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Stellaris Dev Diary #224 - Lem is out, what now?

Hello everyone!

The first update by the Custodian team is now out, and we hope that you’re enjoying yourselves trying out some of the new changes. We’re very excited to see that so many of you seem very happy with the Custodian Initiative and the Lem Update. As usual, your feedback is very important to us, so we hope that you let us know what you think. Also thanks to those of you who left reviews on Steam recently, it's nice that so many of you seem to be happy.

In terms of 3.1 itself, we are aware of some exploits that have been popping up, and we’ll continue to monitor what you folks in the community can find over the weekend. Next week we’ll be looking at what has popped up, and after that we’ll be making a decision of if and what we may want to hot fix.

We’re still focusing on the release itself and learning from its development. Within the next coming weeks we will start talking a bit more about our future plans, in terms of features and changes, so stay tuned!

We also have some fancy new wallpapers to go with the update:
lem1-4k.png lem1-1080p.png lem2-4k.png lem2-1080p.png lem3-4k.png lem3-1080.png lem4-4k.png lem4-1080.png

Last week we held another Q&A session on our Discord. You can view the transcript here:

Question by jugyeong!
Since now Commercial Zones give 1 merchant jobs if you go through mercantile tradition, does Commerce Megaplexes give 2 merchant jobs and 6 clerk jobs?
Answer
Yes, it's +1 to the number of Merchant jobs the building provides for both tiers.
Answered by
Alfray Stryke (QA)
Question by Captain Cape!
For the clone army origin, will there be any way to increase the limit of 5 ancient cloning vats?
Answer
At present, no, but it is set up in such a way as that would be easy to implement, should we (or modders) want to in future.
Answered by
Caligula
Question by UMAR!
Are there any plans to change the way ship-experience works? In the current system ships get 100 starting xp if the fleet academy starbase-building is built on the shipyard and then 1 xp per day in battle. I myself cannot say to ever have seen a ship that made it to the Veteran rank at 1000xp (900 days in actual combat! (and that's just the second rank out of 3, the last one is 10.000!)). In my opinion it is time to add more ways to earn ship-xp , like for example the ability to "drill" your ships, or to significantly decrease the xp requirements to get these boni.
Answer
All experience and especially ship experience work in pretty unintuitive ways currently and is something we are discussing at internally.
Answered by
Iggy (Content Design)
Question by Antmanton!
Any chance of a defense platform rework? They're too expensive early-game, and too fragile late-game. Also, can we get a tab in the Fleet Manager for mass-management, ie showing Starbases as "fleets" where we can queue, build/reinforce, and upgrade platforms across the empire from one screen?
Answer
There's certainly a chance of it at some point! I (and I think most people on the design team) would agree with your analysis there, so it's on the radar for the Custodians in general, but so are a lot of things, so no promises at all on when.
Answered by
Caligula
Question by Positivity!
As a Rogue Servitor main, seeing us get ecumenopoli this update made me really happy. Are there are plans for further reworks to treating my little bio-lords, or even putting the super-exceptional ones to work?
Answer
Personally, I think it'd be cool, but it goes against the current flavour of their empires.
Answered by
Alfray Stryke (QA)
Question by Invictus!
Will there be more updates similar to Lem coming in the future, as in the type that expand on past DLC's and are made by the Stellaris Custodian Team? If so, when could we start expecting the next one? Thanks!
Answer
The custodians will keep doing custodian work. We do not have dates to share, but we will keep working on updates like Lem!
Answered by
Duplo (Tech Lead)
Question by Henri!
Do you plan on adding more megastructures in the future, like ones that produce alloys/food for example?
Answer
There are no current plans that we are ready to talk about. If new megastructures are added, it would be a part of future DLC. The Custodians would not be adding new features like that.
Answered by
Daniel Moregård
Question by Megacorp of Jeff!
are there any plans to give megacorps unique origins?
Answer
Adding origins to older DLCs is something we are constantly on the lookout as custodians. You can see with the Clone Army origin, we are constantly looking for ways to improve existing content and if we find a megacorp origin we would like to have in the game I am sure we will add it.
Answered by
Iggy (Content Design)
Question by Liggi!
Often the AI will propose Resolutions that end up being very unpopular and get stuck at the bottom of the queue, essentially making that empire inactive in the Galactic Community for the rest of the game. Any plans to give the AI the ability to withdraw resolutions under some conditions like the player can?
Answer
AI is definitely one of the areas Custodians are looking into; so tweaking the way AI is proposing resolutions and handles diplomacy in general is something I'd like to see us tackle at some point
Answered by
pdx_fkirsek
Question by shadoWarbird!
The new traditions tree selection UI looks incredibly sexy. Are there any plans to touch up on any of the other UI systems in place and give them a graphical update?
Answer
When as Custodians we rework further core systems, it would be quite remiss of us not to improve their UX quality too!
Answered by
Caligula
Question by mkajkot!
Will the mechanics of planetary combat develop in the future?
Answer
A rework to ground combat is unlikely to happen due to the relatively high cost and relatively low value.
Answered by
Daniel Moregård
Question by Zoythrus™!
I saw that Criminal Megacorps with the Gospel of the Masses civic get a new "criminal" temple.
Are there any plans to buff Criminal empires in general? They're cool but feel lackluster.
Answer
Not in Lem, we are constantly on the lookout when it comes to buffing less played builds such as the reanimators.
Answered by
Iggy (Content Design)
Question by Gavin The Cleanerbot!
after the nerfs to various origins, are there plans to bring the rest of them in line with eachother, barring of course challenge origins such as doomsday?
Answer
We want to keep looking over origins and civics. Some we would certainly like to remain as "challenging" origins, but anything not marked as "challenging" shouldn't feel like a bad choice when you take it. So we will keep coming back to balancing them in future free patches, but not always strictly against each other.
Answered by
GruntsPlayground
Question by drachenklinge!
how does reducing the research focus of the AI, which already is very bad in research improve the AI?
Answer
The Lem AI is better at researching than the Dick one, in our tests.
Answered by
Caligula
Question by Warmaster Iconoclast!
have you by any chance thought of making an energy beings species pack?
Answer
The thought has certainly occurred, similar to other examples like fish people, but we have no current plans that we are ready to share.
Answered by
Daniel Moregård
Question by boobie villain!
