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Europa Universalis IV - Development Diary 10th of May 2022

Greetings everyone! And welcome back to another Development Diary for the upcoming DLC. Last week we took a look at the Teutonic Order, and for today we shall visit the monastic neighbor to its north: the Livonian Order.

The Livonian Brotherhood of the Sword was founded in Riga in 1202 for the purpose of christianizing Livonia. Despite their early successes, the Brotherhood suffered a heavy defeat against the Lithuanians in 1237. The remaining members of the Brotherhood then got incorporated into the Teutonic Order, which then later branched into the Livonian Order we all know in EU4.

The Livonian Order survived its Teutonic brother, but in the end it too was conquered by its neighbors. As such their mission tree is similar to the ones of the Teutonic Order: a mission tree of “what if?”, though this time it is a little bit more grounded as the Livonian Order did persist as the Polish vassal state Kurland for some time after until the third partition of Poland.
Livonian Missiontree.png
Just like the Teutonic Order, so does the Livonian Order have a bunch of branching missions depending on the path you choose. However, you first have to complete the middle column first in order to unlock your missions.

Most of the missions are rather self explanatory from their titles alone (“Protect Riga” and “The Teutonic Knights” both require you to ally or to conquer Riga and the Teutonic Order respectively for example).
The more interesting one, however, is the mission “The Livonian Confederation”. In 1444, the Livonian Order was by far not as unified as it is shown in EU4. It had four bishoprics as well as the Archbishopric of Riga within it, which were not really subjects of the Livonian Order but allies.

Due to the freeze of the map and the hard block of introducing new tags to the game, we have decided to take a more abstract approach to the Livonian Confederation:
Livonian Confederation.png
Every bishopric and the lands of Riga are portrayed as one estate privilege to the Clergy estate. And yes, we are increasing the number of maximum possible estate privileges from 4 to 6! More to it in the free patch section.

Each of these privileges has its own penalty which makes these bishoprics obnoxious to keep. Fortunately, you don’t have to wait endlessly for clergy loyalty to revoke them (though this is the easiest way to get rid of them). While you have any of the bishoprics active in your land, you gain access to these two decisions:
Delete the Bishoprics.png
Each of these decisions is one way to get rid of one of these bishoprics. “Purchase Bishopric” requires you to be debt free and to have no deficit, as well as to have a starting capital of 100 Ducats (which is basically the starting fee to even get into the trade with one of these bishops), and triggers the following event:
Purchase of a Bishopric.png
The cost of these bishoprics is relative to the land they historically had. For example: the Bishopric of Reval was rather small and only covered the city, while the Bishopric of Dorpat covered the whole province. In general, the pattern is like this: the higher up in the event option, the more costly it gets.

If you cannot throw money at your problem to get it gone, then the decision “Dissolve Bishopric” might be the better option. At the small:™: price of 2 stability you can trigger the following event:
Dissolution of a Bishopric.png
This decision cannot be enacted if you either already have rebels in your land or if you are at war.

On a side note: you need to own the provinces where these bishoprics are located to revoke the privileges through the decisions or manually. However, losing the land will NOT remove the privilege - this is mostly due to gameplay reasons as you shouldn’t be motivated to give all your land to Lithuania to get rid of these privileges.

After getting rid of all the small bishoprics and finishing the mission “Protect Riga” you can finally seize the lands of the Archbishopric of Riga, the mission “The Livonian Confederation” will be completed and you will get 10% Crown Land from your Clergy back.

Then, with the mission “Strengthen Our Authority” you can finally get this event:
Livonian Path Event.png

Crusader Path Event.png
Let us first start with the mission tree of the Livonian mission path:
Livonian Path Mission Tree.png
You will notice that there are colonial missions, which seems a little bit weird for a Baltic nation whose only trade connection to the New World is in the Lübeck trade node. The reason for that is that the Livonian path of the mission tree gets shared with Kurland (more to it in the free patch section).

