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Stellaris Dev Diary #251 - All Roads Lead to Deneb IIb

Hello again!

Last week’s dev diary examined the Orbital Ring, Quantum Catapult, and Scholarium. Today we’re going to look at another construction that has a massive impact on the game, the Hyper Relay. After that we’ll look at some other changes coming in Cepheus and Overlord, and finish off with another origin that was revealed yesterday by Nivarias.

As with all previews, numbers, text, and so on are not quite final and are still subject to change.

Hyper Relays​


Long ago, back in Dev Diary #243 we showed you some concept art of Hyper Relays, and told you they had greebles, and were game changing. Now it’s time to fully reveal them.

Hyper Relays are a rare Tier 2 technology that require the Hyperlane Breach Points technology and access to Rare Crystals to discover. Once you have observed a functional Hyper Relay in use by another empire, the technology will appear much more frequently, causing them to spread in a pleasing manner across the galaxy.

Hyper Relays technology

Hyper Relays can be built by your Construction Ships outside the gravity well of systems, just like Gateways. They’re useless on their own, but a chain of Hyper Relays built in adjacent systems dramatically speeds up travel, allowing you to jump from Relay to Relay after a short windup rather than having to travel across each system at sublight speed, as long as neither endpoint is controlled by a hostile empire.

Hyper Relay build button


Hyper Relay model

Once two Relays in adjacent systems have been linked, the hyperlane between those systems will become bolder, and ships traveling along them will show the route plotted in blue as they are using the bypass.

Hyper Relays can be built in your own space, or that of your subjects. For convenience, Relays can also be built directly from the Galaxy Map.

Galactic Map with Relays

If an Empire’s capital is attached to the Hyper Relay Network, additional effects can be projected through the network using several Network Edicts. These add strategic resource upkeep to your Hyper Relays and an effect on all of your colonies that are connected to your capital.

Networked Dominance
Networked Movement


Networked Amenities


Gestalts have a reflavored variant of Networked Amenities.

Specialist subjects each have a Network Effect available at Tier 1, which becomes active in the overlord’s Relay Network if a continuous chain connects their capitals.

Conjunction!


Bulwark Watch
Scholarium Tutelage
Prospectorium Supply

As one could imagine, an expansive Hyper Relay network makes travel much faster during the mid-game while you do not yet have a comprehensive Gateway system built, and since such travel is permitted in neutral empires that have open borders, navigating the galaxy and responding to distant threats is easier than ever before.

As a personal anecdote, after playing with these and the new subjugation mechanics internally, it was almost difficult to go back to 3.3 for the Dev Clash. Made me almost want to blow up the galaxy.

Selected Other Changes​


As with every update, there are a number of balance or quality of life changes and adjustments in Cepheus. Here’s a handful of interesting changes.
  • Successful Force Ideology wars with a corporate aggressor now result in the target (or created) empire having the Oligarchic authority and Merchant Guilds civic. This is also true for Status Quo resolutions of Establish Hegemony, Subjugation, and the Scion’s Bring into the Fold wargoals.
  • Corporate subjects can now open branch offices in subjects of their shared overlord, as long as their overlord is not also a MegaCorp.
  • AI Subjects of Player Empires now receive AI bonuses as if the difficulty level of the game were one level lower, rather than losing their bonuses entirely.
  • The Parliamentary System civic now allows factions to be generated much earlier in the game.
  • You can now nominate other empires to Custodianship, provided they meet the requirements.
  • The Unbidden can no longer spawn in pulsar systems (as the star will disable their Dimensional Portal's shields - Heavy Metal, Inc. sends its regards…)
  • Low Military Intel is now gained at 30 Intel instead of 40 and Medium Military Intel is now gained at 60 Intel instead of 70. The effects of Medium and High Military Intel have been swapped. Medium now allows you to view ship loadout. High now grants visibility of location of military fleets.
  • Gateways (and Hyper Relays) can now be built in vassal space.
  • The Grasp the Void Ascension Perk now grants increased draw weight for FTL travel techs.