It was mentioned on the stream today that you guys were experimenting with having trade policies offer more unique resources such as science or naval cap (the latter in perticular sounds like an excellent feature for the corporate naval contractors civic). How does the team go about experimenting with features such as this? Thanks!
Answer
Typically we add features that are being experimented with to an in-development build of the game and conduct both single-player and multiplayer games with it.
Answered by
Alfray Stryke (QA)
Question by HeaxBeast!
are there any plans to add specific necroid or mollusk or avian traits among others? It could be argued that each species is pretty unique and deserving of slightly different playstyles through optional traits
Answer
Sounds cool! Nothing we are currently working on but I personally enjoyed the flavor of portrait locked traits.
Answered by
Iggy (Content Design)
Question by drachenklinge!
how is the current status of the planned empire sprawl overhaul? Can we expect it to drop in the next update in 3 months, does it need a lot more polishing, or was the idea thrown out?
Answer
We are actively working on it, but its a massive change, that will require a lot of balancing and testing, don't expect it with the next release after Lem
Answered by
GruntsPlayground
Question by Junkan!
will the ship previewer be added in this update since its the only feature i miss more then anything since the testing phase
Answer
Glad you like it! The Ship Browser was disabled in a previous patch by mistake. It will be enabled again in Lem, but it's still under A/B feature testing, meaning some players will have it and others won't. If you did have it before, there is a high chance that you will have it again.
Answered by
Monzun (Code Custodian)
Question by Android Mead!
will an empire with budding and clone army be able to ignore/exceed the limits from ancient clone vats. Similarly how do clone vats from the genetic ascension interact with the clone army origin if at all.
Answer
If you can bypass the limit of clone vats please report it on https://forum.paradoxplaza.com/forum/forums/stellaris-bug-reports.941/ ;)
Answered by
Iggy (Content Design)
Question by timbrk!
which new feature or change from the Lem Update are you most excited about?
Answer
I really really like the selectable traditions.
Answered by
Duplo (Tech Lead)
Question by HowYouBear!
I would like to know if you will synchronise the user_empire_design with it's corresponding playset. (meaning we don't have to actually switch manually the file while playing vanilla / modded for different empires)
Answer
Can you repost this as suggestion on the forums please (when they're back online)!
Answered by
Alfray Stryke (QA)
Question by Luke5Arman!
Is there going to be any rework/change to psionics? The two other ascension paths can be useful when taken in the 3rd and 4th ascension slot, but for psionics it feels like you need to take them ASAP to get much value from them, since they're so RNG based.
Answer
We are aware of certain AP might not be totally balanced and it is something we want to take a look at as custodians, however nothing to announce right now.
Answered by
Iggy (Content Design)
Question by Moonotaur!
Ok kinda small but, Trains? If we get a planetary change or updates maybe Internal efficency, carting supplies around a planet is difficult... I also just wanna know.. TRAINS
Answer
Sorry the HoI4 team currently have a monopoly on all trains
Answered by
Iggy (Content Design)
Question by Android Mead!
are there already plans for what to tackle in the next custodian update or does it remain to be seen? Similarly can we expect to see the next one around December/januaryish since that would be 3 months from now
Answer
Of course, we always have plans and tasks for future updates, though they're not set in stone. Current plan for the next update is november-ish, though it is not going to be as big Lem
Answered by
pdx_fkirsek
Question by Onimorphus!
Any plans to review the genemoding gameplay? Right now the UI and mechanics for genemoding is somewhat clunky, between the necrophage conversion methods and the idea of 'old clones being replaced by newer improved ones' sugested on the Clone Army Origin, there are some base paths to improve on the old 'special project' based genemoding.
Answer
No current plans to rework gene-modding, but we agree that there's a lot that could be improved. If there are concrete ideas about QoL-improvements or other suggestions, make sure to bring them up on the forums or discord.
Answered by
Daniel Moregård
Question by Cloudread!
Playing tall is kind of pointless now, since anything you could do tall, you could do better with another planet or system. Are there any plans to add more viability to tall gameplay? Whether as part of a future DLC, or maybe Custodian content to a previous DLC (Megacorp perhaps)?
Answer
It is something we are considering with the experiments on Empire Sprawl and Unity, which, again, is further in the future and not guaranteed to solve the problem, but again, its something we are aware of, see it as an issue (to a degree) and want to solve (without making expanding a bad choice either)
Answered by
GruntsPlayground
Question by Helicopter200!
Will machine world texture would be changed like in Synthethic Dawn banner to be metalic instead of being barren planet ?
Answer
Machine Worlds should be using their own texture, if they're using the texture of Barren Worlds, please file a bug report (with save and screenshot)
Answered by
Alfray Stryke (QA)
Question by Moonotaur!
With the selectable traditions it's quite obvious you plan to add more but how many more? Is this gonna be just 10-15 or could we be customising our empire out of 50+ of them?
Answer
There's a sweet spot before the UI becomes impractical to use due to simply having too much, and the tradition trees become quite same-ish. That leaves room for a few more than we have now, that is true, but I cannot imagine us ever having 50 tradition trees.
Answered by
Caligula
Question by Emperor Louis!
in a dev diary teasing what was coming for Humanoids you mentioned the possibility of content for orcs, was it later dismissed because content like barbaric despoilers and warrior culture cover that ground?
Answer
Probably a bit of both. Some expressions that covered that fantasy already exist in the game, and other ideas we had weren't necessarily strong enough to add to the game in their current form.
Answered by
Daniel Moregård
Question by Onimorphus!
With the new method of terraforming from the Idyllic Bloom civic, are there any plans to expand on the terraform mechanics? Right now its a very straight forward process of "click a button and wait" for such a relevant sci-fi concept.
Answer
I do agree that terraforming is pretty boring right now and I hope to spice it up in a future update.
Answered by
Iggy (Content Design)
Question by Jack Cyber!
any plans to try and give hiveminds and machines more stuff in general to even try and compete with some unofficial dlcs(mods) on the workshop?
Answer
We do want to add more options for both Hives and Machines, but we also, in general, do not compare ourselves or compete with mods for content. I'll add that while its something we want to do, its not on the level of having an exact plan and schedule. Singular civics and origins might get implemented if something really amazing is suggested.
Answered by
GruntsPlayground
Question by MandatoryMarten!
Hello! Seeing as releasing sectors as vassals from a megacorp now creates an oligarchy instead of another megacorp, will the same apply when a subjugation war for a subsidiary ends in status quo or will that still create a new megacorp?
