What happens if an inland country gets in a trade war, with regards to the wargoal?
Send some "tourists"(soldiers) to go "sightseeing"(occupying) arround their entire nation. Emphasis on entire.
What happens if an inland country gets in a trade war, with regards to the wargoal?
Perhaps the new system of power projection could be used to create a mechanics for *power balance* along the following lines:
-- If the power projection value of a nation exceeds the corresponding value of its (potential) rivals by a clear margin, i.e. the balance of power is broken, those rivals would start to actively seek returning the balance by forming coalitions and declaring wars against the target nation.
-- If the nation in question has not picked rivals, such that its power projection value doesn't rise despite the success, then one could either use the corresponding (low) values of the nations that are rivaling the target nation as an indicator, or one could use its own "hidden" power projection value that the game is tracking even though it doesn't show up as bonuses.
I think this mechanics could bring much more dynamism in the coalitions, which are currently very static and merely measuring the rate of expansion. It would be particularly relevant for the competition between the great powers, trying to prevent that none of them would rise far beyond the others to a new "domination" class.
If you are limiting the players ability to rival ai nations I hope you are also limiting the ai's ability to rival the player.
I also think it is great with universal mechanics.People have been sceptical about this expansion, but I actually like it. Some new, universal mechanics like old-fashioned EUIII expansions had, rather than the 'special gimmick for religion X' stuff that CK2 has had the whole time.
There is no penalty for low power projection, it is purely an opportunity cost. You can play pacifist no worse off than before.
Lose - Loose - Lose - Loose.
JESUS CHRIST! DO YOU EVEN SPELLCHECK!
Well, sometimes they will.
Other times you're Spain, Allied to Austria and England when France decs you.
Austria have inherited Burgundy, so before my troops even reash isle de france, Austria have me at -40% warscore.
How you ask?
Well.
Austria is trying to run away from a small french stack. French stack cancels movement, Austrian stack cancels movement. Repeat for a dance of death.
While this happens the french doomstack moves in to kill the Austrian main stack while dancing 4 months against that horribly dangerous 2 stack of infantry.
Well played AI, Well played. You really outmaneuvered those 2000 infantry.
Alt_select from CK2 Is much better and in the same engine. Why didn't they just copy_paste it?
If you don't know how it works in CK2, it's pretty simple.
Hold alt and you can only select fleets. No microing to pick up a single fleet first, just hold alt and drag a box around the world.
Sadly, in this game there are no other viable playstyles than to blob like hell, and that is what is truly incredibly boring.
The trade game can be pretty fun IMO, but you'll just lose to the neighbors 200+ units mid-lategame regardless of what you do, except if you blob of course.
Sadly Pdox have decided that the ONLY thing rulers cared about from 1400-1800 was war and colonization.
I find warfare extremely boring and pretty badly made, so I wish there was something to do besides expanding. The simple fact that losing wars will 9/10 times be because vassals and allies are retarded makes me try to avoid war at any cost.
Defensive wars with allies/vassals are pretty much autoloss unless you're big enough to make up for the AI's shitty play.
Then you'll slowly succumb due to decadence and/or inner turmoil, like all great empires eventually did.
Why do I keep envisioning situation where high power projection, high prestige and high army\navy tradition combined with idea groups and certain NIs ala Prussia will lead to absurd morale boosts? Just add piety to the mix too if one plays as Ottomans etc.
Diplomatic reputation or some other similar benefits instead of extra army morale could work too. Unless keeping power projection high is very demanding effort which I doubt.
The original design had penalties but we felt the system had too much negative impact on player choice that way so the stick was replaced by more carrot.
While you're improving diplomacy, add some sort of a tributary system so the hordes will have other goals than completely over-running kingdoms like Georgia for example.
The AI is already horrendously coded and patched up.