Some improvements have been made to automated migration.

  • "Ideal" worlds such as ring worlds, gaia worlds, hive worlds and machine worlds now have a 50% higher score when pops are deciding where to automatically resettle to. So they are more likely to want to move to your newly-founded ring world, for instance. Capital world planet designations also have a +10% score, and freshly founded colonies have 25% from their designation.
  • Pops will now pick which planet to auto-migrate to based on which planet has the most free jobs, rather than the least. They also now take free housing into account better.
  • The Outliner will now differentiate between unemployed pops that are migrating and those that are not. A yellow briefcase will be shown for planets that have unemployed pops that are in the process of migrating to another planet. A red briefcase will be shown if your attention is required to resolve the unemployment. On the planet view, the tooltips will now show where the pops are most likely to move to, or explain why they are unable to move.

Unemployment in Outliner and Planet


Can't Migrate Tooltip #1
Can't Migrate Tooltip #2

We have eleven new achievements in Overlord. Here are the icons, I’m curious what people think they are.

Cheevos!

Anniversary Additions​


Some eagle-eyed readers have noticed some flags that aren’t possible in 3.3. You’re correct! The art team has added some new colors to the flag palette…

A rainbow of fruit flavors

…over seventy flag emblems…

banner emblems

…and forty-five new flag backgrounds.

banner backgrounds

These will all be part of the Cepheus update as part of the May anniversary celebrations.

Slingshot to the Stars​


Yeet the fleet!

Bordergore? Bordergore.

Those born under the Slingshot to the Stars find their desires to explore fulfilled by a nearby Quantum Catapult, which replaces one of their Guaranteed Habitable Worlds. Their eagerness to explore into the unknown reduces the distance penalty for building starbases in remote systems by 75%.

Next Week​


Next week the totally human programmer @Narkerns will take over for an update on AI and automation improvements coming in Cepheus, and I’ll add a little bit about a fourth Origin at the end.

Video versions of these dev diaries are available at the Stellaris Official YouTube Channel. Subscribe so you don’t miss them, and wishlist Overlord if you haven’t already!

In the meantime, keep your eyes on our social media channels. There'll be an announcement later today.
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And here it is...!
 
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Successful Force Ideology wars with a corporate aggressor now result in the target (or created) empire having the Oligarchic authority and Merchant Guilds civic.

Why not the "Corporate Dominion" civic?
 
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i forgot to ask on my previous question, do Relays affect fleet reinforcement speed like gateways? if so those could actually be a massive game changer during wars or crises.
 
Man, the new buildings are by far my biggest hype generator of this Overlord expansion. Don't get me wrong, the vassal system redesign is sweet and all, but I want to build my hyper-relay network and planetary rings sooooo much. Space Rome and its galactic roads shall triumph!
 
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So - can hyper relais be destroyed/disbanded? They do cost special ressource upkeep and i can think of many instances where you might want to get rid of an relay. They also do not have the quality of a gateway, so there isnt really a reason to keep a lot of relais around after ur gateway network went online.
 
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  • You can now nominate other empires to Custodianship, provided they meet the requirements.
i realy hope the AI will be more willing to become custodian . and to make proposal for GDF once it is a custodian.

i want the AI to take controll of the galaxy and become emperor for once , so i can be the rebel! :p
 
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Once gates become available, can the hyper relay effects of vassals connect through gateways, or will we need to build a full chain all the way back to our capital?

edit: I guess this goes both way, can we connect to a distant vassal through gateways, and can effects from our capital reach distant colonies through a combination of gateways and hyper relays, or does it need to be solely hyper relays?
 
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I may have missed it, but i re-read the section twice and still don't understand:

Do relays require an existing star lane between systems?

and if not,

Do relays have a range they connect to?
 
