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Hello everyone and welcome to another Stellaris development diary. Today we're going to continue talking about the 2.2 'Le Guin' update, on the topic of the Galactic Market. As said before, we're not yet ready to reveal anything about when Le Guin is coming out, only that it's a long time away and we have many more topics to cover before then. Also as said before, screenshots will contain placeholder art and interfaces and non-final numbers.

The Market
The Market is a new interface accessible from your topbar, where you can buy and sell resources. Resources are bought and sold for Energy Credits, with their prices dependent on a variety of factors such as whether the Galactic Market is founded, supply and demand, and possibly also from various events. On top of the actual price of the resource, there is also a Market Fee which has to be paid for any sale or purchase, equal to 30% of the purchase value. This Market Fee is there so that it will not be possible to make money by purchasing and then immediately re-selling resources at a higher price. Resources can be purchased either in bulk, or by setting up a monthly trade, where you for example specify that you want to sell 20 food and buy 10 minerals per month, and can set a minimum sale/maximum purchase price, if you want to ensure that major fluctuations in price do not disrupt your empire's economy too much.
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Internal vs Galactic Market
At the start of the game, empires only have access to the Internal Market, which represents trading with actors inside your empire such as corporations and local governments, or in the case of Gestalt Consciousness empires, resource reprocessing. The prices on the Internal Market are set to always be higher than those on the Galactic Market, so relying too heavily on trading will be disadvantageous in the first few decades of the game. Some empires, such as Devouring Swarms, may only ever have access to the Internal Market (this is something we're still testing and balancing) and so might get better prices there. Once the game has progressed to the point where at least one empire knows about at least 50% of the other empires in the galaxy, the Galactic Market will eventually be founded. One empire that meets the criteria is picked as Market Founder, and their capital system becomes the Market Capital, spawning a special station and map marker to denote it. From then on, any empire (barring possible restrictions for Devouring Swarms and the like) that knows of the Market Capital system has access to the Galactic Market and is able to trade on it. The controller of the Market Capital get a reduction in their Market Fee and increased trade value for their trade routes (more on that in a later DD).
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Prices on the Galactic Market are always lower than those on the internal market, though the actual prices will fluctuate based on supply and demand - every time Minerals are sold on the market, prices will drop, and conversely, every time they are bought prices will increase. The purchases and sales you make on the Galactic Market do not just affect your own prices but also those of other empires, so that it is possible to for example massively drive up Food prices by purchasing a huge amount of food, damaging the economy of any empire that is reliant on importing it. It isn't actually possible for a resource to 'run out' on the Market, so you will always be able to purchase critically needed resources, though the cost of doing so may be extremely prohibitive. However, some resources (such as Dark Matter and other rare strategic resources) will not be available until they are actually accessible to empires on the market in large enough quantities, and are not available on the Internal Market at all. The aim of the Galactic Market is to make it so that it is actually a viable strategy to specialize your economy, importing resources that are difficulty for your empire to produce and exporting resources that you can produce easily in large quantities.
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Trader Enclaves
Since the Market has much of the same functionality as the Trader Enclaves from Leviathans, we're also changing said Enclaves for those with the Leviathans Story Pack. Instead of trading food, energy and minerals, Trader Enclaves will sell rare resources (Rare Crystals, Volatile Motes and Exotic Gases) in the form of monthly trade deals offered at advantageous prices. Each Trader Enclave will offer only one of these resources. Additionally, once you reach 50+ opinion, Trader Enclaves will sell special Governor-type leaders with unique, trade and commerce related traits. Finally, if you control the home system of a Trader Enclave AND have 50+ opinion with them, you will be able to build a special Starbase building in that system which lowers your Market Fee, allowing for cheaper trading on the Galactic Market.

Finally, just a note to say that we're ignoring the Slave Market tab of the Market screenshots on purpose - this is something that will be covered in a later DD.

That's all for today! Next week we're continuing to talk about the Le Guin update, on the topic of Sectors and Factions.
 
Since there are so much changes in Le Guin, will you create new advisor voice messages (e.g. "District created", what happens with "Tile blocker cleared"?) or will the existing advisor messages somehow cover all changes?
 
Looks great!

Do you think it might be worthwhile/possible to display a price graph for each commodity you select?
It migth be useful to learn about the price development in the past in order to time purchases/sales well.
 
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Once the game has progressed to the point where at least one empire knows about at least 50% of the other empires in the galaxy, the Galactic Market will eventually be founded. One empire that meets the criteria is picked as Market Founder, and their capital system becomes the Market Capital, spawning a special station and map marker to denote it. From then on, any empire (barring possible restrictions for Devouring Swarms and the like) that knows of the Market Capital system has access to the Galactic Market and is able to trade on it. The controller of the Market Capital get a reduction in their Market Fee and increased trade value for their trade routes (more on that in a later DD).
That sounds kind of arbitrary to be honest and can result in some weird situations like Democratic Crusaders having biggest slave market in the galaxy on top of their capital.
Shouldn't it be more strict on ethos and civics?
 