Answer
Currently the behaviour of Subjugation Wars for MegaCorps is unchanged. However it's something we're aware of, but no promises of when this might be changed.
Answered by
Alfray Stryke (QA)
Question by Liggi!
If you could click you fingers and instantly change anything in Stellaris with zero dev / design work, what would you change?
Answer
I would love to change the fleet manager and the way we manage fleets.
Answered by
Duplo (Tech Lead)
Question by ArmoredHero11!
A while back, there was talk/plans to enhance the factions system and internal politics with things like internal tension between factions, civil wars, rebellions, government departments, cults, priesthoods, etc. Are you still moving forward with those plans and ideas or are you no longer going to mess with factions and internal politics?
Answer
Internal politics would be fun, it would probably be a more expansion team thing if we ever did it rather than a custodian one.
Answered by
Iggy (Content Design)
Question by SamB!
Necrophage devouring swarm pretty please? I need to be able to play as the flood so much it hurts.
Answer
Tuesday.
Answered by
Caligula
Question by Henri!
Most of the ascension perks feel extremely weak compared to others, even the ones that just give you buffs instead of features (for example techno logical ascendancy is much better than transcendent learning), do you guys plan on reworking or buffing some of the perks?
Answer
We have a plan to go over Ascensions Perks in the future.
Answered by
GruntsPlayground
Question by UMAR!
is there a plan to change the way empire sprawl affects research/unity? at the moment it is possible to just un-employ/re-employ bureaucrats when a tech is about to be finished our a tradition is about to be picked. It would be less exploitable if sprawl would directly affect research/unity output
Answer
Yes, as mentioned in dev diary #215 we are discussing a more spicy rework of unity and empire sprawl in the future.
Answered by
Daniel Moregård
Question by Morebits!
Are Democracies going to improved?
Answer
We are not happy with how mandates works and it could probably be a good thing for the custodians to look at.
Answered by
Iggy (Content Design)
Question by MathyM!
Do you think the upcoming changes to Unity will make Spiritualists viable, or will they still be outclassed by Meritocratic Technocrats?
Answer
Spiritualist being a competitive and engaging choice is the goal. And thanks to the Custodians modus operandi, we hope to work on it until that is achieved.
Answered by
GruntsPlayground
Question by Traitor!
could we have the option to set an empire's default policies in the empire creation screen?
Answer
That would add a lot of complexity to that UI, so its unlikely to happen because its not really adding value to the overall player experience of empire creation. It's possible that its rather the opposite, it would make the UI feel too complex for many.
Answered by
Daniel Moregård
Question by MathyM!
When improving AI, do you look at popular community mods such as Startech? Can we expect to see a default AI that surpasses community-created ones in the future, perhaps tied to difficulty settings?
Answer
When looking at AI improvements, we mostly focus on improving the code side of the issues it has. There is also the consideration of making the AI general enough to deal with any tweaks or mods. Figuring out how we want the AI to behave, though, is always an interesting problem where community input and solutions are useful.
Answered by
pdx_fkirsek
Question by Liggi!
The Manifesti event chain has an issue where the “final” event in the chain never fires. It’s been reported a few times but they always get marked as “Needs info” even after providing saves. Is the team aware of this bug? What can we do to help get enough info?
Answer
Could you link me the bug report in the chat channel, please?
Answered by
Caligula
Question by Chillie!
will you add new ascension paths (like we have psionics, synths and genetic) or at least more ascension perks overall in the future?
Answer
Nothing that extensive is currently planned.
Answered by
Iggy (Content Design)
Question by Traitor!
could the Xenophile faction attraction be tuned down a little? It seems ridiculous that having a handful of aliens (20 Nu-Baols, or 10% of the total empire population say) would lead to that faction outpacing the original ones.
Answer
If you have data supporting this please feel free to report it here: https://forum.paradoxplaza.com/forum/forums/stellaris-suggestions.943/
Answered by
Iggy (Content Design)
Question by Henri!
Are you guys able to say what will be the ratio of food to alloy?
Answer
Catalytic Technicians/Drones have a job upkeep:eek:utput ratio of 3 food:1 alloy
Answered by
Alfray Stryke (QA)
Question by Money LLC CEOverlord!
Do we know whenabouts the change to admin cap might/will come?
Answer
Not in Lem, and probably not in the next update either, but perhaps in one of the updates next year.
Answered by
Daniel Moregård
Question by Nelosi!
have you ever considered doing a tradition swap for psionics (called Magicks or Arcanum) so that Psionics can stop being the weakest ascension path. Or is there anything else planned to make them stop being weak? As it stands now, their immediate benefits are not sufficient to provide early conquest benefits over other paths; and if that is a player's goal, it's simply stronger to pick no ascension path.
Answer
As of Lem, Tradition Swaps are gone and no longer used, so if anything is added to Traditions, it would be an entire new tree but no such thing is planned for right now.
Answered by
GruntsPlayground
Question by Xander!
How difficult would it be to make an Expansion Planner UI for Megacorp Branch Offices? The whole process of manually looking around the galaxy for planets to build on is extremely painful, and I often find myself just halting expansion at some point due to the sheer work involved in finding branch office candidates.
Answer
It would require quite a bunch of work, and a lot of effort to design a usable interface. It would be pretty cool though, so it may actually happen, at some point in the future.
Answered by
Duplo (Tech Lead)
Question by trndr!
will pasifist megacorps also get a way to convert other megacorp to oligarchies or will that be limited to capture and release tactics?
Answer
Pacifists in general have issues dealing with interstellar issues and that is by design.
Answered by
Iggy (Content Design)
Question by Emperor Louis!
How extensive is the clone army event chain? (without spoilers for what happens of course)
Answer
Among other Clone Army content, there is an archaeology site
Answered by
Caligula
Question by Ketrai, filthy clerk unionist.!
From the looks of it catalytic processing is going to be actively detrimental to your empire until the very late game. (Mineral hubs are better in comparison) (and there's more space minerals than food from hydro bays.) I'm all for other playstyles, but one that makes your empire worse seems a bit weird to me. Is it possible this one could be tweaked to give a base food bonus simimal to mining guilds?
Answer
As we've done with Lem, we'll continue to tweak the balance of civics as we feel they need it.
Answered by
Alfray Stryke (QA)
Question by exi!
What do you think about about repeatables which will be unlocked by traditions? For example: Mecrantile gives access to a repeatables for clerks and trade value.
