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Victoria 3 - Dev Diary #109 - Power Blocs

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Hello and welcome to another Victoria 3 Dev Diary!
I’m Lino, a Game Design Lead on the project and today I will take you through one of the big features of the Sphere of Influence expansion: Power Blocs.

As Martin wrote last week, Power Blocs are multinational associations that are led by a Great or Major Power. They can take many different shapes, some of which I will showcase today. With your skills playing Victoria 3 (or rather: your skills picking Great Britain), you too should be able to lead one in no time, I’m sure!

Display of the most powerful members of a Power Bloc under Great Britain’s rule
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But let’s get into the details, starting with some general aspects.

General​

With Power Blocs, we are providing new and different opportunities for you to take control of one of these powerful empires, to assemble and customize your own Bloc, shape its effects on members to your liking and guide its expansion and struggle with other Power Blocs for domination over the region.

A country can only be part of one Power Bloc at the same time. That does not mean that a country is locked into a Power Bloc forever though. There are ways for them to leave and join another Bloc, if the conditions align or even for a Power Bloc to be completely dismantled.

Great Powers will generally have an easier time leading a Power Bloc than Major Powers, due to their higher budget of Influence which is part of the upkeep cost for Power Blocs.
Additionally there is a Cohesion penalty being applied to Major Powers leading a Power Bloc to reflect that they don’t quite have the authority or respect of others.
This fact and some other things we’ll get into later, should make the fight for the top of the Prestige leaderboards more rewarding and fun.

There will be some Power Blocs established at game start already, e.g. the Zollverein and the British Empire. You can start playing as Great Britain and you will already have a Power Bloc ready to go if you desire to do so.
But also playing as a regular member of any Power Bloc will feel different than being outside of them. While there are good reasons why you may not want to join any Power Bloc, there is also potential for powerful effects and cooperation with other members of the same Bloc.

Some of the Power Blocs at game start
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I hear you have managed to cut off Austria’s leash and were able to unite Italy. Very impressive. Now you are ready to create your own new Power Bloc. Let’s look at that process, which starts with the customization.

Customization​

When you form your Power Bloc, you can customize a few aesthetic things to make it look as pretty or crazy or as historic as possible - whatever floats your boat!
It starts with a name of course, I see you have called it “Venetian League”? Excellent choice.
It continues with the emblem. We’ve added a number of options for you to choose from to decorate your crest. For the color selection we have added support for a traditional color picker so that you have the full freedom to express yourself, be it pink, green or Prussian yellow blue.
You can also see that there is a selection for a Map pattern. This pattern will be displayed in the map modes that deal with Power Blocs and its color will be the same as your chosen primary color as you may have seen from the historic Power Blocs screenshot.

WIP Mockup of the Customization window for your emblem
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In the next tab you can find the Statue customization window. Here you can shape the looks of the fantastic monuments which countries of your Power Bloc can build.
There’s a variety of pedestals, statues and accessories to choose from to demonstrate your Power Bloc’s might to the world.
Countries in a Power Bloc will be able to build them and profit from their effects, which can be something like Influence, Authority or similar effects, based on how you want to shape your Power Bloc. Of course the Game Rule for Monument effects will be expanded to include Statues if you desire to disable their effects, and build them just for their looks.

WIP Mockup for the customization window
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One of the many majestic statues on the map
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Another addition that will bring Power Blocs more into the 3D world is a set of new vehicles, depending on the style of your Bloc.
You will also find that parts of the clothing of country leaders in the Power Bloc will change. So for example you may see sabres, medals or sashes being worn by them.
Which accessories are going to be worn and which vehicle will drive on your roads are based on what Central Identity Pillar you pick for your Power Bloc. We will share more information on these assets in one of our upcoming Dev Diaries, dedicated to cosmetics - stay tuned!

This fancy cape could be worn by your country leader too
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When you want to get from A to B while showing off
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Speaking of Central Identity Pillars, let’s have a look at them to see what might interest you for the Venetian League.

Central Identity Pillar​

Power Blocs revolve around a central set of values. These can range from bringing as many subjects as possible into their “glorious” empire (looking at you Great Britain and Russia), to a Bloc whose leader is interested in spreading their own religion throughout the world.