The colonial missions are quite obvious what they are about: discover the New World, colonize North America, colonize key ports of Africa and reach India. Highlights of these two mission columns are two rather powerful permanent trade bonuses such as +10% Trade Efficiency from dominating colonial trade and +10% Global Trade Power from colonizing India.
On a side note: if you have a Random New World active then the North American missions get replaced with ones which address the Random New World.
RNW missions.png
Continuing with the mission tree, the middle column handles the mentioned issue of no gain from New World trade. With the mission “Deal with the Hansa”, which requires you to defeat Lübeck, you gain the following reward:
Deal with the Hansa.png
In a way, you will be able to benefit from your colonies even if you do not conquer the Lübeck trade node.

Another part of the middle column of the mission is the mission “Secularize the Order” which fires the following event for you:
Form Livonia Event.png

The tag of Livonia has received some big changes, more to it in the 1.34 section.

With the mission “A Prussian Alliance” you either focus on conquering and developing Prussia OR keeping a healthy alliance with Prussia. If you complete this mission through diplomacy, you and Prussia become historical friends.
I also should point out that the mission trees of the Teutonic Order and the Livonian Order were designed with a MP co-op approach in mind: missions which have overlapping regions of interest can be completed if either of the one tags hold the land.

With the mission “Reform the Government” you will start a process of creating a government reform which is suited for your needs. This will be a process of 6 events, each one of them has a mean time to happen of 5 years. Here is one of such event as an example:
Government Event.png

Note: This is very much work in progress, and can differ from the final events.​

You always have three options to pick from: the first one lets you focus on a more concentrated and focused government which is suited for tall players, while the last option is for expansionists, though these government reforms have their own sets of drawbacks.
The middle option is the more balanced of the two, but this will reflect in your government reform too.

Right now there are 10 final governments you can get: one default “Livonian Monarchy” and nice specialized reforms based on your decisions from the 6 events. Here is a short overview of them:
Livonian Governments.png

Note: modifiers are not set in stone yet.

The final part of the mission tree is revolving around developing your land. Highlight of it is a permanent -5% Tech Cost Reduction in your capital province after constructing 10 universities.

That was the Livonian path, so let us move on to the Crusader path of the Livonian Order:
Crusader Path Mission Tree.png
Those who have read last week’s Development Diary will know what the Teutonic Mission Tree was about, so you can expect to see some recurring themes - like the construction of churches and mending the Schism between Catholicism and Orthodoxy.

However, the Livonian Crusader missions are more focused on developing the Baltic and Russian lands; so basically a “Tall Crusader State”. The left side is mostly about keeping your country religiously stable and constructing churches and cathedrals - things you would expect from a faithful order of the Catholic faith. Highlights here are the missions “Build Cathedrals” and “Defender of the Faith”. With “Build Cathedrals” you unlock a estate privilege, which makes these tax buildings a little bit more useful:
Religious Conscription.png
Meanwhile, the mission “Defender of the Faith” requires you to be the Defender of the Catholic Faith for 25 consecutive years without any break. As a reward you get the following modifier:
Defender of Faith Reward.png
The second column focuses on handling the Reformation while the middle one allows you to reform your knights and militarize them even further as they were. As the reward of the final mission you unlock the following government reform:
Crusading Empire.png

Note: modifiers are not final.

The final part of the mission tree is, well, about conquering and converting Ruthenia and Russia, as well developing these lands. “Support Our Brethren” is a mission where you are required to support other Catholic nations which border a powerful Heathen or Heretic country - most of the cases it is probably the Ottomans.

That was all for the Livonian Mission Tree!

Last but not least we take a look at what the free patch has in store.

Protestantism is a very versatile religion which has fallen off a little bit since Catholicism has gained its buffs. We don’t think Protestantism is actually that much weaker compared to Catholicism. However, a good way to make Protestantism more appealing we have decided to add three new Church Aspects:
Protestantism Buff.png
Additionally, we are also experimenting with a way to make swapping church aspects actually worth your time. Whenever you select a new Church Aspect you gain a passive modifier for 10 years which increase the effectiveness in of the Church Aspect:
Church Aspect Buff.png
I want to stress out that it is an experimental buff and NOT final. Chances are high that this can be changed throughout the development of the patch.

