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Brigademental combat system ----------------------- Infantry level (Enables Infantry, Garrison and Militia Brigades - Deactivates Infantry, Garrison and Militia Divisions)
|------------------------ Armoured level (Enables Armour and Light Armour Brigades - Deactivates Armour and Light ArmourDivisions)
|------------------------ Marine Level (Enables Marine Brigades - Deactivates Marine Divisions)
|------------------------ Elite Level (Enables Bergsjaeger Brigades - Deactivates Bergsjaeger Divisions)
|------------------------ Mobility Level (Enables Motorized, Mechanized and Cavalry Brigades - Deactivates Motorized, Mechanized and Cavalry Divisions)
|------------------------ Airborne Level (Enables Paratrooper and Air Assault Brigades - Deactivates Paratrooper and Air Assault Divisions)[/SPOILER]
This way, and following a system like the actual DH does with the armoured divisions, you would improve your land units using the normal tech tree (IE, infantry tech tree and armour tech tree) and it would also make your divisions to be obsolete.
Now, what to do with actual brigades in this system? Well, make another duplicates, rename them "(whatever) battalions" (IE, Artillery Battalion, Anti Tank Battalion, Medium Armour Btn and so on) and have them activated using the techs explained above, for instance, infantry level brigademental combat system would activate artillery, anti tank and any other battalion that would fit in this category.
Second one This time would be the same as above but applied to the air forces.
The backbone of many countrie's air forces has been, since the 20s, the squadron (composed of around 20-30 planes) and not the wing (composed of arounr 70-100 planes), take for instance, again, Israel or, in an earlier period, the Chaco war.
That's why i think that duplicating actual air units into squadrons (IE, Interceptor Squadron instead of Interceptor wing, multi role squadron instead of multi role wing...) would be a nice idea and would give the game a touch of realism.
Of course that those squadrons would suffer from the same advantages and disadvantages as their land counterparts, higher organization, speed, lower maintenance costs but also lower attack values and higher vulnerability values.
These air units would be activated like the brigade divisions, using techs, but this time, in the air doctrines tree and would also be arranged by fighters, bombers... and so on, in order to let the player, or the AI, choose which of their air units want to be rearranged as squadrons.
Regarding this, i think also that a new path in the air doctrines field representing the evolution of minor countries air doctrines would be nice.
This tier would boost the interceptor organization (their main preoccupation was/is the defence of their airspace) and in a minor basis, the multi role ones (it's pretty simple, first priority: the defence of their airspace and, second: the counter attack) and would unlock light bombers earlier than the CAS wings, in order to represent units like Breguet Br.19 or Potez 25, among others. IE, by following this path, the player, or AI, would benefit from more CAS models at the cost of them being more vulnerable and being less in numbers than their wing units counterparts, but also, higher organization speed and so on.
Third one This may be the most controversial of the ideas as it implies having individual destroyers, frigates, corvettes and submarines for minors only.
By adding another tier/path in the naval doctrines tree to represent the evolution of minor countries naval doctrines (which i don't think would be much different, at least at the early stages of the doctrines, from their world powers counterpart) those countries would benefit from more historical realism.
And that way could be implied that these countries granted more freedom to their DDs, Frgs, Corvs and Subs, and therefore they acted more like capital ships than like escorts.
Obviously it would imply to make a duplicate of those units and, only because of their doctrine, they would be considered as capital ships, except, i think, corvettes.
These individual DDs, Frg and so on would benefit from higher org, morale, lower costs but also would suffer from lower naval attack, air attack, subattack and so on and their vulnerability would also be higher.
BTW when i mean DDs i mean pre Missile Destroyers as missile DD would also be counted as individual ships.
All these ideas are thought to be applicable for minor countries only and, therefore, i think that an event at the beginning warning the player to only follow those paths if the country their are playing with, has less than 40-50 IC because otherwise, it's much more beneficial for them to use divisions/wings/flotillas instead of brigades/squadrons and individual ships.
Comments? Thoughts? Praises?