Just to make sure, will the AI also use this feature? i.e. if I ally with an AI country that is already in a war will it call me in? If so, this would be useful when you are at war with a country which is also at war with another alliance; right now if you force-vassalize the country the other alliance can still take provinces or annex your vassal and nothing you can do about it without declaring war yourself. If in DW you can ally with your new vassal and then they call you into the other war you can protect them.You can also bring new allies into a war once it has begun, but only if you are the war leader.
I like this personal union annexation mechanic. But I wonder: If I as Tiny Little Cologne(tm) get into a PU with France (as the leader of the PU ofc) and wants to annex, will I then be Huge Enormous Cologne(tm), or will I perhaps get the choice to become France + Cologne in the process?
So you will need to do a culture shift, wait for the required cores, and form France with the existing decision. Makes sense.You are assuming that huge France will not insult its way out fo the PU with Cologne. Still if you do somehow manage to maintain high relations with France and the French AI actually accepts the offer of annexation then you will be Cologne.
Anyone but the Emperor can leave.
Can the Emperor declare war on nations that leave the HRE as a means to keep them or the lands in the HRE?
Can you tell me if there has been any change to the size of countries you can diplo-annex? It's currently limited to what, a maximum of 3 provinces? Personally, I think it would be great if you could annex a country larger than 3 provinces, provided that your own country was proportionally much larger.
In this thread, a member of the Paradox development team said:
"We have quite alot of interface improvements on the list."
Could we please hear about them? Thanks.
does it cost a diplomat to call an ally to arms?
The screenshot seems to indicate that each ally has to/can be called in separately. Is that true?
I love that this is what counts for "serious in house testing". Explains so much.While Divine Wind comes closer to completion we have been working hard on polishing and balancing the game. To this end we have started an office multiplayer game to give the game some serious in house testing. We identified a whole number of minor tweaks from the first session and these little things will add some nice polish to the game.
Why is this? I have never heard of this.
They've been doing office multiplayer games as part of testing for years... I'm surprised this is the first time you've noticed it.I love that this is what counts for "serious in house testing". Explains so much.
They've been doing office multiplayer games as part of testing for years... I'm surprised this is the first time you've noticed it.
My comment was directed at the characterization "serious testing", not the concept of playing office multiplayer games.
Real testing?What is more serious than playing the game?
Real testing?
Playing the game is fine and all, but it's on a bug-per-hour basis, it's not a very good way of 'testing'. We've all played an EU3 expansion on launch day, and we've all found ourselves rushing to the forums to see if there's a beta patch out yet (and to their credit, Paradox does get the initial batch of fixes out the door very quickly). One can't help but wonder if the testing regimen being employed is not quite up to the task.
Yoshi, how the devil did you get so many posts in a year and a half?