Next is Reformed, which has received a more boring but direct buff to their fervors as they were rarely - if ever - picked by any nation; and this even before the buffs to Catholicisim.
As such the following buffs were given:
  • Trade Focus: Gives now +10% Trade Steering additionally to the other modifiers
  • War Focus: Gives now +20% Manpower Recovery Speed additionally to the other modifiers
  • Stability Focus: Gives now -10% Development Cost additionally to the other modifiers

Moving on to other parts of the free content. As some might be aware, the nations of the Baltic states were lacking some ideas. With the help of community posts (https://forum.paradoxplaza.com/forum/threads/new-idea-groups-part-7-estonia-karelia.885359/ , https://forum.paradoxplaza.com/foru...-livonian-order-riga-estonia-livonia.1024446/ , https://forum.paradoxplaza.com/forum/threads/national-ideas-for-livonian-order.868638/ ) we were able to add some proper ideas, and we want to thank you for the inspiration you gave us!

Here are the ideas for the following nations:

Livonian Order:
Code:
LIV_ideas = {
    start = {
        num_accepted_cultures = 2
        missionaries = 1
    }
  
    bonus = {
        manpower_in_true_faith_provinces = 0.2
    }
  
    trigger = {
        tag = LIV
    }
    free = yes
  
    liv_knights_of_livonia = {
        discipline = 0.05
    }
    liv_hanseatic_merchants = {
        global_trade_power = 0.1
    }
    liv_livonian_castles = {
        fort_maintenance_modifier = -0.15
    }
    liv_baptizers_of_terra_mariana = {
        global_missionary_strength = 0.02
        papal_influence = 1
        church_power_modifier = 0.05
    }
    liv_local_serfs = {
        production_efficiency = 0.1
    }
    liv_promote_local_bishops = {
        tolerance_own = 2
    }
    liv_the_new_infantry = {
        infantry_power = 0.1
    }
}

Livonia:
Code:
LVA_ideas = {
    start = {
        discipline = 0.05
        num_accepted_cultures = 2
    }
  
    bonus = {
        global_trade_goods_size_modifier = 0.1
    }
  
    trigger = {
        tag = LVA
    }
    free = yes
  
    lva_legacy_of_the_knights = {
        infantry_power = 0.15
    }
    lva_border_between_east_and_west = {
        land_morale = 0.1
        development_cost = -0.05
    }
    lva_livonian_hanseatic_cities = {
        global_foreign_trade_power = 0.25
    }
    lva_livlandischer_landtag = {
        stability_cost_modifier = -0.05
        all_estate_loyalty_equilibrium = 0.1
    }
    lva_livonian_colonization = {
        range = 0.25
        global_colonial_growth = 10
    }
    lva_naval_professionalism = {
        naval_morale = 0.2
    }
    lva_religious_tolerance = {
        tolerance_of_heretics_capacity = 1
        tolerance_heretic = 1
    }
}

Latgalia:
Code:
LTG_ideas = {
    start = {
        manpower_recovery_speed = 0.15
        global_unrest = -1
    }
    bonus = {
        fire_damage_received = -0.1
    }
    trigger = {
        tag = LTG
    }
    free = yes
    ltg_daugava_river_trade = {
        trade_efficiency = 0.1
    }
    ltg_diplomatic_overtures = {
        improve_relation_modifier = 0.3
    }
    ltg_religious_flexibility = {
        tolerance_of_heretics_capacity = 2
    }
    ltg_latvian_people = {
        num_accepted_cultures = 1
        promote_culture_cost = -0.25
    }
    ltg_modernize_livonian_castles = {
        defensiveness = 0.2
    } 
    ltg_daina = {
        prestige_decay = -0.01
    }
    ltg_reduction_of_noble_lands = {
        global_autonomy = -0.05
        nobles_influence_modifier = -0.1
    }
}