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Will you rework the research system such that massive expansion does not anymore slow down your research (though by now its only a bit). After all doing the research is a lot more difficult and time consuming than explaining it to someone who is capable of understanding it (just look at what you get thought in university (for example about mathematics) or even school and how "easy" it was to understand it yet it sometimes took decades or centuries for anyone to even think about it or solve a certain problem). You could simply remove the increasing cost and instead make the science points gain of new and further away systems lower (maybe introduce a reserch capital for the purpose of distance? as well as having a heavily guarded research world/sector is likely something that massive empires would have anyway in reality if spacetravel at acceptable speed is possible (and save) in the futere as you dont want your newest technological secrets flying around in space all the time so every corner of your empire has the latest tech that is now going to be tortured out of captured scientiest).

Tech cost is not just transferring theoretical knowledge but also incorporating it into your society which is a different kind of beast. So the increased cost for empire size is a semi realistic way to represent that in an abstract way. In reality you basically have three levels of technological development, theoretical, practical and product engineering. I would say that the cost in most cases include the first two sometimes even the third level.
 
What happens to Empires that are at war with the founder of the market? Will they suffer penalties?
 
What's up with determined exterminators? They shouldn't be able to trade with organic empires, but they do have diplomacy with machine empires.

What if you create two markets, one for machines, one for organics? A normal machine empire would be able to access both, and could take advantage from buying stuff from the exterminators and selling it to the organics.
 
Help me out with the abstraction here: if there's an internal market, this means that those actors produce their own resources that you don't have access to otherwise because, after all, the Pop productions in your empire are only those controlled by the state?

I imagine it so. Additionally, they are probably not produced in large enough quantities for the state to immediately get a piece of the cake.
 
I really like this. :)

I am hoping for auto-sell resources when I hit my resource-cap and auto-buy resources when I hit my energy cap. I also wonder how valuable it will be in practice to conquer the system with the galactic market.
 
How will the AI handle the market? If I buy up a large amount of minerals, will other empires be more likely to sell minerals, functioning like an actual market? Will they also base their own construction decisions on the market?
 
Thanks for the preview! :3

Is it going to be possible for the Galactic Market to be relocated and/or shift ownership? The current "Civ World Wonder" approach seems fairly straight-forward, but also rather limited. As described in the diary, it's going to reward expansionist (or at least exploratory) empires with an automatic and permanent trading bonus.

I'm probably not alone in thinking that it might be interesting if empires could compete for market dominance, possibly by expanding set-up requirements (involving an investment to get that station built, rather than having it spawn for free), but at least by allowing late-comers to engage in a lengthy campaign to ursurp ownership by diplomatic, economic and/or military means. Not only would this increase the game dynamic and be a potential source of conflict, it'd also help the fantasy of playing "Space Venice". It'd surely be frustrating if a player were to plan on doing just this, but then fail at making contact fast enough, be it due to a Tall playstyle, or simply due to empire spawn RNG.

Also, will Strategic Resources be included in the ones that will *always* be available once entered, or are more common resources such as Food, Minerals and Luxury Goods the only ones that will never run out? I think it makes sense that some trade goods will always be available -- however, I'd like to see the availability of rare Strategic Resources to reflect the actual, current extraction in the galaxy, and as such not only be affected by price but also market availability.

The Galactic Market would also seem to represent some unused potential in terms of empire relations. From the current plans, it does not look as if it will be possible to boycott sales from rival empires, or exclude them from buying our resources. Something for later, perhaps? It'd be cool if empires would have some additional control over just how expensive things will be for our enemies, or (in the case of Strategic Resources) if they will be available at all. Especially considering the value of alloys for military construction.

Lastly, for Gestalt Consciousnesses, would it be possible to have their interface actively refer to the Internal Market as "Reprocessing", and replace all mentions of "trade" with "processing", and "buy/sell" with "acquire/expend"? Just for the sake of immersion, of course. It'd be somewhat weird to see a hivemind engage in capitalism with itself.
 
I hope there will be options to ban the slave market (we need a Space UN!). I don't want one in my galaxy :mad:

Also, I would love to see more graphs and flavour art in the finished UI.

As long as you're not running shared burden, there will ALWAYS be slaves --- Wage Slaves. But don't worry, I'll bring the galactic revolution to all of you.

Or ASSIMILATE you all if that's the empire I'm playing
 
What happens when a max buy price is reached? Does the trade go dormant until the price drops again, or does the trade disappear and have to be recreated?

It goes dormant and will purchase again when prices match.
 
That sounds kind of arbitrary to be honest and can result in some weird situations like Democratic Crusaders having biggest slave market in the galaxy on top of other capital.
Shouldn't it be more strict on ethos and civics?

The Slave Market is a separate thing from the Galactic Market.