Europa Universalis IV: Wealth of Nations – Dev diary 6: Improved Diplomacy

Europa Universalis IV: Wealth of Nations – Dev diary 6: Improved Diplomacy

  • Pre order now!

    Paradox Development Studio brings you the sequel to one of the most popular strategy games ever made! Crusader Kings III is soon upon us and you can pre order it today!


    Releasing September 1st 2020

Johan

Studio Manager Paradox Tinto
Administrator
Super Moderator
Moderator
16 Badges
Dec 14, 1999
18.054
27.171
  • Diplomacy
  • Teleglitch: Die More Edition
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
  • A Game of Dwarves
  • Lead and Gold
  • Magicka
  • Starvoid
In this week's dev diary I’m going to talk a bit about the diplomatic improvement that are coming for Wealth of Nations but first I'm going to mention something that was in the previous dev diary. In that one we announced the cardinal automation feature and while I think the feature is one of the more requested ones, the fact that it was going to be expansion only caused much debate. Expansion features have a tendency to always cause heated discussions and while free stuff is nice the people that buy the expansion pay for all the new features and we need to make sure people get what they pay for. This time however, we decided to use a novel approach, we made a poll (http://forum.paradoxplaza.com/forum/showthread.php?770873-Community-Decision-on-WoN-1.6) where we listed some features that could go in the expansion. And now the verdict is in, in Wealth of Nations the cardinal automation is now going to be a free features, and the transfer trade power option is going to be expansion only.

On the this week's features! First; the above mentioned transfer of trade power. One deal that often tends to pop up in our multiplayer games is weaker countries promising their tradepower to larger countries, the weaker can not compete neither military nor very effectively commercially and the bigger maybe just wants the tradepower and does not seek new provinces (at the moment…). You could already steal tradepower in war but now you can also negotiate for it. Also the old enforced option was always 50% of the trade power, but the new negotiated one lets you choose between 0 and 100%. Finally, the person giving up trade power needs to get something tangible, so as long as trade power is transferred you can’t declare war on the giving party.

Now on to the situation where somebody refuse to give up their trade power and you don’t have a proper CB. Previously you could fabricate a claim to conquer provinces, if you buy the expansion you now get access to the ability to fabricate trade conflicts. It works in a similar fashion to Fabricate Claims but instead you get the new Trade Conflict CB that allows to gain the transfer trade power peace option cheaper. The wargoal for that wargoal is blockades so you can actually win a tradewar by claiming dominance of the seas.

Then there are two more peace options that we are adding to the paid expansion, these are enforce fleet basing rights and enforced military access so that friendly conversation is now not the only recourse to gain access to your opponents ports in your quest to dominate global trade.

Finally there is a rather big change that arrives as a free feature in the 1.6 patch (last time i checked it had even fewer votes, in the above mentioned poll, then the cardinal automation) and thats the changes in the rival system and the Power Projection mechanic. We felt now for a while that the rival system as implemented in EU4 was a bit underwhelming. We wanted the rival system to the diplomatic game some direction, to let players know who their enemies and friends where, who the enemies and friends of their enemies were and even more importantly create better communication between AI and human.

First of all, you can no longer pick whoever you want as a rival. Before people tended to use the rival system as a targeting mechanic, if you wanted to fight a weaker party you set them as rival. Now we have a picking mechanic, which incidentally is the same as when the AI picks rivals, that gives you a selection of nations that are serious competitors. In this list there should not be nations that are significantly stronger or weaker than yourself, also things like being a naval power plays a part.

Then, to measure how well you are fighting your rivals (if you name someone your official rival, if you fail to fight him you will look weak) we add Power Projection value. Power Projection is a value that gets added to for things you do to fight your rivals. For example you get Power Projection if you are embargoing a rival, if you send a warning to your rival or supporting rebels in a rivals nation. Another interesting example is that you get power projection for sending money to nations your rivals are fighting in a war. Those things I just mentioned are static and gives you positive power projection while they hold true. Then you have some dynamic sources of Power Projection that gives you a one time boost that will then decay over time, like a boost when you take provinces from a rival or when the rival loose a province to someone else in a war where you participate. You can lose power projection as well, you loose power projection for example if you lose provinces to your rival. The Rivals system is supposed to reflect actual rivalries in the world and bigger nations are expected to have more rivals (max 3 though) and if they have less than that their power projection will suffer. You can also not just change rivals whenever you feel like it, you can't change rival for 10 years after you picked it and it carries a significant Diplomatic Power cost, so think carefully about your choice. You can however not go under zero, so you would like to continue to ignore your rivals in the world, feel free to do so. If you on the other hand show the world that you can stand up to your rivals, you get increased defensiveness, trade power, military morale and legitimacy. And if you really manage to be active against your rivals you get the most interesting reward, if you have over 50 Power Projection you will get +1 monarch point of each type every month.