Karelia (and before you ask: no, they will not get any content, but I wanted to mention here too):
Code:
KRL_ideas = {
    start = {
        global_regiment_cost = -0.1
        land_attrition = -0.1
    }
  
    bonus = {
        manpower_recovery_speed = 0.15
    }
  
    trigger = {
        tag = KRL
    }
    free = yes
  
    krl_ladoge_fishing_industry = {
        global_manpower_modifier = 0.15
    }
    krl_between_two_seas = {
        global_ship_cost = -0.1
    } 
    krl_the_sestra_river = {
        trade_steering = 0.1
    }
    krl_the_two_karelian_realms = {
        years_of_nationalism = -5
    }
    krl_baltic_shipyards = {
        naval_forcelimit_modifier = 0.33
    }
    krl_valaam_monastery = {
        global_missionary_strength = 0.01
        yearly_patriarch_authority = 0.005
    }
    krl_from_the_varangians_to_the_greeks = {
        global_trade_power = 0.1
    }
}
Speaking of Livonia: the tag of Livonia is now a formable for Baltic German nations (which is also a new culture in the Baltic, followed by Riga and the Livonian Order).
Livonia.png

Note: Yes, we are aware of the irony of giving them a blue color considering Prussia is next to them.

Meanwhile, a new tag has been added which represents the Latvian natives of the Baltic, which also has the old color of Livonia if somebody wished it to have:
Latgalia.png
Finally, one last word: the decisions about taking the Electorate of your subject were received very well, and people asked for it to become a standard mechanic. These decisions are now part of the base game and are no longer unlocked by the Teutonic mission tree. Additionally, the estate privilege “Grant Orthodox Autonomy” can now be unlocked through early missions of Poland, Lithuania and Venice too.

That was it for today! Next week we will take a look at the content of our favorite OPM, Riga, along with some extra government reforms we’re planning to add to the base game.

Until then I wish you all a nice week!
 
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Glad to see the new changes! Any chance to bring in the ‘Reformation Diplomacy’ stuff just added to Anglican available for the Protestant or Reformed in some proper way? I personally really liked this idea.

Also is it possible to bring more flavor the the Reformed religion? The basic modifiers that the Reformed provides is rather weak compared to Catholic and Protestant religions; '+2 heretic tolerance' gives rather ambiguous guidance for the player to choose between converting and tolerating, while '+1 possible advisors' is really not appealling (maybe Advisor cost can be a good substitution?). And when the player has an ambition in the HRE, s/he will definitely not choose the convert to the Reformed; at the same time, the Imperial incident 'Refomers Protest' does exist, but it is also rarely - if ever - triggered, and is difficult to exploit even for human player if it does get triggered. The ferevor mechanism does give some nice modifiers but growth of fervor is quite hard to maintain, compared to the church power of Protestantism.

I'm aware that changing all these stuff can mean a lot of overhaul to the religion, but I still do look forward to see a better solution to them, and will be glad to see developers who are willing to hear from the players that can make changes happen. Thank you!

PS: This may be a even more difficult thing to do due to the hard codes of the religious league, but I think it can be a good idea to bring in a ‘Reformation HRE’ that exluded only the Catholicism in some proper way.
 
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Hey @Ogele ! Great DD! :D

Are you still open to some suggestions? I've posted some ideas back in the day...

Ideas about Kurland

When I say "Kurland" I have also the new tag "Livonia" in mind.


1.
Imperial entry: could be similar to TO. I mean, why not? They are in even worse position than TO diplomatically.

2. Relations with Mecklenburg that could lead to PU. (alt history and von Mecklenburg on the throne of Kurland/Livonia)


3. A mission of joint-venture with the Pope to colonize Australia (historical enterprise, that sadly failed) - the local populace of Australia would be converted to catholicism (Dukes of Courland didnt mind, despite being protestant), Courland on the other hand was to profit from trade and local resources.

"Duke Jacob had a massive idea about the colonization of Australia. Despite being Lutheran, he tried to convince Pope Innocent X with the help of Polish and Lithuanian bishops to support his ambitious project financially. Duke Jacob offered a fleet of 40 ships with 24 000 men to take control of Australia and convert its natives to Catholicism. The Catholic Church would get new lands, half of all the income from trades, while Duchy of Courland and Semigallia would be in excellent relationships with Pope and would get other half of the income. However, the death of Innocent X in 1655 changed everything, since his successor Alexander VII was not enthusiastic about Jacob’s ideas."

