Episode 11: Iberian Gambit, Part 1
Malta is next. Malta is just next. Malta's next, right?
While we wait for that to resolve in our favor, you'll be interested to note that I'm going to follow bbqftw's two major bits of advice:
1. Emphasizing the quality of my land army by *gasp* taking quality ideas. I immediately have enough military power to unlock the first infantry combat idea.
2. Taking over Spain (and possibly Portugal's) centers of trade. I've got an idea on how to do this and more, so bear with me for a bit.
First, we converge on Palermo in order to shorten the naval portion of this trip.
That's not the way to Palermo! "Sorry, but we're going to Tradefest 1570 and you can't stop us!"
Needless to say, that's rather quick and easy, so we declare war on Aragon immediately afterwards. Aragon literally has nothing with which to defend itself.
Resist at your own risk.
We are nothing if not completely without mercy. It seems that Portugal (Aragon's only ally of real significance) doesn't have much of a fleet!
Suddenly, I find that I am the Papal controller. On one hand, "Duh", but on the other I usually find my Catholic playthroughs abusing the the small bonuses from Papal influence and not actively seeking the Curia, at least when I don't immediately embrace the Reformation.
"No, John. I am the Counterreformation." And then John was a trinitarian...
That's probably a mistake, since the curia controller gains a couple of rather useful bonuses. Furthermore, since it's before 1650, we can potentially excommunicate and crusade as needed, and I can certainly think of some ways to put that to use.
Apparently this is what we need for the Omega to acknowledge us for the first time in the game, as they promptly declare us to be their rival.
Uh, celebrate?
Fine! We didn't even like Alexandria anyways! Which reminds me - if it weren't for the whole 'demoniac' thing, this Omega could've declared itself the new Roman Empire a long time ago.
I kick Portugal out of the war early because, to be honest, I need them intact.
I hope this doesn't bankrupt their sorry country.
They have a dominant presence in the Caribbean; if that nation breaks away, Portugal will lose a decent amount of tradepower in that node, Seville will eventually be impoverished, and that's just not good. Aragon is available for peace soon afterwards, and instead of simply conquering Malta, I decide on something rather more ambitious...
Aragon will be restored just like Naples, and for the very same reason - an existent Aragon will give me plenty ways to weaken Castile and prevent them from doing anything about our local imperialism. I'd like to immediately follow up Aragon's vassalization with the restoration of their territories, but because of what we did to Venice, we still have 8 years of truce with them.
Instead, I'm going back to consolidating, and beginning the construction of one of my most important resources for the lategame - heavy ships!
Dude, that's heavy.
My naval forcelimit is somewhat underwhelming, so I need to make every single ship count, especially when it's against someone as spammy as the Omega. I also start building shipyards where the infrastructure's advanced enough, because carracks are expensive to maintain, and that's pretty lame.
One ship at a time might be what we needed.
Castille promptly joins the Protestant League, placing the entirety of Iberia in its evil grasp. I'll have you know that I find this absolutely hilarious.
I don't even NEED to come up with a joke relating to this, that's how funny it is!
Anyways, I need something to keep myself (but not my territories) occupied while we count down to the annexation of Naples, and our glorious war with Castille. That opportunity arises from Holland annexing Utrecht while not having any significant allies to protect themselves.
Mainz is an elector, but they'll get over it.
France, presumably being the folks who would find this most relevant, do the important stuff. If I remember correctly, I hunted down a small stack and killed it for the heck of it.
Unlike most games, France is perfectly happy to respect the integrity of the Holy Roman Empire.
The war only takes about 2-3 minutes of actual real-life time, and that's with me pausing the game to write updates! This is how I usually write an AAR, although for The Australia Project, I simply took notes during gameplay and expanded them later when I could focus more on writing the voice of Liam Jacobson.
This war earned me a decent bit of imperial authority, which I then promptly lost from some electors going Protestant.
In preparation for the upcoming war, I excommunicate the king of Castille. I kind of doubt this is going to do a lot, and I figure the king might not take it well. It turns out I was right, as Castille promptly declares themselves defenders of Catholicism.
Is THAT why they want a heretic to rule the Holy Roman Empire? That's realpolitik as &%#@.
Apparently, the game is trying to make me laugh, because a one province Netherlands then declares independence from Great Britain. They are almost immediately reconquered.
The other people of the Low Countries had better things to do than destroy themselves, but Bruges doesn't even have trade! Remember what happened to the Scheldt?
In 1577, a comet actually increases our stability! That's pretty sweet.
Sacrifice a human heart to appease the astronomer.
Naples is incorporated into our lands at the end of 1578. Things have not been too eventful recently, but they've been in our favor, so that's fine by me. I keep gradually building up infrastructure (mostly constables and workshops) for the remainder of our truce with Castille and promptly declare war on them when it expires. A few nations jump to their aid, most notably Great Britain. Personally, I think it's a pointless gesture.
It looks equal, but the important parts are all in my favor. Except for artillery. That could be annoying if Britain actually uses its army on the continent.
Whether Castille's long running Italian ambitions turn on them like I'm trying to ensure, or something horrible happens (like a treacherous surprise attack from the Omega) is a debate to be settled tomorrow.
A map update for 1580 follows.
P.S: It seems that at some point, I decided that the unrest penalty from "Fighting the Omega" should apply at normal difficulty. This will certainly make things more interesting in a few decades.