After one month of playing in a rather cursory manner, I can say that this has been the greatest let down for a Paradox release in all the years I've played their games (starting with EU1, and no, I haven't registered all the old games before anyone starts). It's not a matter of the latest patch, it's a matter of philosophy. I absolutely hate the new tech system. The old one wasn't great either, but this twiddling of thumbs and waiting for the next monarch to come by is a terrible design decision. I agree with injecting a degree of randomness in the tech race, and doing it via the monarch is a fine abstraction. The problem is that the player has not control over optimising this amount of points since there are no sliders any more. Gone are such choices as to go with army advances in the expense of navy ones etc etc. The game also penalises infrastructural developments since they also cost invaluable points. For a large nation (try the OE with a late 16th century start for example), the player is drowned in useless cash but is forever short of monarch points.
The second problem is that the game wants to straitjacket the player into a specific behaviour pattern. I have never been a world conqueror, but I do like to roleplay. So if I roleplay the Ottomans, I need to be able to expand - not to Scotland or Portugal, but at least I want to have a crack at central Europe. With a 1444 start expanding historically causes so much trouble with dumb coalitions involving far away countries of different religions, and so much overexpansion trouble that it totally kills any immersion. Sure, one can manage it, but it's just not fun.
I could go on. The fundamentally broken diplomatic game, the tediousness of the trade game which anyway only brings in more cash that you can't use since everything worthwhile costs points you haven't got, etc etc. I commend Paradox for possibly bringing out their most bug free release ever, and I'm sure that the patching and support in general will continue as impeccably as ever. It's the design philosophy I dislike, and this I can't see changing (and "go and use mods" is not the answer, although of course I do). This franchise seems to have taken one final wrong turn for me; EU3 was already not as much my cup of tea as EU2, but at least it had innovations that really added to the game (advisors, ideas, starting at any year you wish etc). EU4 has messed with the fundamentals of the game in such a way that my style of play (historical roleplay and "what if?" speculation) is simply not possible any more, at least not in a way that I would describe as "fun". A disappointment, particularly if one considers how good CK2 has turned out to be (the stupid and pointless Aztec DLC aside). For me the Early Modern setting is my favourite, and EU1 & (in particular) 2 were amazingly good treatments of the era, while remaining fun all the while. So, I'm sad to see this franchise not cutting the mustard any more.
The second problem is that the game wants to straitjacket the player into a specific behaviour pattern. I have never been a world conqueror, but I do like to roleplay. So if I roleplay the Ottomans, I need to be able to expand - not to Scotland or Portugal, but at least I want to have a crack at central Europe. With a 1444 start expanding historically causes so much trouble with dumb coalitions involving far away countries of different religions, and so much overexpansion trouble that it totally kills any immersion. Sure, one can manage it, but it's just not fun.
I could go on. The fundamentally broken diplomatic game, the tediousness of the trade game which anyway only brings in more cash that you can't use since everything worthwhile costs points you haven't got, etc etc. I commend Paradox for possibly bringing out their most bug free release ever, and I'm sure that the patching and support in general will continue as impeccably as ever. It's the design philosophy I dislike, and this I can't see changing (and "go and use mods" is not the answer, although of course I do). This franchise seems to have taken one final wrong turn for me; EU3 was already not as much my cup of tea as EU2, but at least it had innovations that really added to the game (advisors, ideas, starting at any year you wish etc). EU4 has messed with the fundamentals of the game in such a way that my style of play (historical roleplay and "what if?" speculation) is simply not possible any more, at least not in a way that I would describe as "fun". A disappointment, particularly if one considers how good CK2 has turned out to be (the stupid and pointless Aztec DLC aside). For me the Early Modern setting is my favourite, and EU1 & (in particular) 2 were amazingly good treatments of the era, while remaining fun all the while. So, I'm sad to see this franchise not cutting the mustard any more.
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