4. Claim on East Frisia (similar to Brandenburg mission), they need to have a foothold in English Channel trade node, so there is an incetive for them to change thier main trade port, start colonizing and in the long run - profit from trading with the New World. Give them a center of trade here.
If they hold East Frisia, perma claims on Dithmarschen and Holstein, aimed at building something truly extraordinary, that most contemporaries thought was not possible - a canal linking the Baltic and Atlantic. All the goodies from colonies must find it's way to Mitau shortest way possible, don't they?

5. Develop Mitau to 20 development -> add permanent modifier boost to local trade goods produced AND trade goods change to glass. Mitau receives a level 1 center of trade. Or put it in Windau (Goldingen) , as this is a coastal city.


6. If Courland holds Riga, change trade goods in Riga to paper.



7. Livonian CoA/Flag (Livonia, Courland, Semigallia, Estonia):

1652229142107.png


8. This one is actually a request. Would you please fix the borders of Kurland? I doubt there will be another opportunity. :(

Kurland border fix

It's a very minor change really. Just make the province of Mitau a bit longer, so it actually resembles the proper borders.

From this:
1652198810193.png


To this:

1652198840970.png


Thanks!
 
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This and the last weeks dev diary really bring a lot of joy to me, keep up the good work!

One question: Will other tags also get alternative missions for games with Random New World? It would really add a lot for countries like Portugal, Spain and other colonizers.
 
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The Build-A-Government series of events is an interesting idea that seems kind of like it's going to stick out in a weird way. Is the idea mostly to pilot this method of creating a government for EU5 or something? I'm not sure why it's unique to Livonia — which is far from the only "speculative" country tag in the game — or what is essentially "Livonian" about it. Why not give other formables, e.g. Swabia, Franconia, Westphalia, etc., the same event chain? And to be clear, does this replace the classic government reform tree, or is it bolted onto it? It seems potentially very powerful, and I do like the potential for customization, I'm just not sure why it's being done this way — and for Livonia so specifically — instead of building it into the government reform tree and/or making it standard for alt-history formables.

I do hope we'll get a bit of content/flavor for Kurland as well, as it's always been one of the least popular formable tags in the game (despite actually existing historically). I get that Livonia is supposed to essentially be a "what if Kurland but not a weak vassal state?" but given all of this flavor for the Livonia tag in 1.34, it's hard to see why anyone would ever form Kurland for any reason now.

I'd also like more information on this new Baltic German culture and where it will fit into culture groups. It doesn't seem like Baltic German was really considered a distinct culture from Prussian until what is in-game the Age of Absolutism, historically, but that's obviously not something that needs to bind EU4.

Lastly, I'll just say the increase to six estate privileges active at one time is a really great QoL change, especially with the new estate privileges that have been introduced. Thanks for doing that!
 
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Admittedly, I am very new to playing EU IV. Nearly 7000 hours of HoI has left me burnt out.
So while it has been a learning curve, I think 400 hours in I can say I know how to play.

But I have to ask as it has been nagging me for ages.
What the hell is Estonia doing bending southwards like that?! Isn’t that Livland? Makes conquering only Estonia look comical and cringeworthy, I haven’t decided yet. (At least until you conquer all of the Baltics).
 
Admittedly, I am very new to playing EU IV. Nearly 7000 hours of HoI has left me burnt out.
So while it has been a learning curve, I think 400 hours in I can say I know how to play.

But I have to ask as it has been nagging me for ages.
What the hell is Estonia doing bending southwards like that?! Isn’t that Livland? Makes conquering only Estonia look comical and cringeworthy, I haven’t decided yet. (At least until you conquer all of the Baltics).
The problem is that those provinces are too big and would need to be split to better represent cultural, linguistic and historic borders. Since Paradox does not want to touch provinces, it sadly stays this way.
Just posted myself further up in the thread flagging the opposite, Latvian culture being in Estonian lands... :D
 
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Do you guys have any plan on reworking the countries that recieved the mission trees back when they were first introduced? I think the older mission trees such as the Ottomans and other nations have relatively weak mission trees and flavour compared to the ones that were added later on.
 
