With regard to tactics:
I suggest that we try various things, starting with the low-risk options and working toward higher-risk options as the safer ones don't pan out.
First we set up the fleet somewhere between 90 m-km and 100 m-km from the target world. That puts our new Battle Management vessel close enough to paint all the targets, and brings the enemy within range of our purpose-built 102 m-km range bombardment ammo.
Then we fire in a few hundred more size-1 decoy rounds to try and use up his PD ammo. If this works, just close in and let him have it.
If it doesn't seem to be working, then before we run out of decoy rounds, we should try full fleet salvos (104 tubes in 15 ship-salvos) of long-range missiles, fired while he is still under decoy bombardment to distract his PD.
If that doesn't work, we can try a Fighter strike.
If that fails... close in and fight a regular engagement.
Thoughts?
I suggest that we try various things, starting with the low-risk options and working toward higher-risk options as the safer ones don't pan out.
First we set up the fleet somewhere between 90 m-km and 100 m-km from the target world. That puts our new Battle Management vessel close enough to paint all the targets, and brings the enemy within range of our purpose-built 102 m-km range bombardment ammo.
Then we fire in a few hundred more size-1 decoy rounds to try and use up his PD ammo. If this works, just close in and let him have it.
If it doesn't seem to be working, then before we run out of decoy rounds, we should try full fleet salvos (104 tubes in 15 ship-salvos) of long-range missiles, fired while he is still under decoy bombardment to distract his PD.
If that doesn't work, we can try a Fighter strike.
If that fails... close in and fight a regular engagement.
Thoughts?