Identity Pillars change a few aspects of your Power Bloc:
  • They provide a special ability to Power Bloc leaders, e.g. the Trade League Identity making everybody part of a customs union under the leader, or the Sovereign Empire letting the leader turn a member into a subject of theirs under certain conditions
  • They define some “rules” for your Bloc, e.g. how Cohesion is gained (which we’ll talk about later)
  • They can unlock groups of Principles which is what I’ll talk about next
  • They define the rate at which you get Principle Mandates, which allows you to enact these Principles

WIP Selection of Identities
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When forming a Power Bloc, you will have to pick one of these Identities before moving on to the next step. Trade League it is? Great choice.

Principles​

Next up, you will have to choose your starting Principle. While Identities provide a central idea and a sort of rule set for your Power Bloc, Principles can provide more practical expressions of that.
Principles come in groups of three levels, generally providing different effects per level to all members of your Bloc. Some are beneficial for everybody, while others are particularly favoring you, their great leader.
The effects from Principles of higher tiers are always added to the lower ones. So if you have the tier 3 Principle of Defensive Cooperation unlocked, you also get the effects of tier 1 and 2.

WIP Selection screen, on release there are going to be more Principles to choose from
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A WIP example of the three levels of the Defensive Cooperation Principle Group
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Identities have one or more Primary Principle Groups which indicate a deeper connection to the Identity than most of the other Principle Groups.
You will be required to choose one of the Primary ones to form the Venetian League. Every additional Principle you pick at a later stage will grant a bonus to your Power Bloc’s Cohesion, which can be impactful. You can exchange it later on if you’d like, but you may have a very hard time doing so.

By having countries remain in your Bloc, you will unlock the potential to upgrade existing Principles or pick new ones with entirely different effects.
Each member of your Power Bloc contributes a number of points towards a Principle Mandate. The higher their rank, the higher their contribution.

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Each Mandate allows you to either pick a new Tier 1 Principle if you have an open slot, upgrade one of your established Principles by one Tier, or switch a Principle of any Tier to a different Tier 1 Principle.

Principles Overview section
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With the fancy customized look, the Central Identity Pillar and the first Principle picked, it is finally time to form the Venetian League.
Now all that’s left to do is send invitations. If at least one other country accepts, your very own Power Bloc is officially formed. Congratulations!

But how do you get other countries like the minors in the Austrian Bloc to join your Bloc and ensure they’re staying there so that you get more Principle Mandates?

Leverage​

That’s what Leverage is for. Raising your Leverage to overtake Austria might be a challenge, but it might also be worth it since you’re weakening their Bloc at the same time as strengthening your own.

There’s a couple of factors that contribute to Power Blocs building up Leverage on a country, such as:
  • At least one of the Power Bloc's members having an active interest in the country (a hard requirement for gaining Leverage)
  • Positive relations and certain other pacts like Alliance or Trade Agreement
  • Siding with target in Diplomatic Plays
  • Lobbies for or against your country
  • Economic dependence (which we’ll cover in more detail in a future Dev Diary, but which includes e.g. trade routes between the countries)

By default, Leverage will trend towards 0. So that means if you want to keep the Leverage you have on a country, say Switzerland, active or even increase it, you will need to engage with them in some form or another.

Keep in mind that conducting Diplomacy is harder for you, now that you’re part of a Power Bloc. Countries in other Power Blocs will feel intimidated and are less likely to agree to your proposals.
That would have been a good reason for you to stay neutral. Oh well, too late now!

There’s actually two values for Leverage. One that continuously builds up over time if you meet the requirements and another one, which is called Active Leverage that is the result of your own Leverage minus the next highest Bloc’s Leverage.
So for example, if you have built up 100 Leverage in Switzerland and the pesky Austrian Bloc has 80 Leverage on them, your active Leverage is only 20.

WIP Animation for Leverage map mode
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If you manage to get enough active Leverage, you can invite Switzerland to your Bloc. The active Leverage your Bloc has on them determines their likelihood of joining your Bloc if you ask them nicely. Their good friends came gladly after all.
But what if they decline? Well, you can always apply a slightly firmer grip if they need it and threaten war with them to force them into your Bloc. This will cause an amount of Infamy though, depending on how much Active Leverage you have on them.