Answer
The idea itself isn't bad, but it's weak on the part of how that would be presented to the player. Such a detail would be inappropriate for the tradition UI, for example.
Answered by
Daniel Moregård
Question by Helicopter200!
Will primitives will get an Story Pack and new age like when they explore solar system and exploit resources?
Answer
I would personally love to work on a Primitive Story Pack! Maybe some day...
Answered by
Mr. Cosmogone
Question by Onimorphus!
Any plans to add a heist/spy movie style operation to steal other empires relics? They belong in our museums afterall... XD
Answer
The problem with espionage operation ideas similar to that is that the AI would be able to do it to you (or other players in multiplayers). Being targeted by it would be an extremely big swing in power, and potentially really unfun for the player.
Answered by
pdx_fkirsek
Question by Tamwin5!
Any plans to go into Crime and Piracy more and make them effect each other, or is that more of an Expansion team thing?
Answer
I would certainly like to work on Crime and Piracy, to make them more engaging and that engagement more rewarding, but that would require a pretty massive rework and would be far off, since it would require several patch-cycles worth of development but...the desire is there, thats all I can say for now.
Answered by
GruntsPlayground
Question by Liggi!
Will you post a new roadmap for Stellaris soon?
Answer
There are currently no plans to work with public roadmaps. The reason for this is that we want to work with community feedback and using road maps risk locking us on a path that is not flexible enough to incorporate such feedback.
Answered by
Monzun (Code Custodian)
Question by AiLystAP!
Any plans to expand our civilization’s interaction with primitives? Will they finally notice that I turned their moon into an Ecumonopolis? Or my massed fleets drifting around my Mega Shipyard that I built in their system?
Answer
Adding some new cool content with primitives seems like a good idea for a future story pack.
Answered by
Daniel Moregård
Question by Alex B!
Could we get a tab in the Expansion Planner for planets we can build habitats on, filterable by deposit?
Answer
That would be difficult to show to the player in a clear way, since you're able to build habitats in orbit of all planets in your systems.
Answered by
Alfray Stryke (QA)
Question by EliteSpectre!
Are there plans to give Megacorps more civics as right now they're selection feels very anemic compared to the rest
Answer
We custodians will keep adding more content to where it makes sense and where it will add variety.
Answered by
Iggy (Content Design)
Question by Warmaster Iconoclast!
how likely is it that we might get more civics that give unique Government Types?
Answer
Not impossible but I'm afraid we have no plans in that area right now.
Answered by
GruntsPlayground
Question by 1237Peeper!
Will there be any more species DLCs a la the Necroids and Plantoids?
Answer
YES!
Answered by
Duplo (Tech Lead)
Question by PAO | CrimsonBlade2!
Can you fix the bug of the relic theft event where it says prev instead of from? On the forum someone made a thread about it some months ago
Can you fix factions and made it so that at least authoritarians or xenophobes can purge pops with the ethics you suppress, or at least gene-mod them with nervestapling if they are bioascended?
Answer
For bugs, can you please file a bug report with a save and screenshot attached. https://forum.paradoxplaza.com/forum/forums/stellaris-bug-reports.941/
Answered by
Alfray Stryke (QA)
Question by UltimateTobi!
Has the military AI been touched in any way, shape or form?
Answer
The economic AI was the focus for the Lem patch and improving that, but for instance the AI will upgrade its fleets now.
Answered by
Caligula
Question by Stamos!
Are there any plans for psionics in the future
Answer
Yes
Answered by
GruntsPlayground
Question by Spaceception!
Will any old science events be rolled into the archeological site system?
And for events in general, are there plans for more empire (planet/gov/species) events that can occur throughout your game?
Answer
This is an extensive process and usually requires at least 3 times as much writing is probably not going to happen for many events. If there is anything that you feel would really work as a digsite feel free to pitch it here: https://forum.paradoxplaza.com/forum/forums/stellaris-suggestions.943/
Answered by
Iggy (Content Design)
Question by megaboto.t.0.9!
mister/miss devs, what is your opinion on turning the local baol population into oatmeal?
Answer
I don't like oatmeal
Answered by
pdx_fkirsek
Question by Green Slime!
Given the trend of plant and humanoid species getting their own special features in the upcoming update, can we expect the same treatment from other types of species as well? Arthropods, Molluscoids, and the rest? Wouldn't also mind a Lithoid retouch, would be interetsing to see their unique traits give something other than strategic resource.
Answer
A part of the value the Custodians are trying to create will be to add content to existing DLC. If we had a good idea for something we wanted to add to the Lithoids Species Pack, for example, there is nothing preventing us from doing that. As to whether or not we would be adding more species-specific content in the future, that would be good content for adding in future species packs.
Answered by
Daniel Moregård
Question by drachenklinge!
If two clone origin players work together and one side builds ancient clone vat on a planet, just to gift the planet the other clone player. Then they repeat this with all planets of the other player. Could they bypass the ancient clone vats limit this way, causing a player to get hundreds and hundreds of pops and dozens of ancient clone vats? And what happens with the ancient clone vats if an normal empire conquers an clone empire?
Answer
That exploit shouldn't work, but if you find a way to bypass the building or pop limit, please give us a bug report. https://forum.paradoxplaza.com/forum/forums/stellaris-bug-reports.941/
Answered by
Alfray Stryke (QA)
Question by Liggi!
This isn't a question but I love you all.
Answer
Answered by
Duplo (Tech Lead)
Question by Android Mead!
with the addition of new archeological sites have any new relics been sneakily added? I hope to see more relics added in future regardless.
Answer
We love relics, but there are no sneaky relics in this patch.
Answered by
Mr. Cosmogone
Question by Nelosi!
Has the team noticed the absurd power of Lithoid Necrophage, and it's ability to scale at the same rate as (old) shattered ring? Is there any plans to alter how lithoids can interact with (or even possibly prohibit them from taking) necrophage?
Answer
We are aware of it, we are still in consideration about how or if its something we need to solve directly or if indirect changes will bring them a bit more in line.
Answered by
GruntsPlayground
Question by Hurpix!
Will we see new planetary features/modifiers, and if so will there be a way in the game setup screen to make them appear more frequent?
Will ai finally defeat space pirates?
When playing random empires I noticed that the prosperous unification origin happens almost 90% of the time, any chance to take a look into that?
Answer
No. Hopefully. Working as Intended.
Answered by
Iggy (Content Design)
Question by MathyM!