That was it for this week, next week's dev diary will be about what you can expect when it comes to interface improvements from the free patch.
 

Attachments

Last edited by a moderator:

Warial

監修五代史
63 Badges
Sep 27, 2009
3.722
1.577
27
  • Crusader Kings II
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Conclave
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • PDXCon 2017 Awards Winner
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Tyranny - Bastards Wound
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
New rival system is pleasing me enormously :D, I will buy it on day one for sure.
 

Fishman786

Maharaja
84 Badges
Aug 17, 2009
3.747
2.254
  • Europa Universalis IV: Third Rome
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
  • For the Motherland
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Prison Architect: Psych Ward
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
Hmm...

I thought they said last week that this dev diary would include Sikhism?
I'm disappointed at the continued absense of Sikhism (in the Indian themed expansion, no less). It wasn't just a fringe religion. There was a Sikh Empire and everything. That part of history shouldn't just be erased.
Keep an eye out for the next dev diary. ;)
http://forum.paradoxplaza.com/forum/showthread.php?770630-Europa-Universalis-IV-Wealth-of-Nations-%96-Dev-diary-5-Religion&p=17260439&viewfull=1#post17260439
 

Iduakil

Second Lieutenant
31 Badges
Aug 28, 2013
197
0
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Prison Architect
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Shadowrun Returns
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Cities: Skylines
  • Magicka
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
Very nice changes, I like especially the new Trade Conflict CB and option to decide how much you want of Transfer Trade Power, moreover you make it to last longer. Sweet!

New rivarly system is also a fine addition, there`s been a lot of fuzz on the forums about irrational AI Rivarly diplomatic actions. The 10 years cooldown on changing your rivals is a simple yet propably 100% effective way of fixing the damn AI attitude.

Great work Paradox!
 

unmerged(811593)

Sergeant
Sep 28, 2013
58
0
Nice changes for the rival mechanic. What i don't like though is that you grant yet another source of Legitimacy for Monarchies, while Republics still struggle with RT. Remove the Legitimacy bonus or at least include something for Republics.
 

AnubisDM

Corporal
67 Badges
Aug 7, 2008
49
39
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Conclave
  • Stellaris: Apocalypse
  • Stellaris: Lithoids
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Pillars of Eternity
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders: Planetfall - Revelations
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: La Resistance
  • Age of Wonders: Planetfall
  • 500k Club
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Victoria 2
  • Stellaris: Ancient Relics
  • Stellaris: Distant Stars
  • BATTLETECH: Season pass
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Cities: Skylines - After Dark
  • Cities: Skylines
And if you really manage to be active against your rivals you get the most interesting reward, if you have over 50 Power Projection you will get +1 monarch point of each type every month.
May turn out that it is more profitable to keep someone rival infinitely than win the war against him.
 

Dr. B

General
40 Badges
Apr 13, 2007
2.110
806
  • Europa Universalis IV: Cradle of Civilization
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Tyranny: Archon Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Europa Universalis IV: Pre-order
  • Europa Universalis III
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
Very improved rival system indeed!

No more changing rivals every time you want to negotiate cheaper peace treaty, or every time you want to build relations with rivals rival who dont even know who you are. It actually makes sense in the new patch. It is very good to see.
 

Mjarr

Lt. General
10 Badges
May 8, 2009
1.251
113
  • Arsenal of Democracy
  • Darkest Hour
  • Hearts of Iron III
  • March of the Eagles
  • Penumbra - Black Plague
  • Semper Fi
  • Victoria 2
  • 500k Club
  • Mount & Blade: Warband
Why do I keep envisioning situation where high power projection, high prestige and high army\navy tradition combined with idea groups and certain NIs ala Prussia will lead to absurd morale boosts? Just add piety to the mix too if one plays as Ottomans etc.

Diplomatic reputation or some other similar benefits instead of extra army morale could work too. Unless keeping power projection high is very demanding effort which I doubt.
 