Even after integrating Switzerland into your Bloc, Leverage needs to be kept up. Otherwise it opens the door to another Power Bloc doing the same as you have done and convincing them to leave your Bloc and join theirs instead.

It looks like you have learned how to get more countries into your Bloc. It is prospering and growing it seems. But I feel you may have forgotten about something you had better keep in mind.

Cohesion​

Cohesion is the measurement of how well the countries in your Power Bloc fit together. More than anything else it looks at the Identity to determine the target value which it will then trend towards.

There are some other things in the game that can generate or drain Cohesion though, e.g Principles providing a benefit or reducing it, actions that leaders or members can take, events etc.

Similarly to Legitimacy, the Cohesion value will be in one of five brackets, each having different effects on your Power Bloc. They are mostly around the gain of Leverage on members of your Bloc, but can even halt the progress of Principle Mandate generation.

WIP display of the Cohesion bar
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Now the main problem that you are facing, is that Leverage gain on members in your own Bloc is affected by Cohesion which makes it harder to keep them around.

Most countries that you add to your Bloc will also reduce your Cohesion. The more countries you have, the higher the speed of unlocking the next Principle Mandate, but the more difficult it will also be to keep control over your member countries, potentially leading to them being pulled into a competing Power Bloc.

Kicking a less powerful member out might be worth it in order to restore balance. Similarly helpful could be picking a more generous Principle as your next one.

When you have found a way to stabilize your Bloc to comfortable levels, you should look for the next potential target to acquire.
Finding the balance between how many countries you can support to keep under your reign and where you invest your diplomatic resources is going to be key if you are leading a Power Bloc.
Maybe you should stick to Bavaria and Denmark as your next targets, on the other hand the contributions of a Great Power like France would bring might be worth it…

Power Struggle​

So you managed to get France to join your Venetian League? Congratulations!
I’d like to point your attention towards France’s Prestige. Since it is more than 20% higher than yours, they have automatically initiated a Power Struggle. If they succeed in keeping that score up for a full year, they will assume leadership of the Venetian League, demoting you to a regular member. France might even want to rename your Power Bloc afterwards. Mon Dieu!

Let’s hope Power Blocs find a better end under your leadership once Sphere of Influence releases in May.

When that happens, note that there is going to be a core version of Power Blocs that is going to launch with the free update for all players, even if you didn’t purchase Sphere of Influence.
The free version allows you to pick the Trade League Identity, making it possible to recreate shared markets, whose functionality we’ve moved from a diplomatic pact into the Power Bloc feature. It also replicates the Sphering mechanics from Victoria 2 in a more natural way than subjugation or negotiating for Customs Union pacts, though of course Power Blocs take this even further with more mechanics and depth.
Part of the expansion for Power Blocs is all customization and the vast majority of advanced mechanics and effects like the other Central Identity Pillars, Principles and Statues.

That’s it for today. Next week, I’m going to tell you more about the changes to Building Ownership and what that enables you to do - Foreign Investment!

Overview for all upcoming Dev Diaries:
Date Topic
28th MarchForeign Investment & Building Ownership
4th AprilSubject Interactions
11th AprilLobbies and More on Power Blocs
18th AprilThe Great Game
25th AprilThe Art of Sphere of Influence
2nd MayChangelog 1.7
 
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I think that's again an expectation management failure on Paradox's side, because it is mostly centered around titular sphere of influence of great powers like British Empire or Comintern. Maybe using the term Power Bloc is responsible for mistaking it with Entente/Central Powers thing.

Agreed. They should have either just been called Spheres of Influence or it should have been rearranged so that at least some forms of them can allow for a more mutualistic power control. Especially considering right now they seem like a series of 'win more' buttons that reward already powerful countries with a series of buttons they can press to win even more and snowball even harder.