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I really like the obnoxious estate mechanics or disasters for certain countries. It makes playing as those countries feel unique and sets them apart in ways missions don't (as those are mostly positive rewards and essentially a buff)

The mission trees themselves also look more interesting than the African ones so far (LIV & TEU) and I can clearly see you guys have improved as content designers. Great dev diary!
 
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Awesome dev diary!
Talking about Lubeck trade note. Is there any chance that Lubeck content will be adjusted/ fixed. About Fixing I mean especially the mission "Unite the League" which will puppet certain tags which are part of your trade league and fully devastates your diplo relations slots. As solution. Is it possible that Lubeck could get new type of subject which doesn't take diplo slots?

Thank you and keep at good job
 
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One of the main things that bugs me about the game is the fact that you don't get the maps of your subjects. If a subject knows more about an area of the map that you don't, you should gain their maps since it would make more sense than for you to not get them. To make it more realistic in a way, maybe there could be a mechanic where disloyal subjects refuse to share their maps while loyal ones would. Since the mechanic of taking the electorate is getting added, its not unreasonable to think that a subject would give you their maps outright rather than sharing them causing you to lose prestige.
 
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The idea to represent small bishoprics by privileges is intriguing and could serve to change the initial situation of many countries. The increase in the number of privileges is interesting too, but it’ll have to be balanced correctly.

The new buffs to religion are buffs. They participate to feature creep, but at the same time if they are interesting and serve to counteract other mechanics which couldn’t be decreased in importance in other religions, we’ll have to live with them.

Lastly, I still dislike (to put it mildly) mission trees.
 
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I still dont see why i should swap from Catholic to Protestant? Getting zero RU in my nation and getting some minor bonuses. Better stay catholic in single player unless your going for a achivment or some RP. The benifits as a Catholic nation is just to good imo.
 
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@Ogele
Formable Livonia should be red in color.
Please change the blue to any shade of red.
He proposes to rename the country of Latgalia to Jersika
Could you also redraw some provinces of the Livonian Order?
 
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With the changes to reformed, could we please get additional moddability for fervor focuses? Currently it's impossible to assign potential (so visibility) conditions to them and every religion that uses fervor automatically gets all scripted fervor focuses by default, so it's impossible to do proper differentiation in modded religions that use fervor.
 
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I really like the idea of missions designed for a co-op campaign and hope that paradigm comes to other nations!

Just one thing: while I like the buffs to the Reformed faith, I don't think they address the fundamental reasons that people don't play as Reformed countries. As a Catholic, you'll have the easiest time reforming the HRE and revoking the priveliga. As a Protestant, you can become head of the religious leagues and declare the league war as a stepping-stone either to abolishing the empire or to making it Protestant.

As a Reformed nation, however, you can never become the leader of either league, so you just have to join the league and wait for the AI to fire it, or you can first convert to Protestant, enforce religious peace, and then convert to Reformed. The first option is unreliable, and the second one is confusing for new players.

I think this could be solved either by allowing Reformed - and maybe Hussite? - nations to lead the Evangelical Union and enforce Reformed religious supremacy, or by making it so Protestant religious supremacy allows to Reformed nations to become emperor and keep their electorates and Reformed and Protestants don't give the "Heretic Princes" malus to each other (historically, the leader of the Protestant league was at one point the Reformed elector of the Palatinate). Maybe when the Protestants win they enforce Protestant religious supremacy, and then a "Reformed League" can form to challenge them!

It also might be nice to make it so that Protestant, Reformed, and Anglican nations have reduced opinion penalties with each other (like Orthodox does with other Christians). They obviously hate Catholics more than each other, and the Kings and Queens of England even styled themselves "Defender of the Protestant Faith."
 
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