_oligarchy: Replaced pop_ethic_shift with -0.15 pop_growth_req_mult (new) and added -0.25 edict_influence_cost (new).
- transcendent_oligarchy: Replaced pop_ethic_shift with -0.3 pop_growth_req_mult (new) and added -0.50 edict_influence_cost (new).
- peaceful_bureaucracy: Increased country_leader_cap to 2 (up from 1) and added -0.15 building_time_mult (new).
- irenic_protectorate: Increased country_leader_cap to 4 (up from 2) and added -0.30 building_time_mult (new).
- military_republic: Replaced pop_war_happiness with 0.15 army_damage_mult (new) and replaced ship_upkeep_mult with 1 country_core_sector_planet_cap (new).
- martial_demarchy: Replaced pop_war_happiness with 0.3 army_damage_mult and replaced ship_upkeep_mult with 2 country_core_sector_planet_cap (new).
- direct_democracy: Added 2 country_sector_cap_add (new) and 0.1 country_border_mult (new).
- subconscious_consensus: Added 4 country_sector_cap_add (new) and 0.2 country_border_mult (new).
- moral_democracy: Added -1 pop_slavery_tolerance (new).
- irenic_democracy: Added -1 pop_slavery_tolerance (new).
- indirect_democracy: Added 1 country_leader_cap (new).
- democratic_utopia: Added 2 country_leader_cap (new).
- plutocratic_oligarchy: Added 0.2 shipsize_mining_station_build_cost_mult (new).
- mega_corporation: Added 0.4 shipsize_mining_station_build_cost_mult (new).
Policies:
- Robots will no longer hate themselves when they turn Xenophobe or Spiritualist.
- Spiritualist pops will no longer object to ai_servitude law.
- leader_enhancement_selected_lineages: Reduced leader_age to 15 (down from 25).
- leader_enhancement_capacity_boosters: Reduced leader_age to 30 (down from 50).
Static Modifiers:
- Reworked happiness system: Now provides beenfits and penalties for every +/-5% happiness past 56-60.
- occupation: Added -25% yield penalty (except Food) (new).
- pop_planet_terraforming: Reduced pop_happiness to -0.75 (down from -1.0).
- inefficient_planet_management: Now reduces all yields (except Food) by -0.1 (new).
- inefficient_sector_management: Now reduces all yields (except Food) by -0.1 (new).
- ruler_ship: Increased ship_hitpoints_mult to 1.0 (up from 0.5).
- ruler_station: Increased ship_hitpoints_mult to 1.0 (up from 0.5).
- Changed Spaceport ship_armor_add progression to 10/20/30/40/50/60 (from 10/15/20/25/30/35) and ship_hitpoints_add to 0/1500/3000/4500/6000/7500 (from 0/1500/2500/3500/4500/5500).
- skill_ruler: Added 0.02 pop_happiness (new).
- managed_by_sector: Reduced pop_ethic_shift to 0.05 (down from 0.1) and added 0.05 pop_happiness (new).
Technology:
- New techolgies: tech_holy_grounds an tech_galactic_forum that unlock unique ethic buildings for Xenophile and Spiritualist.
- tech_centralized_command: Added 0.1 army_damage_mult (new).
- tech_combat_training: Added 0.1 army_damage_mult (new).
- tech_sensors_2: Added 0.01 ship_anomaly_generation_chance_mult (new).
- tech_sensors_3: Added 0.01 ship_anomaly_generation_chance_mult (new).
- tech_sensors_4: Added 0.02 ship_anomaly_generation_chance_mult (new).
Traits:
- New trait: trait_conservative (cost 1, -0.1 pop_ethic_shift).
- leader_trait_scout: Added 0.15 ship_speed_mult (new).
- leader_trait_charismatic: Added 0.05 army_damage_mult (new).
- leader_trait_army_logistician: Increased army_upkeep_mult to -0.5 (up from -0.2).
- leader_trait_resilient: Reduced leader_age to 20 (down from 25).
- leader_trait_substance_abuser: Reduced leader_age to -10 (down from -20).
- leader_trait_eager: Increased leader_influence_cost to -0.5 (up from -0.33).
- leader_trait_architectural_interest: Reduced planet_building_cost_mult to -0.1 (down from -0.2).
- leader_trait_environmental_engineer: Reduced planet_clear_blocker_cost_mult to -0.15 (down from -0.25).
- trait_ruler_military_pioneer: Changed spaceport_ship_build_cost_mult to -0.1 (from 0.1).
- trait_ruler_logistic_understanding: Increased ship_upkeep_mult to -0.15 (up from -0.1).
- trait_ruler_world_shaper: Increased planet_clear_blocker_cost_mult to -0.25 (up from -0.15) and replaced terraforming_cost_mult with 0.1 tile_resource_food_mult.
- trait_ruler_eye_for_talent: Changed leader_influence_cost to -0.15 (from 0.25).
- trait_ruler_charismatic: Replaced edict_length_mult with -0.05 pop_ethic_shift.
- trait_ruler_expansionist: Added -0.20 shipsize_colonizer_build_cost_mult (new).
- trait_ruler_fertility_preacher: Replaced tile_resource_food_mult with -0.2 pop_growth_req_mult.
- trait_ruler_explorer: Replaced ship_anomaly_research_speed_mult with 0.2 science_ship_survey_speed.
- leader_trait_archaeologist: Added 0.03 ship_anomaly_generation_chance_mult (new).
- trait_agrarian: Reduced tile_resource_food_mult to 0.1 (down from 0.15), but added 0.5 resource_food_add (new).
- trait_thrifty: Reduced tile_resource_energy_mult to 0.1 (down from 0.15), but added 0.5 resource_energy_add (new).
- trait_industrious: Reduced tile_resource_minerals_mult to 0.1 (down from 0.15), but added 0.5 resource_minerals_add (new).
- trait_extremely_adaptive: Reduced cost to 4 (down from 5).
- trait_rapid_breeders: Increased pop_growth_req_mult to -0.2 (up from -0.1).
- trait_slow_breeders: Increased pop_growth_req_mult to 0.2 (up from 0.15).
- trait_very_strong: Reduced cost to 3 (down from 4).
- trait_nomadic: Added 0.1 tile_resource_food_mult (new).
- trait_sedentary: Added -0.1 tile_resource_food_mult (new).
- trait_charismatic: Added 0.25 influence_gain_add (new).
- trait_repugnant: Added -0.25 influence_gain_add (new).
- trait_venerable: Reduced cost to 3 (down from 4), but decreased leader_age to 60 (down from 120).
- trait_enduring: Reduced leader_age to 20 (down from 30).
- trait_decadent: Added 0.1 pop_food_req_mult (new).
- trait_robotic_1: Added 0.1 tile_resource_food_mult (new).
- trait_robotic_2: Increased tile_resource_minerals_mult to 0.2 (up from 0.15) and added 0.2 tile_resource_food_mult (new).
- trait_robotic_3: Reduced tile_resource_engineering_research_mult, tile_resource_physics_research_mult, tile_resource_society_research_mult and tile_resource_energy_mult to 0.1 (down from 0.2), but added 0.2 tile_resource_food_mult (new)
Last edited:
- 3