It also explains (even if not justifies) focus on block leaders. Standard player is basically never expected to be on the member side of PB

I think this is true, and I think it's a very bad idea! The British Empire alone already starts out with dozens of tags in its ranks, and between the imperialism the GPs do very quickly can a majority of the game's tags be in one market or another. Some of the most fun a player can do in this game is start as a small country and slowly work your way up the ranks before emerging as a great power in the back half of the game. I think that by structuring power blocs like this, it's going to make it less fun to play as a junior member of a market, and encourage people to play the top 12 or so already strong nations even more.
 
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I like the influence mechanic. Seems like it will make diplomacy a lot more interesting.

I am a bit unclear though how influence is generated. But I guess we'll get more on that later. I am curious though how will favours interact with influence? I always felt favours were a bit undercooked.

Will the influence map mode also display where there is a conflict between multiple power blocks? For example by showing overlapping pulses?

A bit of a shame countries can be part of multiple power blocks. But I understand it would generated to many edge cases.

Also a bit of a shame unrecognised powers can't have power blocks. Having a Celestial Empire for China would have been nice and flavour full. As well as some others like the Guarded Domains of Persia.

I love the statues. That elephant got a nice smirk from me.

I am glad to see custom unions get a bit of an overhaul, but I always felt it was a bit odd that everybody can join every customs unions in an era before containerisation. It makes more sense imo if only adjacent nations could join a customs union/trade league. Or at least only nations in the same strategic region. Perhaps the distance at which a nation can join being increased with technology. Though at least i am glad to see that there will be more flexibility with subjects in this regard
 
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Seems fine and dandy, but please, for the love of God, don't release this expansion if it is not good enough for release at the set date.

No game breaking bugs, no performance killer bugs, no unbalanced mechanics, pretty please!

Let us have a polished release, for once!
 
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These powerblocks look much alike federations in stellaris.

I do not like scores and numbers to grind power blocks levels, feels artificial.

I’d very much liked players being able to play with members behaviour (AI strategies) to decide if they are in or out of the block. Thus, personality of the members influence the block actions, defining the block not the other way round.

I'm worried about this. I hope this isn't another DLC - like VotP 1.0 - that's very heavy-handed on the buttons and progress bars, rather than anything organic and emergent from the simulation. Am I going to be seeing Spain join the British Empire, and China in the Prussian pointy-helmet league? I hope not! I'd like to hear more about Cohesion, to understand if it prevents this sort of thing and how.

The carpet graphic for power blocs is beautiful. My kudos to the artists! Please allow us to adjust the graphical identity of our bloc even after it is founded, since it looks like there's not much of a preview of the carpet motif from the picker window? (Also I like renaming things over time and I wish I could generally do this more often in the game.)

I'm not thrilled about the statues. The inclusion of monuments with gameplay effects in the game was, and continues to be, a mistake. But I do see the appeal, visually, particularly if those monument segments are moddable. Seeing something like a pillar with the British CoA in every city of the Empire kind of tickles my fancy (and is fairly realistic - even today, the lion and unicorn is still everywhere in the former colonies). Or a giant chrysanthemum, or an imperious bald eagle, etc etc. I just wish they didn't come with gameplay effects.

Re the British Empire, please allow the peaceful independence of the dominions within the Empire - i.e. a mutually-agreed end to the subject relationship while remaining in the power bloc. This is historic for Canada, Australia, etc. within the game's timeframe.

Also, with Defence Cooperation III, how do you prevent the GP heading a power bloc from being constantly dragged to war on behalf of extremely minor members? Is the Mosquito Coast going to drag the entire Empire to war every time it squabbles with its neighbours? Montenegro declaring war on Austria or the Ottomans?
 
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The free version allows you to pick the Trade League Identity, making it possible to recreate shared markets, whose functionality we’ve moved from a diplomatic pact into the Power Bloc feature. It also replicates the Sphering mechanics from Victoria 2 in a more natural way than subjugation or negotiating for Customs Union pacts, though of course Power Blocs take this even further with more mechanics and depth.
Part of the expansion for Power Blocs is all customization and the vast majority of advanced mechanics and effects like the other Central Identity Pillars, Principles and Statues.