Are there plans for more keyboard shortcuts, or improved support for modding controls? There is too much mouse movement and scrolling right now, it would be great to use our keyboards for microing.
Answer
There are technical issues limiting how we can work with hotkeys, but hotkeys and overall interaction design is one of the things the Custodian team will work on, so some improvements can be expected. These will however most likely be in the form of improving the hotkeys we already have to make them more useful. Improving them on a technical level or adding something like rebindable keys is unfortunately for the most part outside the scope of Stellaris.
Answered by
Monzun (Code Custodian)
Question by Legit-Rikk!
Since you mark challenging origins as challenging, why not mark the strong origins as strong/easy?
Answer
Good idea, I will make a jira.
Answered by
Iggy (Content Design)
Question by Chillie!
What is your favourite ethic in stellaris? I am judging the person answering.
Answer
Fanatic authoritarian, because we need a safe and secure society.
Answered by
Duplo (Tech Lead)
Question by Froozigiusz!
Will we see in the future a community made content pack dlc like in the "City: Skylines"?
Answer
There are no current plans for sold UGC (user-generated content), mostly due to the fact that our games tend to change quite a lot compared to games like Cities: Skylines. Selling community-content through some sort of partnership program is a good business idea, but there are too many unknowns with possible negative implications to make this a priority for Stellaris. If a piece of UGC stopped working, who would be responsible for fixing it if the creater stopped being active with Stellaris?
Answered by
Daniel Moregård
Question by Gorantev!
For RP purposes I sometimes start a game with 0 AI empires, and with either 0 primitives, or with considerable number of primitives. Will there any special events for such games, where you, the player, get such big of headstart? It'll be great for RP'ing.
Answer
Sounds like an interesting mod!
Answered by
Iggy (Content Design)
Question by Xander!
Do you have any plans to add new Operations or otherwise adjust espionage? Right now, the active part of the system seems extremely underwhelming and not really worth the brain cycles to use, while the passive intel gathering is useful. Maybe allowing the user to be more particular in the effects of Operations? Say, like stealing specific techs or spawning pirates on particular systems? This wouldn't be very frustrating for the player to play against, but would be satisfying to do.
Answer
Custodians are always looking at previous systems and trying to figure out how to improve them. Personally, I'd love to see more espionage operations and more options for it (and proposing them) as well. The downsides are, as you mentioned, posibility of frustrating the player, bad UI / UX experience (imagine scrolling through all the technologies an empire has!), having the AI use the system properly etc.
Answered by
pdx_fkirsek
Question by Zro Prophet Psi!
Do you have more hiveminded plans, and what's your opinion with forgotten Queens?
Answer
Hello I am a content designer on the Custodian teams and I really like Hiveminds and I will always try to fight for more interesting hivemind content.
Answered by
Iggy (Content Design)
Question by Walter the Walter Keeper!
Hate to be greedy but two questions. 1. Can Walter be part of the Stellaris canon? 2. Are there any plans for primitive content? I would love for a Independence Day type event to go down
Answer
I didn't know who/what Walter is, but now I do and in my heart it's part of the canon already. Can't answer the second question: my head is full of Walter now.
Answered by
Duplo (Tech Lead)
Question by Gorantev!
*Better AI please? I'd love to have at least half-decent opponents. Same goes for factions, that actually do something outside of just giving influence, actually useful Heirs, more dangerous and less predictable rebellions, more engaging, dynamic and complex internal politics and affairs (especially for late game, especially for huge Empires where regions are getting massive)? And I'd welcome any changes for the better.*
Answer
The economic AI has been improved in Lem and and AI performance is something we're well aware of (I'm the QA assigned to keep an eye on the AI). We're currently looking at further improvements to the economic AI and we'll see how these turn out.
Answered by
Alfray Stryke (QA)
Question by Money LLC CEOverlord!
could we ever get multiple branch offices per planet or some kind of competitivity mechanic to allow gaining branches without war?
Answer
No current plans, but it makes sense, so maybe.
Answered by
Daniel Moregård
Question by Ketrai, filthy clerk unionist.!
Any plans to tweak post apocalyptic? The new radiotropic trait seems like a match made in heaven. But there is no way to guarantee more tomb worlds. Maybe a terraforming option? It's dissapointing exterminators with armageddon bombarding and primitives with their own nuke folly are actually able to create more. But an origin built around tomb worlds isn't.
Answer
Yes and no. There's a few narrative hurdles to overcome, considering that the post-apocalyptic origin is written to regret the apocalypse. But there are people within the team (cough cough Alfray Stryke (QA) ) who are championing the post-apocalyptic wreckers, who want their worlds to all be radioactive. I'd say there's a reasonable chance for it to be possible in the future, but I can't give an indication on when and in what form.
Answered by
Caligula
Question by Nelosi!
Was the balance to technocracy accounting for the discount provided by discovery's -20% to researcher upkeep? If so, I see the balance, and calculated (taking CG cost away for given society tech) a culture worker generates 1 unity for .533 CG, an entertainer does so for .5 CG, and with Discovery Technocracy, a researcher generates 1 unity per .8 CG. Was changing the unity alteration to technocracy explored? Or were the developers set on keeping it as similar as possible, while implementing an integer (1, 2 etc) change to keep the descriptions simple?
Answer
Yes, it was considered. The point was not to nerf them in relation to culture workers or entertainers but to themselves and yes, keeping them similar in description and effect was very important as well. So, if you take anything from that, its that we are observing technocracy change carefully, but we are comparing it to its past performance more than to other civics combos. We are also open to future changes, if required.
Answered by
GruntsPlayground
Question by jasonpepe!
Any plans about adding religion system and internal policy affairs (for new DLC)? It seems that they can spicy-up depth for both playstyle and long-term gamplay, as well as silly AI behaviors so they can at least try to play as their roles.
Answer
This is a difficult thing to work on as we don't want to force your story to be whatever we set up. Even if we were to create a religion system we could never account for every way you would want to set up your religion in your backstory.
Answered by
Iggy (Content Design)
Question by Botak!
do you have any plans to add new steam achievements in every or maybe after few free update ?
Answer
We are definitely interested in adding more achievements and we hope to be able do so in our upcoming patches, but as of now there are no concrete plans.
Answered by
Monzun (Code Custodian)
Question by HeaxBeast!
