Ok, I have a question about war weariness...
Now it is meant to make nations less willing to fight and more willing to give into goals, from what I have seen. The problem I'm seeing is like... the American Civil war was a horendous thing, MASSIVE casulties on both sides, just a horrific thing. Its 1903 in my game and I am seeing the 7th 'American Civil War' the Us just keeps declaring on them over and over and over, but because they have cores or some kind of CB for it they just ZERO penalty for it, there should be atleast some kind of mechanism set up so that if someone keeps ttempting something and failing they get penalities...
that was less of a question then I meant it to be
Ok, another question
how do they keep this group with that high of numbers and that high of an org with that SMALL of a supply in the province
Now it is meant to make nations less willing to fight and more willing to give into goals, from what I have seen. The problem I'm seeing is like... the American Civil war was a horendous thing, MASSIVE casulties on both sides, just a horrific thing. Its 1903 in my game and I am seeing the 7th 'American Civil War' the Us just keeps declaring on them over and over and over, but because they have cores or some kind of CB for it they just ZERO penalty for it, there should be atleast some kind of mechanism set up so that if someone keeps ttempting something and failing they get penalities...
that was less of a question then I meant it to be
Ok, another question
how do they keep this group with that high of numbers and that high of an org with that SMALL of a supply in the province
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