So, I'm a little confused on one point. I think it's really smart to just replace national markets and customs unions with the trade union bloc, since they read as basically a replacement for customs unions. But that raises the question of:
  • Can blocs which are not trade unions function not as trade unions? That is, can a political union bloc not include shared markets?
  • If so, in those cases are you permanently locked out of sharing a market with someone? If you can no longer form a customs union, and your bloc is not a customs union, then you would have to leave the bloc in order to join a trade bloc, no?

How completely does this replace the master/subject system? Are they layered on top of one another, so that if Canada wants to leave the British bloc, it has to fight both British leverage in the bloc as well as revoke its dominion status? Or is the dominion status baked into being in a sovereign empire and therefore to break one is to break the other?

How important is discrimination in determining bloc member status? Since no way would anyone in the UK be okay with the Shogunate being one of the foremost members of the bloc, but the image you put up has them ranked third (I think, assuming the right hand is second; definitely top three). In reality basically every major member of the commonwealth would come before them if only because British people would be more inclined to rank Australians and both flavors of Canadians above Japanese people.

How hard is it to convert a bloc from one type into another? Not just a principle, but turning the British Empire from a sovereign empire into a political union or something like that. It must be possible, since that's basically what Prussia did en route to becoming the German Empire, but I'm wondering what's involved.

Do bloc member (not leader) interactions with a country contribute leverage? eg, let's say Canada has a lot of interactions with Mexico - trade, high relations, etc. Does that give the UK leverage over Mexico, or does the UK specifically have to be the one to do that?

Will this see China broken up into sub-groups as a decentralized sovereign empire?

Do power struggles have a system for members who are not in the power struggle to pick sides? Let's say Austria joins the Zollverin for some reason, and starts a power struggle. Do all of the German states get to pick who they want to lead it between the two?
 
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Very nice.
Entente cordiale and Mittelmächte here we go.

Or simply start the EU 100 years early.
i really like this aspect.
 
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We're already applying some of this (Cohesion cost) and would certainly like to do more interaction in the future.
Yes, we're focussing the feature on the Power Bloc leaders a lot more than on the members. Everything else takes significantly more time to get right. But we're open to expand upon some aspects of it like a ratification system as I mentioned.
As I mentioned in another reply, I'll come back with more info on modding after I've had a chat with folks about it, probably tomorrow.
Thanks for your concern, I'm almost out of the office now :D
Thank you for answering so many of our questions and being so nice about it. The communication is greatly appreciated and we love how much time developers are spending their own time with us! :)
 
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Cultures and religions should have an impact on the leverage.
For instance, consider the historical contest between Sardinia-Piedmont and Austria for control over the small northern Italian states. As part of the Italian cultural sphere, these northern Italian states should naturally harbor a certain affinity towards Sardinia, which ideally should be reflected in the adjustment of leverage. Similarly, an Islamic power should also have a leverage adjustment over Arab states (of course, within a reasonable numerical range).
While a comprehensive overhaul of the mechanisms related to religion and culture may still be far off, the aforementioned influence of cultural and religious proximity on bloc leverage is something I would very much like to see implemented.
This would greatly enhance the realism of the game, and from a technical standpoint, it should not be too challenging to achieve.
 
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Are we gonna get advanced diplomatic mechanics like armistices, mid war truces, advanced peace treaties like HOI4 (we desperately need to be able to replicate versailles treaty), league of nations, war escalation and descalation (like mobilizing more soldiers, or less soldiers due to another power's intervention or demands like in the italian invasion of ethiopia), mobilization be a more important thing on diplo plays (being able to request or demand another country to not mobilize or demobilize) and even the capacity to become a mediator in a tense region, like for example, the berlin conference of 1884, the munich agreement and other game changing diplomatic events so desperately needed?
 
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Can the leader of the bloc, the Russian Empire, annex, for example, the junior zhuz of the Kazakh Khanate peacefully, without using a diplomatic game that develops into war? Will the leader of the block receive diplomatic costs like “joined the subject - minus 50 to the relationship, plus the desire for freedom” Will potential members of the block react to the actions of the leader of the block or only members of the block?
 
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Looks very cool and I'll look forward to it and more.
 