primitive story pack WHEN?
Answer
Not in the past, but maybe in the future
Answered by
Daniel Moregård
Question by DragonMaster95!
Can you take a look into buffing civics like Barbaric dispoiler, because civics like this one are easily replaced by an ascension perk.
Answer
We will continue looking into civics and origins with future updates, maybe not every patch but they will not be forgotten.
Answered by
GruntsPlayground
Question by Onimorphus!
Any plans to add more 'government types' to hive mind/machine empires, like a distinction between a 'single mind super organism' hive and a 'mutiple minds shared senses ' harmonious collective one?
Answer
No current plans, but the concept has been discussed. The different between a swarm controlled by a hive mind and a collection of individuals gathered in a psychic choir, for example.
Answered by
Daniel Moregård
Question by Zaxen!
I haven't played Stellaris for almost 2 years now. I stopped playing due to the late-game lag. Has that issue been fixed?
Answer
The main issue here is you not playing! More seriously, there were major performance improvements we put in 3.0.
Answered by
Alfray Stryke (QA)
Question by Alex B!
If I have a lot of generally unrelated suggestions, should I compile them all into a single post in the suggestion forum or should I make a lot of different posts?
Answer
Separate Suggestion will make it easier concerning upvotes, to see which idea actually has how much support. Too many ideas in one thread just make it a lot harder to digest.
Answered by
GruntsPlayground
Question by Lukaso!
Are You going to add more star systems near Sol like Tau Ceti or Epsilon Eridani that will spawn similarly like Alpha Centauri?
Answer
I would love to make more scientifically accurate systems, however we are probably not adding any more systems to the sol initializer. If you have any suggestions for the existing systems feel free to post them here with sources! https://forum.paradoxplaza.com/forum/forums/stellaris-suggestions.943/
Answered by
Iggy (Content Design)
Question by Regunes!
did you make new models for undead tyanki/voidspawn
Answer
Sadly no, however those are not the only leviathans you can reanimate. ;)
Answered by
Iggy (Content Design)
Question by Warmaster Iconoclast!
will we meet the Hunters, natural predators of the Prethoryn, at some point in the future?
Answer
I don't think so. If the hunters are to come, we will most likely be long dead at the hand of the Prethoryn.
Answered by
Duplo (Tech Lead)
Question by Positivity!
Rogue Servitor Lost Colony origin. Coin flip whether the original empire are machines, confused that you found pets, or organics, concerned that they're pets.
Answer
What are coins?
Answered by
Alfray Stryke (QA)
Question by Money LLC CEOverlord!
Would there ever be a look into distancing traits like Lithoid from the species groups? Dwarves should be able to eat rock, for the Worm's sake!
Answer
As far as I am aware, no such plans I'm afraid
Answered by
GruntsPlayground
Question by Helicopter200!
Will in future be added more types of planets and species packs that will have more alien-ish look?
Answer
Planets: not so likely, but never say never. Aliens: likely
Answered by
Caligula
Question by UMAR!
with the introduction of radiotropic, will we finally get the ability to terraform planets into tomb-worlds? All one would need is an anti-matter-reactor and a wrench... no expensive terraforming equipment required...
Answer
As Caligula mentioned, this is something I've championed internally. We'll see if they let me off the QA leash.
Answered by
Alfray Stryke (QA)
Question by Tamwin5!
Do you know if there are any plans for the suggestion section of the forums? Improvements, more attention, etc.
Answer
Yes, please see DD 217
Answered by
Iggy (Content Design)
Question by AiLystAP!
Any planned update to Shroud interactions? Interactions with new (Pleasure Seekers) and old civics?
Answer
The Shroud is mysterious and is there is probably an infinite amount of content that we could add to it. So. hopefully :p
Answered by
Iggy (Content Design)
Question by PAO | CrimsonBlade2!
Can you make spiritualists more balanced against materialists by at least giving them +1 edict cap per level, so normal ones have +1 and fanatics +2 ?
Can you fix factions and made it so that at least authoritarians or xenophobes can purge pops with the ethics you suppress, or at least gene-mod them with nervestapling if they are bioascended?
Since relics are important, if you eliminate an empire by taking it last inhabited planet/habitat/ringworld can you instantly get all its relics so they don't get lost in the ether forever?
Answer
The balance between materialists and spiritualists is a commonly reoccurring topic. We've never managed to quite nail what spiritualist gameplay should be, but Unity and maintaining a cohesive civilization are concepts that would make sense for spiritualists.
Answered by
Daniel Moregård
Question by gumbych!
will there be an opportunity to for a "machine cult" type of civic/origin?
Answer
No current plans, but who knows what a future DLC could contain?
Answered by
Daniel Moregård
Question by Luke5Arman!
Are there any plans to up the number of ascension perks from say, 8 to 10, or maybe have 2 separate dedicated slots for the ascension types? I know there's supposed to be tension about choosing perks, but there are times where I feel like I absolutely can't make a decision to try a cool early/mid option, since the slots have to be saved for the hither tier folks.
Answer
I think we would rather make the less powerful APs more interesting and competitive.
Answered by
Iggy (Content Design)
Question by ArmoredHero11!
What are your plans to include more diplomacy features into the game like acting as mediator between two allies that can’t stand each other as well as repairing damage done to your federation by espionage attacks to pit one federation member against another?
Answer
It's a cool idea, but there are no current plans to speak of.
Answered by
Daniel Moregård
Question by Liggi!
What’s your favourite idea that’s totally out of scope for Stellaris, but you’d personally love to see in a Stellaris II?
Answer
When a land invasion starts I would love to launch a special version of another of our GSG with a custom map and play the actual invasion.
Answered by
Duplo (Tech Lead)
Question by FlamingNoodle!
why is game balance a priority
Answer
Variety is the spice of life.
Answered by
Iggy (Content Design)
Question by Darth!
1. if we cannot increase the limit of 5 ancient clone vats, how do we get rid of or sidestep the limitation?
2. have you considered increasing the number of ascension perk slots
3. what happens if an empire with the gaia seeders civic get a planet with a non-fully upgraded seeder (not yet a gaia world) orbitally bombarded into a tomb world? is the building destroyed, can a new building be built?*
Answer
1) Spoilers, find out in play 2) We would rather all all ascension perks are competitions. 3) The building should be destroyed, you'll need to fix the ecosystem again.
Answered by
Alfray Stryke (QA)
Question by MathyM!
Is the slave market getting any changes? It’s never a good option to sell pops for the little credits that you get. Could the prices be boosted dynamically? Perhaps an auction system?
Answer
No current plans, but we have discussed a simple bidding system in the past. We'll see if that gets revived in the future or not.
Answered by
Daniel Moregård
 