Hive

Lex Superior
19 Badges
Oct 16, 2002
12.250
15
  • Heir to the Throne
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Hearts of Iron Anthology
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Crusader Kings II
WoN is really shaping up to blow CoP out of the water, it seems. Can't wait to get my hands on this one, looks great.
 

Grubnessul

Your Friendly Dictator Next Door
71 Badges
Dec 17, 2006
5.979
462
  • Magicka 2 - Signup Campaign
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Lithoids
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
May turn out that it is more profitable to keep someone rival infinitely than win the war against him.
But you only look strong vis-a-vis them if you fight wars against them.

While I do really like this new system, shouldn't the power projection replace prestige? Not only does the name fit better, it would also be weird if your power projection is really low (aka: you look weak in eyes of your peers), but your prestige would be high (aka: people are in awe of you).
 

Phibs

Murifex maximus
98 Badges
Oct 22, 2012
2.752
1.894
  • 500k Club

AurochsAway

Field Marshal
53 Badges
Jan 15, 2014
4.432
694
  • Crusader Kings II: Charlemagne
  • Magicka 2 - Signup Campaign
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Dungeonland
  • Europa Universalis III
  • Crusader Kings II: Sunset Invasion
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Green Cities
  • Age of Wonders III
  • Prison Architect
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Magicka 2: Ice, Death and Fury
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • The Showdown Effect
  • Europa Universalis IV: El Dorado
  • Imperator: Rome Sign Up
  • Cities: Skylines
  • War of the Roses
If I'm reading this right, then the trade war CB was only going to be available for WoN. If this was the case, then it's a damn good thing transfer trade power diplomacy is now WoN only, or it would've been little more useful in vanilla than current protectorates.
 

Iduakil

Second Lieutenant
31 Badges
Aug 28, 2013
197
0
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Prison Architect
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Shadowrun Returns
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Cities: Skylines
  • Magicka
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
Johan could you elaborate more on Rivarly system and Power Projection value:

The game decides which countries will fill the list of possible rivalable nations from which I can pick, furthermore this decision has a cooldown of 10 years, my question is:
1. When for instance I am doing very well against my rivals does the game at some point informs me that the country has been droped from the list of Rivalable countries or the games itself drops it from my picks in Diplomatic Screen or is it I am stuck with them for the 10 years time? Will there be some UI notification for this event?
2. Will you consider providing the X>50 Power Projection value buffs as a modable figure and maybe include a Republic Tradition bonus to it also as stated above by other posters?
 
Last edited:

Pro

Colonel
51 Badges
Dec 20, 2006
849
333
  • Europa Universalis IV: Cossacks
  • Sengoku
  • Sword of the Stars
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Semper Fi
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders III
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Imperator: Rome
  • Prison Architect
  • Europa Universalis IV: Art of War
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis IV: Res Publica
I like this! I was actually thinking just yesterday that I'd like legitimacy changed into something like this. Having it as a unique feature works too though.

Edit:
While I do really like this new system, shouldn't the power projection replace prestige? Not only does the name fit better, it would also be weird if your power projection is really low (aka: you look weak in eyes of your peers), but your prestige would be high (aka: people are in awe of you).
Prestige currently is a combination of cultural achievements as well as power based ones so it might make sense to move some of the second to power projection and leave more of the first in prestige.
 
Last edited:

Mudcrab

Simurghian
34 Badges
Sep 20, 2009
1.100
640
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Sword of the Stars
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Cities in Motion
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Wealth of Nations looks like a must-buy. Thanks for the update and ... is that Egypt we see set as Poland's rival in the screenie?

Very nice indeed.
 

Veta

Major
3 Badges
Aug 14, 2013
541
1
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
Then there are two more peace options that we are adding to the paid expansion, these are enforce fleet basing rights and enforced military access so that friendly conversation is now not the only recourse to gain access to your opponents ports in your quest to dominate global trade.
A+

When are you guys integrating the bigger diplo menu mod?
 

Pellaken

TheNewTeddy
93 Badges
Mar 24, 2009
3.344
885
  • Victoria 2
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II
  • Imperator: Rome
  • Mount & Blade: Warband
  • 500k Club
  • Humble Paradox Bundle
  • Sengoku
  • Cities: Skylines
  • Prison Architect
Even though it will hurt me, I disagree with the cardinal move. The world is oiled with money and Paradox will need lots of it to keep making quality games.