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So, I'm a little confused on one point. I think it's really smart to just replace national markets and customs unions with the trade union bloc, since they read as basically a replacement for customs unions. But that raises the question of:
  • Can blocs which are not trade unions function not as trade unions? That is, can a political union bloc not include shared markets?
  • If so, in those cases are you permanently locked out of sharing a market with someone? If you can no longer form a customs union, and your bloc is not a customs union, then you would have to leave the bloc in order to join a trade bloc, no?

How completely does this replace the master/subject system? Are they layered on top of one another, so that if Canada wants to leave the British bloc, it has to fight both British leverage in the bloc as well as revoke its dominion status? Or is the dominion status baked into being in a sovereign empire and therefore to break one is to break the other?

How important is discrimination in determining bloc member status? Since no way would anyone in the UK be okay with the Shogunate being one of the foremost members of the bloc, but the image you put up has them ranked third (I think, assuming the right hand is second; definitely top three). In reality basically every major member of the commonwealth would come before them if only because British people would be more inclined to rank Australians and both flavors of Canadians above Japanese people.

How hard is it to convert a bloc from one type into another? Not just a principle, but turning the British Empire from a sovereign empire into a political union or something like that. It must be possible, since that's basically what Prussia did en route to becoming the German Empire, but I'm wondering what's involved.

Do bloc member (not leader) interactions with a country contribute leverage? eg, let's say Canada has a lot of interactions with Mexico - trade, high relations, etc. Does that give the UK leverage over Mexico, or does the UK specifically have to be the one to do that?

Will this see China broken up into sub-groups as a decentralized sovereign empire?

Do power struggles have a system for members who are not in the power struggle to pick sides? Let's say Austria joins the Zollverin for some reason, and starts a power struggle. Do all of the German states get to pick who they want to lead it between the two?

Political union blocs will have a central identity pillar to do with political union - but they can take a trade union identity as one of their other identities/principles. It will not be as powerful as a full trade bloc central identity will be but it will get the job done.

They only piece of diplomacy they have talked about removing is customs unions - everything else is still there. Subjects are NOT only achieved through power blocs. One of the devs mentioned that if you're in a cooperative military alliance bloc then your subjects will get bought along for any wars you're forced into. Which implies (to me) that subjects aren't automatically forced into blocs and can be handled outside if you wish.

So my reading of the diary is GB can still have it's colonial empire, handled as normal subjects with all law changing & investment opportunities, whilst at the same time having a Sovereign Empire Bloc for nations it wonts to diplomatically absorb but hasn't subjugated yet.

If you allow your subjects into the bloc you get more influence (depending on their size) but you suffer more cohesion penalties. There could be a fine balancing act to walk on this path.

At least that's my reading of it.

China is unrecognised so wont have a power bloc at all.
Prussia had friends and good relations through the Zollverein which it translates into allies when it comes time to make a unification play.
 
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Okay, autonomous Baltic is just wrong. It just had separate laws, but was integral part of an empire. Just like, dunno, Scotland?

Even Poland, which quite correctly is not represented as subject, at least still had it's own separate finances and judiciary and such.
 
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Will be repeating other people, but I am kind of underwhelmed about the mechanics. It simply brings back the Spehering of V2 (albeit in a much better and interesting form, I will admit).

While I would have prefered a more flexibile approach, whereas these Power Blocs, while beeing able to be part of more than one, could have represented many more features, just integrate it at least well with rest of the game and the AI.

What I mean is for exeample all the consequences of limiting custom unions in some ways (as thats just an easy one to see):
it will prevent a lot of the migration that now can happen (in the good and the bad)
it will probably make trade much more predominant while at the same time risking to disencintivize even more import/export strategies as of price not fully been read
from what read, it is the thing needed to to foreign investments in the first place
The reason also I mention this specificlay is that it seems shared market will pretty much be a no brainer tenet to take (even if not the first one), kind of making all this mechanic, again, just a better reskin of custom unions and a modernized V2 sphering. Can be fun of course to play, but still a missed opportunity. Especially as I dont believe in 10y of DLCs and prefer more pricey DLCs that actually really change the game. I have the Full preorder for exeample for this reason.

I am also in waiting of the "more difficult to do diplomacy as beeing in a power bloc" thing. As the last thing I want is that the optimal strategy will just be to protectorate everyone as to not incure in such penalty.
 
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