Interesting. Obviously, I haven't played with it, but don't gateways make hyperlane's pointless later in the game? I personally find, at least at default galaxy settings, that it's fairly easy to tech race, and so late game and mid-game tech tend to blur into each other a bit, and some mid-game techs don't stay around long enough to have much of an impact. Those have been my experiences anyway.

Also, in terms of balance, will any of the mid-game crisis events/empire (e.g. marauders) get a balance pass to buff them a bit? The regular AI has improved so much, that some of these events struggle to make an impact.

Really looking forward the expansion (and those sweet new flag colours :)) regardless. Great work!
 
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Well done with the Hyper Relay, it is very interesting!

On the other hand... No espionage operations balance changes? Well, that influence cost will make them completely useless (as they are now) AND a total waste of resources and envoys...
 
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1650540542969.png


Sorry for my rough drawing, but this is how the hyper relay works, right?


EDIT: Eladrin showed agree reaction to this post so I think other guys can take this as a yes.
 
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Can we please also get this for federation space, even if it requires the federation to pass a law allowing it? Federations often have empires of varying tech power.
federation will need some love from the custodian team . as the GC . i guess the problem is that those are part of different DLC and making too many connections will be problematic ( actualy, hyper relay are part of overlord DLC right?)

but federation and the GC ( custodian , but way more for the emperor) should have similar possibility for hyper relays .

btw, rare crystal just became the most important special resource in the game .
 
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I assume the bonus from having a Specialist vassal as part of your network doesn't stack if you have multiple of the same type (e.g I have two Scholaria connected to my capital, I assume I don't get +20% researcher output)? Also, this might be a more stupid question, but I also assume that the Network Edicts are on a per-empire basis, and that my Vassals will have to turn on the Edicts for their own empire if they want the benefits?


FInally, not really related to this DD, but I was wondering why there isn't any Overlord building that adds trade value to the Subject's planet. It would be really good for Megacorp Overlords. I assume it's because Gestalts don't use Trade Value?


Edit: Also, related question, but the bonus for having a Specialist as part of the Network is Network-wide across all Vassals, right?
 
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  • Corporate subjects can now open branch offices in subjects of their shared overlord, as long as their overlord is not also a MegaCorp.
  • AI Subjects of Player Empires now receive AI bonuses as if the difficulty level of the game were one level lower, rather than losing their bonuses entirely
I really like these changes. But can you release a sector as a corporate empire (like a corporate sector)?

1650368039980.png

Also can not wait to reduce the amenities cost of my pops even further.
 
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Did they just slyly drop the release date? "As part of the May anniversary celebrations" you say... I'll be booking my time off for the 9th of May!
They celebrations are probably all may, rather than specifically the 9th.
DD 252 will be AI, so I conjecture we will get 253 for modding and 254 from the art team. Maybe 255 for full patch notes. So I guess release would be in CW20/21.
 
That all looks fantastic, with a lot of interesting interactions and future potential. I imagine the game will feel so much faster and more fluid with the gradual increase in movement speeds throughout the game.

Also the new Hyper Relay mechanic seems like it could fit perfectly with a future Trading update as manually connecting planets to the trade network one system at a time and getting special bonuses from them once connected would add some interesting gameplay. I'm thinking the bonus for linking a planet changing depending on the planetary special features like selling your Alien Pets or Batharian Stone or one of the old now deleted resources like Garganthum/Neutronium Ore or the Dusts, Terraforming resources or whatever (especially if you could set up a holding on any planet in your Hyper Relay network to decide where you want to buy and sell your products). Or just reducing your market fee % if you can trace a hyper relay path to the galactic market hub. Or getting special bonuses from commercial pacts if you can trace a Hyper Relay network between the two empires capitals (like +2.5% Trade Value per unique planet feature or empire added to the network).

So, are there any plans for using the Hyper Relay mechanic for trading?
 
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There'll be an announcement later today.
Please let it be the release date and let it be soon.
I'm desperate for all the upcoming changes and additions. This looks so good.
 
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