How does one add a thumbnail to their workshop item?
Add an image in your mod folder and then in the .mod file add picture = nameofimage.format
How does one add a thumbnail to their workshop item?
Is it possible to change the date system? I'd like it to be something non-Earthbased as it breaks my immersion being an alien race that just happens to have 12 months in a year and 30 days in a month with the year starting coincidentally 200 years after modern Earth time.
I'd prefer to start at zero and count the years of your mission, perhaps in multiples of 100 (eg "21.62.13")
Something like Star Trek's "stardate" would be a million times better and I'm not even that into Star Trek.
I made a thread about it before I noticed this one. https://forum.paradoxplaza.com/foru...-format-earth-date-system-feels-wrong.927864/
Localisations doesn't seem to be working well for me. Is there any key differences from EU4 localisation scheme I should know about? For example, what's the number at the end of namespace I saw in vanilla localisation files? For example:
Code:tm_semi_static_we_defensive:0 "Losing Defensive War(s)" tm_semi_static_we_defensive_desc:0 "In accordance with our §ESemi-Static§! War Economy Policy, our valiant citizens have started to make sacrifices in our desperate defense against the alien aggressors."
I also saw 1 as value for the number in other localisation like "BUILD_STATION_TOO_CLOSE:1"
I've downloaded a few mods to see how they work. When that happens, I only got the mod dot file, in that file it has this line "remote_file_id="681894160"".
Could someone please explain to me, I don't understand, this never happens to EU4 mods?
So I'm curious on how galaxy sizes are set. For example I want to create a galaxy with 2000 stars but at the same time want the stars to be a little more spread out. I assumed radius would mean the overall radius of the galaxy so I set that higher expecting it to 'stretch' the star map but all that does is cluster a ton of stars at the rim. Are galaxy sizes capped or do one of the other values effect that?
@Captain Gars any chance you can tell me what I am doing wrong with my event I posted earlier?
I got that scope from your own events, the test events file.Have you checked your error log? Because it should tell you. There is no effect scope called any_owned_leader. It should be every/random_owned_leader.
Just re-upload it how you uploaded it in the first place.How does one proceed in order to update a Workshop mod?
Related to Langor's post above, is there any way to script the galaxy shapes more such as creating new shapes similar to arms or ring with scripting instead of just changing some variables for existing ones?
Just re-upload it how you uploaded it in the first place.
The actual mod will be under a workshop folder that should have appeared in your Stellaris folder under Documents.
There sort of is. As you can see in the 00_robot_pops file they eat "robot_food". And you can modify this by buildings, adding something like this to a building:
Code:pop_growth = { produced_growth_resources = { robot_food = 1.0 } on_pop_created = { set_pop_flag = robot_pop_tier_1 } can_upgrade_pop = { always = no } can_grow_pop = { has_pop_flag = robot_pop_tier_1 } create_species_effect = { create_species = { name = "ROBOT_POP_SPECIES_1" class = "ROBOT" portrait = "robot1" traits = { trait = "trait_mechanical" trait = "trait_robotic_1" } new_pop_resource_requirement = { type = robot_food value = 12.0 } pops_can_be_colonizers = no pops_can_migrate = no pops_can_reproduce = no pops_can_join_factions = no pop_maintenance = 2 pops_can_be_slaves = no can_generate_leaders = no can_be_modified = no pops_have_happiness = no pop_ethics = no } } }
But be aware. There is a reason the base game does not do this and it is because it lead to difficulties with the AI handling maintenance for pops. So if you do use it, set pop_maintenance to zero.
So I've been creating a mod as well (Wanted to do it earlier for EUIII, HoI3, Vicky 2, EUIV, EU: Rome... yeah, you're getting the point by now.) and one of the things I've added is an extra diplomatic option (Exchange Cultures). However, despite editing all the necessary files the option simply does not show up in the diplomacy menu. I'm guessing I need to change the GUI. The file diplomacy_view.gfx and/ or diplomacy_view.gui look like the targets.
Anyone got any idea what programs to use how to achieve this?