FERTing on the Enemy - The House of Savoy Fights the Overwhelming Omega
(AKA Prester John's Revenge)
A flash of light in the air
a meteor on the ground
an evil voice in your ear
human flesh sold by the pound
This AAR showcases the Omega mod, which turns a random country in your game into an extremely overpowered blob of death and destruction. As the creator of that mod, I feel no shame in labeling this an advAARtisement, even though I really should. My decision to take on the Omega as the Duchy of Savoy is motivated by a few things:
- http://en.wikipedia.org/wiki/FERT (I'm classy like that.)
- It's an easy way to make sure I have something to do before fighting the Omega - Savoy has to work pretty hard for the unification of Italy; even then, the major powers of Europe can pose a significant threat.
- While I have to work for it, a unified Italy enjoys a good position, with excellent national ideas, a good shot at unifying the Holy Roman Empire, opportunities to trade in the Mediterranean and beyond (although that specifically requires tensions with the Turk.)
Because even a powerful and brutal Savoyard Italy has its share of giants to contend with, I'll be playing on this mod's normal difficulty. 5 extra unrest every time I fight the Omega is not something I really want to deal with, although a shrewd player might seek to turn the Omega's extra goods production on this difficulty to their own, trade flavored benefit. However, if I feel the Omega's too slow to claim their dominant birthright, I may feed them some poor unsuspecting AI nations in order to empower and otherwise accelerate them. I do not believe my own intervention will be necessary, as the Omega's spawning grounds in this iteration is the empire of Ethiopia. They were chosen semi-randomly, and are interesting country to play in their own right, with potential for easy expansion and trade wealth offset by early game religious strife, a relatively poor heartland, and guaranteed Mamluk or Ottoman incursions. Overpowering the only Copts of real significance in a sea of Muslims should hopefully create a suitable rival.
In a potentially shocking contrast with all the other AARs I've done, I expect this AAR to be mostly gameplay oriented, maybe with some narrative and historical components as I see fit. My ultimate goal is to somehow strike down and destroy the Omega, or, barring that, weaken it to the point of irrelevance. I don't expect this to be particularly optimized/min-maxed gameplay, since dismantling the rest of Europe too early might make things too easy, and even if it didn't, it doesn't really fit my style.
The first real update should be up tomorrow (technically today UTC), but like the rest of my AARs, expect regular Monday updates.
Table of Contents
Prologue - Profession of Professionalism of the Savoyard Player
Chapter 1 - Just Another Day In The Alps
Chapter 2 - Securing the North
Chapter 3 - The Imperial Excursion
Chapter 4 - Tipping Point (And Tyler Too)
Chapter 5 - Milan Probably Submits
Chapter 6 - Savoyards Seize The Good Parts of Italy
Chapter 7 - The Embassy Pays For Itself
Chapter 8 - Two Tag Changes In One Episode
Chapter 9 - Contesting Italy
Chapter 10 - Revenge
Chapter 11 - Iberian Gambit, Part 1
Chapter 12 - Iberian Gambit, Part 2
Chapter 13 - The Great Pivot Towards The West
Chapter 14 - Procrastination Time
Chapter 15 - The Age Of Green Stripes
The Long War begins after this update.
Chapter 16 - Unleash The Beast
Chapter 17 - The Paper Tiger
Epilogue - The Future Of The Omega
Mild interactivity approved for this AAR by Mr. Capiatlist on May 23rd, 2015.