Useless discussion, polluting the peace of the forums. I have had a blast with AoD when it came out and I have had a blast with DH when it came out. Eventually, I stuck with DH. Other people stuck with AoD. Some dislike both. Who cares?
AI controll, no?I would like to give commands to my armies, not directly command them. I would like to send my admiral by order to sea and then read his report how mission is going.
I dont want to click my fleet to sea and directly monitor it if I spot any fleets, planes and troops while I fought against my enemy in distant continent.
The HOI3 feels great exactly because it has so many provinces. Most fights include a single, more often than not low digit of divisions.I'm good with more provinces as well, but at a certain point (and HoI3 is way over it) it is enough. After that point the you will find hard to manage your whole army and plan ahead. Of course you have AI controlled armies is HoI3, but that's a piece of crap. The army organization of the AI is just screwed up, whenever I turn on what will happen my well organized army is turned into an manageable shitstorm. If you keep the units under your command you can do proper blitzkrieg or elastic defence (or whatever tactics your want to try with the nation you play as), however you will have no fun because you have to take every single province and make order to every single unit. The way I see it, hard-line players/strategists want to manage to their damn armies because that should be the essence of grand strategy games (not some sandboxified AI shit). IMHO 4000-5000 would be perfect amount of land provinces for such a game.
Yes, just build infra in Poland, and be carefull to not put too many troops in the teatre, and you`re 100% solid.As for the supply system, have you ever tried Barbarossa in HoI3? If you have you know what I'm talking about. On the other hand the supply system of AoD makes much more sense to me than the one of HoI3.
1. Huh? The biggest players have 7 tech slots now and you can increase it further by mods if you want (up to 50). DH's tech tree is much more streamlined in comparison with HOI3's tech tree and has a different structure - there is no need to have 20 projects being researched at the same time.1. tech groups. It just feels extreamly wierd, and wrong, that you only use a very limited amount of reserch and development capacity of the nation. in HOI3, you have a proper feeling of reserch, that every majpr nation does a lot of projects simultanuously.
2. Gearing bonus. You build your 3 battleships, educate workers, build shipyards, and thatn, it wanishes, the next day you didn`t have battleship in building que.
HOI3 practicals are much better at that.
3. tech tree, in particular the land doctrine tree. the exclusivity of metods is something i do not agree with. While armies tended to prioritise one thing or another, it did in no way prohibited one army to learn a lot of tricks of another army, adding an additional layer to their combat capacity rather than being stuck with former choice.
The HOI3 doctines that increase probability of combat events and new tactic system from TFH, that allow you to have an army of much better quality due to much more investment in operational art, than your opponent, while having units of absolutely similar quality makeit way, way better.
4. the summo fifhter combat. Stacks of 25 vs 25 or more divisions that you often see in DH makes me cry.
Even the battle in Stalingrad was way smaller engagement(roughtly 13 divisions on each side in city).
5. lack of command structure.
1. tech groups. It just feels extreamly wierd, and wrong, that you only use a very limited amount of reserch and development capacity of the nation. in HOI3, you have a proper feeling of reserch, that every majpr nation does a lot of projects simultanuously.
2. Gearing bonus. You build your 3 battleships, educate workers, build shipyards, and thatn, it wanishes, the next day you didn`t have battleship in building que.
HOI3 practicals are much better at that.
3. tech tree, in particular the land doctrine tree. the exclusivity of metods is something i do not agree with. While armies tended to prioritise one thing or another, it did in no way prohibited one army to learn a lot of tricks of another army, adding an additional layer to their combat capacity rather than being stuck with former choice.
From what I read this game wasn't a top seller and I thought that the reason was because 3 games were launched in approx the "same" period: AOD, IC and FTM.
Yet it sold much more than the other games you mentioned
Ftm sold about 3x as much as dh. Dh has sold about 85% of what aod has done, and ic sold a tiny fraction of it.
Sorry for not posting earlier, I was very busy at work..
I stand corrected on sales figures. My data on AOD sales performances was apparently obsolete (although from AOD devs..). So kudos to them too!
Err.. first of all, I have, with others, come up with a game that is now enjoyed by thousands of players. So we deserve at least some respect on that regard.You had apparently rather obsolete data from FTM devs too.
Err.. first of all, I have, with others, come up with a game that is now enjoyed by thousands of players. So we deserve at least some respect on that regard.
As for this whole expansion talk and as seattle mentioned, 1.03 already is a free expansion. As a player, I really wouldn't complain!
Huh, I didn't even know that! Cool.With a metacritic average of 81/100
You know, you show a rather strange attitude. You always seem to be on the defensive, as if you constantly felt under massive attack from someone/something in regard to yourself or your game. As in other occasions, even now there was no need to react this way.Err.. first of all, I have, with others, come up with a game that is now enjoyed by thousands of players. So we deserve at least some respect on that regard.You had apparently rather obsolete data from FTM devs too.
Now, you should of course feel free to disagree but you don't have to be disagreeable when doing so.
As for what you said. I did not mean to compare DH with FTM as I am not involved in FTM whatsoever and have no contact with its developers. I simply compared DH sales with AOD and IC's, according to the data I had, which, again, did not seem accurate.
Yet it sold much more than the other games you mentionedFrom what I read this game wasn't a top seller and I thought that the reason was because 3 games were launched in approx the "same" period: AOD, IC and FTM.
Ok, explanations accepted.Okay so for the last time..
(i) AOD devs told me (one year ago, when EvW started) they sold around 10,000 copies. I knew IC did not sell so well. Considering what I knew about DH sales figures from Martin, I figured DH sold much more (at least 3x).
(ii) I already stated in a pretty clear fashion (perhaps you skip that part?) that these figures I had seemed inaccurate if we were to trust Johan on this one (I'm not implying we shouldn't but I did not have his information before).
(iii) As for FTM, again, sorry for the misunderstanding. I was not referring to FTM whatsoever. I don't care about HOI3. At all. Yes I wrote in a rush and it was misunderstanding but it was not meant to be referring to FTM. I had no way to know about FTM sales anyway as I don't even know the devs.
I didn't mean to do so - I'm sorry if you again felt like this was some sort of attack aimed at you, for it wasn't. It was merely related to your line re: sales.Now please don't think you are entitled to draw conclusions ad hominem. We don't know each other, so let's stick to the game.
Oh dear, again? Where did I ever say the contrary, Fernando, where...? "DH is superb and by far the best HoI2 game ever made". Are you satisfied, now?Now, be assured that I enjoy how the game performed and how great our players community is.