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I think the Custodian team is off to a good start. There is room for improvement but the same can be said of us all.
 
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Well I like what is done and I see high potential in the costodian team to go on upgrading old content and fixing some issues while the rest of paradox' Stellaris team works on new content,so go on with the good work
 
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Thanks for this great update! :)
It's really improving the game in a lot of places.
I would appreciate a modernization and polish of Horizon Signal, perhaps with the addition of some dig sites.
 
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For the Nelosi! question that is showing ERROR in the above, here's the actual question from the Discord Q&A:
Question:
Was the balance to technocracy accounting for the discount provided by discovery's -20% to researcher upkeep? If so, I see the balance, and calculated (taking CG cost away for given society tech) a culture worker generates 1 unity for .533 CG, an entertainer does so for .5 CG, and with Discovery Technocracy, a researcher generates 1 unity per .8 CG. Was changing the unity alteration to technocracy explored? Or were the developers set on keeping it as similar as possible, while implementing an integer (1, 2 etc) change to keep the descriptions simple?
Answer:
Yes, it was considered. The point was not to nerf them in relation to culture workers or entertainers but to themselves and yes, keeping them similar in description and effect was very important as well. So, if you take anything from that, its that we are observing technocracy change carefully, but we are comparing it to its past performance more than to other civics combos. We are also open to future changes, if required.
 
