Like the threads in other sub-forums, this would be a place to ask quick questions about modding. I'm sure if we can keep this thread going there is a lot of people who could make their first steps in the modding realm a lot more easier!
In the static modifiers file does the difficulty modifier affect the Ai or player?
Hard and insane settings give all AIs +50/100% of energy, minerals, research and something else (forcelimits iirc?) while also giving negative diplo modifiers for alliance attempts between human and AI (not sure if these are applied or human or ai side)
You are supposed to use Photoshop/Maya/Clauzewitz Exporter for those.What's the best program to open and edit a .anim with?
Again, what's your path to file in mod folder? I tried this and it seems to be working.F.e adding the "gigantic.txt" file to the map/??? folder.
I then had "mod/cpack/stellaris/map/blabla/gigantic.txt" in the mod file.
I then had "mod/cpack/stellaris/map/blabla/gigantic.txt" in the mod file.
But it doesn't work. If I copy the the gigantic.txt file directly in the game, it works.
Try ensuring you are logged into a Steam account that owns Stellaris and try the following link:Does anyone know what's up with the workshop for me? I uploaded a mod yesterday, and approx. 200 people have visited and an additional amount subscribed, but I myself cannot see the workshop (in steam itself it's empty, in my web browser, it isn't there.) Anyone who knows what's up and how to fix it?
Just consider that your "name_mod" is the equivalent folder to "stellaris" in the patch for the vanilla files, i.e. you should not have
mod/cpack/stellaris/map/blabla/gigantic.txt
but
mod/cpack/map/setup_scenarios/gigantic.txt
name="Mod name"
path="mod/modname"
tags={
"Utilities"
}
supported_version="1.0.0"
replace_path="common/name_lists"