Yes, slowly but surely we are most likely going to do it.Hi
Yours mod looks fantastic. Great epic work!!!
But I have little question. Are you going to add more vassals to the existing realms in the future? I know that is very little information about the characters in this era but You can add some ahistorical characters.
This can give more capabilities in the game and make game harder at the beginning.
Well, with buildings built in the Eastern Empire, most likely.How are you going to handle the Roman navies? The western navy more or less disappeared after Majorian failed to retake Carthage. The Vandals are known to have raided the coast of Italy, and I believe they eventually took Sicily, Sardinia, Corsica and the Balearic islands. The eastern navy remained a force to be reckoned with until 1204, thanks in part to the introduction of Greek Fire in the mid 600's. There were permanent fleets of probably 50-80 ships each based at Constantinople, Alexandria and Ravenna at all times, with smaller flotillas based at Carthage, Sicily, Tripoli, Cherson and Septem. The entire navy probably numbered 300 ships at its height under Justinian, declining to around 150 ships after the loss of the east.
Thank you! Will probably implement this for the next version.I took the liberty of making a different and possibly more accurate flag for the Kingdom of Rheged. It is taken from the reported coat of arms of Urien Rheged (whose dynasty implementing would be a nice addition), a 6th century king of Rheged.
I believe it is a better choice than a random lion-toting coat of arms.
It fits quite good on the character page. The ravens are a bit chopped off by the fancy CoA borders on the political map though.
Screen: http://i.imgur.com/ZR9LNAs.png
File: https://drive.google.com/file/d/0B286Ik2m8jxkX1BGZHlyY2RjSXM/view?usp=sharing
And here's a Wiki article about Urien and some minor genealogy of his: http://en.wikipedia.org/wiki/Urien
Ok, noted.I don't know what you want to do with this but it seems there was a lot of immigration from Ireland to South West Wales between 350-400 (possibly of Roman foederati) which eventually became Brythonic again. I think there was enough migration to warrant the culture there being Gaelic but ruled by a Briton by the late 5th century.
Yes, the balance around Italy is not the best and will have to be relooked. The mod is not really supposed to be Hellenic Revival 2.0, for that you have Ancient Religions or Lux Invicta. Hellenics won't really be prioritised before the mod is very complete and so on, but we can always take suggesions. Same for the Roman empire restoration, except for the decision to move the capital, as it is more realistical.You should nerf Odoacer, he has too many soldiers and Theodoric barely wins in my games. And I would suggest a decisions for the Romans (Eastern/Western/Unified) to make your capital Rome. And a second decisions to rebuild the greeatnes of the city. And I would like to ask is there a decision to restore the Western Empire as a Hellenic ?
It's probably too highly developed militarily. There weren't many native troops left in the west after Julius Nepos took over. The western army ought to be made up mainly of foederati levies, with a small cavalry retinue or mercenary unit of a few thousand men to represent the Scholae Palatinae. The total number of troops in the western army probably shouldn't exceed 20,000, 75% of which should be under Odacer (Orestes was only able to raise 4,000 men to oppose Odacer, who had at least twice that).
Whoever owns Italy at the time seems to be OP for some reason.
Sadly, CK2 doesn't model depopulation well... at all. I recommended tuning down levies so that it would take at least 20 years for levies to replenish, to force the Roman Empires to use mercenaries and a potential foederati system and to allow events like the rise of Islam to happen against a weakened Roman or Persian Empire, but for whatever reason the nerf that was applied hasn't really succeeded in that (I'm not sure if the nerf is even there due to him having deleted one of the beta builds... which is why old features like the legions system and certain culture groupings are only being re-implemented now. )
It could be done through a new set of laws covering the army. When I wanted to represent the decline of Byzantium in the 1300's I introduced a "Theme System" law which had three options, Inactive Themes (-50% from tax and levies), Degraded Themes (Does nothing) and Active Themes (+20 to tax and levies). I gave the Inactive law to Byzantium from 1185 to 1204, and again from 1282 to 1453. It weakened Byzantium to the degree it was IRL during those periods, and a requirement of a skill level of 8 in the stewardship and martial skills stopped players from just changing it back when they started. I'd recommend going with a new law similar to this "Army Organisation" or something similar. I'd give it three options, Low Organisation (-50% from tax and levies), Medium Organisation (Does nothing) and High Organisation (+20% to tax and levies). The western empire and post-Sassanid Wars/pre-Arab Wars Byzantium would begin with Low, Byzantium would have Medium from 480 to the loss of the east to the Sassanids, and High from the time of Constans II to Constantine X. The "High" option would represent the themes and be restricted unless an emperor reformed the government/army by a special decision (Which would only be available to high martial emperors).
Yes, the imperial levies and armies will have to be balaced, modified and tweaked. Laws are god solution to it too. Levy reinforcements are bit unbalanced.I'm not sure how fast are the levy reinforcement rates in the mod, but making them start with depleted levies - or even with levies 1/4 filled, but also with halved garrisons to ensure the levies don't get much reinforcement too fast - sounds like a good idea to me.
Enlil is behind those, he knows that better than me.I'm just curious on where the Imalcus and titles like that came from to start. Tried looking that up but couldn't find anything.
Noted, but isn't this a bit more related to culture?Shouldn't Kemetiks have multiple wives instead of concubines? I know the info about the pharaohs is out of the game's time frame, but I read about the pharaohs having several 'consorts' or 'wives' as opposed to 'concubines'. It seems like they should be able to marry close kin as well, Ahmose I married his sister, for instance.
Noted, I think the stats you looked at were random.When looking to the gothic wars bookmark, I noticed for the greatest Sassanid, Khosro I Anushirvan, particulary bad stats... 1 in learning! An aberation for this philosopher-emperor! So, I sugest to give him very good stats.
For exemple:
Diplomacy: 15
Martial: 12
Stewarship: 21
Intrigue: 11
Learning: 20
Education: Mastermind Theologian/Midas Touched
Traits: Administrator/Scholar; Just; Quick; Diligent; Sympathy for Indians; Sympathy for Christendom; Sympathy for Pagans
I suggest that germanic pagans sea raiding should be nerfed to be the same as other pagans and add a 2nd germanic religion "norse" that appears by event near the viking age that allows those people to do this kind of raiding.
The early Anglo-Saxon pirates were probably as effective if not more effective raiders than the Vikings. This is evident by the amount of effort the Romans did to try and keep them at bay (building province wide "Saxon" Sea Forts etc) as well as the accounts of Gildas and other writers at the time. They periodically laid waste to the coasts of Britannia.
Early ANGLO SAXON pirates. Not all the german cultures united in swarming every AI plus the player with raids.
It's ridiculous being in the eastern mediterranean and having multiple stacks of 2000+ raiders at once on that land from every civilization of northern europe. It's gamey. Western Mediterranean is even worse.
Have you not played and seen this behavior by the AI? It destroys AI nations.
Also keep in mind there is no ship combat in this game.
I stand solidly by my suggestion. A couple of small anglo saxon settlements not being able to raid across the map at the start of the game is not outweighed by all germanic nations being able to do apocalypse level civilization destroying raids on every medium size and smaller nation.
I second this. I'm watching Odoacer right now being bombarded by about half a dozen raiders. Would be nice if it was toned down some.
Well, those levies will definetly have to be tweaked.Ya it's even worse considering the AI doesn't know how to deal with all those raiders. I won wars based on the AI having to fight off a half a dozen or more stacks of raiders ignoring me while I creep to 100%.