It just seems like a small price to pay for literally better units ( granted I don't know how much equipment it will consume ) and the mechanic seems to heavily favour a nation like say the USA.
Was hope for maybe something like a big Org decrease while in "training mode" or something along that line.
Org gets nuked from orbit while training, so yeah it could be risky if enemy is nearby
Will the amount of on map training be affected by conscription laws?
not the amount, but how long it takes.
1. Does population grow enough to affect gameplay during the time period? 12 years is not a lot of time to see huge changes, but if we have timeline extensions it might be a factor.
2. Is population affected by immigration or refugees?
3. Does nationality play any significant (i.e. modeled ingame) role? Occupied/annexed territory, Foreign Legion(s) and partisans are what I'm most interested in.
4. Is population affected by social policies or civil improvements? Sadly, eugenics was pretty popular at the time. On a more positive note, the Baby Boomers are the children of the returned WWII veterans, a population boost which stimulated growth after the war.
5. Does experience retain when sending men back home after the war? I'm thinking of a WWII -> Korean War situation.
6. Is the role of women modeled somehow? A huge amount of factories were staffed by women and the Red Army had women volunteers.
7. Can we control the amount of allocated manpower in a brigade/division? Not all countries had the same number of men in a division, and I think adding fewer brigades to a template is not enough to model this.
8. Specialist divisions - how do they work?
8.1 Mountain/marine divisions - how does brigade composition affect bonuses? Can I add a super heavy tank brigade to marines and still have amphibious assault bonuses? (I hope the limitations are clear and logical)
8.2 Paratroopers - What brigades can I put and still paradrop them?
8.3 Special forces (Rangers, SAS, etc... ) - are they modelled/worth modelling? I can understand not having a specialised brigade of Rangers, but maybe you can make it clear that if I do a certain "recipe" of brigades I will get something with the end result as close as possible to a historical Ranger division.
8.4 Helicopters? - not quite in the timeline, but any special info on them?
9. Supply and transport planes - how do they work?
10. How do secret weapons/projects affect units?
Thank you for the information.
1. there is some small growth as well
2. no
3. yes. we'll go over occupation and partisans it in another diary
4. no
5. a disbanded division loses its experience
6. right now its not modeled, or is modeled abstracted. we might add something though, we'll see
7. no. I think controling battalion count is plenty of control and ok model
8. they have longer training times
8.1 tanks have huge penalties to amphib operations, you can mix them but it makes everything shittier at amphib
8.2 paratroopers only mix with other paras, if you add tanks they are not droppable
8.3 you can sort of make your own by designating elite templates and stuff. its some new things we have been playing around with that I might show at a later point
8.4 no helicopters during period as you said. maybe some time extension or advancement dlc some day?
9 + 10 sneeky, well you'll have to wait for later diaries
we are tryign to keep population simple. this isnt Victoria 2. we just need a roughly historical number for areas to base laws around.
Hey podcat can you comment on the upgrade mechanic in the screenshot? What kind of impacts on experience when switching from say panzer Is to panzer IIs? Can we upgrade a light tank brigade into a medium tank brigade? What impact does this have on training? What about changing existing divisions to conform to a new template?
right now there is no experience loss. generally new stuff operates a lot like the older or is just plain better, and people quite often train with older stuff, so I dont think its actually something worth considering as factor. From what i'v read people just welcomed new stuff and had little trouble adapting, these are experienced soldiers already.
Wow, this is like a lot of what we have been dreaming about here on the forums
Thanks
We do listen and I thought you would like it.
Is Lee Marvin the leader of Podcat's Roughnecks?
of course, who else?
Hello,
Questions:
1) Does your officer/general gets experience too when training troops?
2) Can I disband a trained unit to re-deploy it green so I can train them again to get "infinite" army experience?
3) Can we see enemy units training on the border, or lets say without fog of war? It would mean a great time to attack...
4) Can we train nukes? Hehehehe...
5) Is it preferable to train units in highly infrastructure province to reduce reinforcement cost?
Best regards,
1. no, imo we assume commands already know the basics and some exercises wont really help one way or the other
2. technically yes, but while you waste all your equipment on training to get some XP the enemy is building actual tanks to fight you with
3. yes
4. yeah nukes gain experience, sadly it only has it for a fraction of a second as it detonates
5. no difference
"Training on the map costs equipment for every day of training as rifles, tanks and other stuff breaks down, so if you are trying to build up a stockpile of arms for an offensive you might need to hold back on training to keep your storage filled."
Some question about consumed equipments during training, and during real battles.
1) How much equipment stuff break down during training ? Its a small percentage?
2) During real battle percentage of equipments lost is more high?
3) There are factors, techs, or environmental conditions that change the percentage of lost equipment?
Nice DD.
1. yes, but over time it can become a bigger amound
2. yes, lots of losses of equipment in battles
3. yes. harsh climate or moving in tough terrain increase problems.
I guess the DD wasn't clear on what happens to recycled manpower. In HOI3, if you upgrade MIL to INF or MAR, it keeps its XP. What about HOI4? If I have an infantry division trained to regular, does it become green when it becomes motorized? What about going from LARM to ARM?
right now there is no xp loss. me might add one if it becomes a problem.