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This update is awesome! I was wondering if we might ever get a Tolkiesk Elven name list as it’s something I would love.
There are plenty mods of this kind already, and more.
 
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Great update. I'm sure you've had a lot of sales of Plantoids and Humanoids, lol. But really, I feel like a lot more interesting mixes and fun new gameplay styles have been inteoduced without the need for a massive overhaul. It's good stuff. I hope the team feels proud.
 
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Thanks for the patch. I've enjoyed it so far.

What's the next step for Stellaris? A Custodian patch in X months (I believe patches every 3 were mentioned at some point, but I may be remembering things wrong) or a new DLC?
 
Thanks for the patch. I've enjoyed it so far.

What's the next step for Stellaris? A Custodian patch in X months (I believe patches every 3 were mentioned at some point, but I may be remembering things wrong) or a new DLC?

It's important to clarify that some Custodians updates will launch with paid DLC, the Custodians updates will still be free, however. :)
 
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For the Nelosi! question that is showing ERROR in the above, here's the actual question from the Discord Q&A:

Thanks for this! I've edited it in. I swear when I copied this from discord I fixed this once, but it must've gotten lost in all the copying and pasting of this transcript I've done.
 
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By all means, spend a day or two reading the first 2 pages of the main forum and suggestions. Lots of good and useful observations and suggestions from smart and dedicated fans :)
 
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Really hope you guys get the means to make updates like that more often. There is still a lot of "no brainer" tropes out there that deserve their place in stellaris, and the more flavor we have, the better it is.
 
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Hello guys, thanks for the hard work and know that imho this Custodiam iniziative is one of the best thing that could happen to the game.
While I'm at it, I stopped playing a couple of years ago because of a bug that prevented primitives that became new empires and released factions to build new ships. Has this bug been fixed?

Also, thanks for the wallpapers they are wonderful!
 
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I feel like the "Suggestions" can be quite stale, because people don't look at the forum that often and so it's not very dynamic.

Are there any plans to improve this? (ie. by having "suggestion drives") or something where you encourage people to go look at the forums and upvote things and have more direct temporary dev engagement with individual suggestions?

EDIT: These could be themed, too: "What do you hate most in Stellaris?", "What feature would you most like to see improved?", "What's your most hated Stellaris bug?", "Do you have any good ideas for Civics or Origins?". Obviously none of these would be binding, just ideas and dev engagement.
 
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