I think we lost alot of hoi2 players to hoi3, eventhough its more like victoria....
Ftm sold about 3x as much as dh. Dh has sold about 85% of what aod has done, and ic sold a tiny fraction of it.
Just out of curiosity, is that in terms of units or in terms of revenue?
Just out of curiosity, is that in terms of units or in terms of revenue?
No, Im not.
Main reason is that engine is getting out dated and so I am. HOI2 and her children feels too much like micro and excel today. You have to be constantly monitoring everything. Did your IC drop? Look production! Did you mobilize more? Look out not losing gearing bonuses! Combat is relatively nice if you play as a Soviets, only one big front and no navy. But as a Germany or US everything just explodes on your table because you have to deal everything and monitor everything. Look out troops suply on island, few frontline there, naval warfare, economy, , set commanders and remember where they are, calculate and estimate recources and so on.
Too much stuff on the table I say.
I actually like very much the number of provinces in HOI3. In my opinion more is better especially if you want to have a blitzkrieg. For example, as many pointed out, 140 Allies divisions from Switzerland to the Nord Sea in DH creates a stack of 25 divisions per province. By the way don't get me wrong because the guy that worked on the DH map did an excellent job and is one of the most skilled person I ever seen. The issue is about province’s size and, hence, province's number.After EUIV PDS will most probably make HoI4 as the next mainline title. I really hope that it will integrate some of the most favourited features of AoD and DH.
E.g.:
-Less provinces (perhaps half as many) but a better worked out map.
As much as I do agree to certain extent, HoI3 at least used to be even more egregious at times. Most of the time playing as USSR you spent pretty much time simply to wonder where commanders were assigned, or did you assign them elsewhere, while your supply corps were 50-50 did they want to supply division stationed somewhere in Far East unless you moved it around every now and then. Of course, I cannot speak for FTM and\or TFH, but at least HoI3 + SF was somewhere between enjoyable when it worked, and math exercise for Ph.D papers when you spent 15 minutes with pen, paper, and a calculator to make sure everything is in order theoretically, only to be met with cryptic “Not in supply” error because the game decided otherwise -> back to square one, and even if you avoided going too far so the supply lines can keep up, suddenly fresh divisions landing in a port overseas are not in supply, and supply map mode claimed there was not a problem.
If the UI and basic automation (and the system as a whole) has been notably improved since then, perhaps I ought to consider giving them a look on sale or so.
It's also very interesting to hear that DH didn't even sell as much as AoD, as it would always have seemed reading here around.At its release, FTM's price was €19.99 and DH's €9.99, now both cost the same €9.95 (for a some time already).
Even in terms of units DH can't have "sold much more" compared to FTM. That claim is false no matter how you look at it.
As far as I know the AoD team moved to the Clausewitz engine. No way...It's also very interesting to hear that DH didn't even sell as much as AoD, as it would always have seemed reading here around.
Hence, now my hopes for an AoD expansion are getting stronger .
units.
I actually like very much the number of provinces in HOI3. In my opinion more is better especially if you want to have a blitzkrieg. For example, as many pointed out, 140 Allies divisions from Switzerland to the Nord Sea in DH creates a stack of 25 divisions per province. By the way don't get me wrong because the guy that worked on the DH map did an excellent job and is one of the most skilled person I ever seen. The issue is about province’s size and, hence, province's number.
For the rest my top priorities (in DH or HOI4 or whatsoever) I would like finally a split between manpower and hardware, improved economics (realistic IC) and a better logistic system (for DH as HOI3 is pretty much ok).
I'm good with more provinces as well, but at a certain point (and HoI3 is way over it) it is enough. After that point the you will find hard to manage your whole army and plan ahead. Of course you have AI controlled armies is HoI3, but that's a piece of crap. The army organization of the AI is just screwed up, whenever I turn on what will happen my well organized army is turned into an manageable shitstorm. If you keep the units under your command you can do proper blitzkrieg or elastic defence (or whatever tactics your want to try with the nation you play as), however you will have no fun because you have to take every single province and make order to every single unit. The way I see it, hard-line players/strategists want to manage to their damn armies because that should be the essence of grand strategy games (not some sandboxified AI shit). IMHO 4000-5000 would be perfect amount of land provinces for such a game.
As for the supply system, have you ever tried Barbarossa in HoI3? If you have you know what I'm talking about. On the other hand the supply system of AoD makes much more sense to me than the one of HoI3.
It's also very interesting to hear that DH didn't even sell as much as AoD, as it would always have seemed reading here around.
Hence, now my hopes for an AoD expansion are getting stronger .
Yes, but the more than 40 000 copies sold by AoD, as Johan stated, are still an impressive achievement. Kudos to them!Considering the fact that DH sold in 1 1/2 years almost as much as AoD in 2 1/2 years makes me think otherwise.
Let´s see what EvW will bring in the future
Well, AoD patch 1.08 has been released just a few weeks ago, so I'd say there must be still some dev working on it, mustn't it?As far as I know the AoD team moved to the Clausewitz engine. No way...
Please point me to where did I say that DH's sales weren't impressive. I never did, nor that was my intention. It surely has sold extremely good compared to the time it has been out, so congratulations to the team!Considering the fact that DH sold in 1 1/2 years almost as much as AoD in 2 1/2 years makes me think otherwise.
Let´s see what EvW will bring in the future
Thanks for understanding what I meant, Andrea. And congrats again to you and the other devs for the undeniable results you've achieved!Yes, but the more than 40 000 copies sold by AoD, as Johan stated, are still an impressive achievement. Kudos to them!