( Picture ©1996-2007 Wizards of the Coast, Inc. )
The Birthright Mod (Take II, because the earlier attempt seems to have died out, so I started a new one).
Features:
-A total fantasy conversion for CK II, bringing the Birthright (Dungeons & Dragons campaign setting) to life
-A continent-sized map, 900+ provinces with 6 different races of men, in addition to elves, dwarves, halflings, giants, goblins, orogs (orcs) and possibly wraiths
-Thanks to Lonhaldar from the MEP Mod, we have custom portraits for elves, dwarves, halflings, and goblins/orogs (and possibly wraiths)
-A bloodline system derived in 6 godly flavors from when the Gods destroyed themselves at the monumental battle of Mt.Deismaar, and their powers seeped over the surviving combatants. Strenghts of the derivation range from tainted, minor, major, great to "True" - though only the twisted Awnsheighleen who gained immortality from absorbing the essence of their dark god Azrai are still alive at the 1526-date bookmark
-Speaking of which: Unique creatures known as Awnsheighleen, those who either fought at Mt.Deismaar and lived through the centuries, or those later descendants who became corrupted either by bloodtheft or by their natural inherited powers awakening
-Additional "Realm Magic" spells based on the Birthright campaign-setting rules
-Character classes based on D&D (Fighter, Rogue, Priest, Wizard, Sorcerer, Paladin, etc) ranging in levels from Amateur to Legendary
-Hopefully I can (with permission) adapt JordanDarkElf's duel engine to take into account these character class differences in duels. Fighter classes will be stronger at the lower levels, but to beat a legendary mage will take quite some skill - or extraordinary luck!)
-Better congenital (inherited) traits, as per the JasperClay mod of the same name
-Andddd anything else we can think of and manage to implement
The Team so far (in order of join-date):
-Blood Royal (Events, gameplay mechanics, history, characters, map, whatever needs doing etc... hoping to delegate much of the work!)
-LDRevolution (Anuirean characters, holy orders, mercs, titles, general all-round adder of things!)
-Armandeus (flags and COA's)
-Iron Gore (Brecht characters)
-Talias (custom trait icons)
-Tamman (Rjurik region, and part elves)
-Hamanu (Khinasi Region)
-Gamarasa (Resident dwarf expert, dwarf events)
-JonStryker (Brecht Region, and map assistance)
-Achab (Bloodline system mechanics & scripting)
-Themios (Custom Music and Sound + trait icons)
Here is a viewof the map so far - special thanks goes to JonStryker's map-filler tool without whom making a 900+ province map with baronies, landed titles, cultures, religions, de jure set up, etc would have been an absolutely nightmare and 500-hour effort, and also thanks for his assistance in helping me get the map functional and create the basic height/terrain/etc maps. Note to future mod makers: Use the map filler tool! Also special thanks to Redit of the MEP for pretti-fying our map
The terrain view:
Independent realms view:
De Jure Empires view (largely follows the 5 major human culture groups. Anuireans/English, Rjurik/Norse, Khinasi/Arab, Brechtur/German, Vos/Russian)
And the cultures/race view:
CREDITS TO OTHER MODS:
Middle-Earth mod and Lonhaldar for portraits
Jasperclay for Better Congenital Traits
Knuckey/Galle and the Game of Thrones Team for the duel-engine
Rabid Bogling & the_hdk for their COAs
Syren: Syren's Nicknames (http://forum.paradoxplaza.com/forum/showthread.php?590197-MOD-Syren-s-Nicknames-Mod)
Waylit1: mini - Dungeons and Sieges: An Imprisonment Game & Meneth + the PB Team ( http://forum.paradoxplaza.com/forum...isonment-Game!&highlight=Dungeon's+and+Sieges )
rein005: BTPortraits (http://forum.paradoxplaza.com/forum/showthread.php?765324-Mod-BTPortraits)
Some AGoT Decisions, Traits, Hairs&Beards, Flavor thanks to Knuckey and The AGOT team.
Jordarkelf: Plead the Belly/Legitimize Cuckold Bastard events http://forum.paradoxplaza.com/forum/showthread.php?655891-Various-micro-mods
ZachPruckowski and JGCrusader Additional Objectives http://forum.paradoxplaza.com/forum...-Objectives-2.0-Brand-New-Ambitions-and-Plots
"Velho e Bom Joe, Nendur and AstroCat: Better Models" http://forum.paradoxplaza.com/forum...-Mod-Campaign-Map-Culturally-different-cities.
Thund91: More Loading Screens - http://forum.paradoxplaza.com/forum/showthread.php?822480-MOD-More-loading-screens-mod
Korbah and Arahkor: Adoption Decision
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