Europa Universalis IV - Development Diary 10th of May 2022

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Ogele

Second Lieutenant
Paradox Staff
Apr 20, 2021
158
5.265
Greetings everyone! And welcome back to another Development Diary for the upcoming DLC. Last week we took a look at the Teutonic Order, and for today we shall visit the monastic neighbor to its north: the Livonian Order.

The Livonian Brotherhood of the Sword was founded in Riga in 1202 for the purpose of christianizing Livonia. Despite their early successes, the Brotherhood suffered a heavy defeat against the Lithuanians in 1237. The remaining members of the Brotherhood then got incorporated into the Teutonic Order, which then later branched into the Livonian Order we all know in EU4.

The Livonian Order survived its Teutonic brother, but in the end it too was conquered by its neighbors. As such their mission tree is similar to the ones of the Teutonic Order: a mission tree of “what if?”, though this time it is a little bit more grounded as the Livonian Order did persist as the Polish vassal state Kurland for some time after until the third partition of Poland.
Livonian Missiontree.png
Just like the Teutonic Order, so does the Livonian Order have a bunch of branching missions depending on the path you choose. However, you first have to complete the middle column first in order to unlock your missions.

Most of the missions are rather self explanatory from their titles alone (“Protect Riga” and “The Teutonic Knights” both require you to ally or to conquer Riga and the Teutonic Order respectively for example).
The more interesting one, however, is the mission “The Livonian Confederation”. In 1444, the Livonian Order was by far not as unified as it is shown in EU4. It had four bishoprics as well as the Archbishopric of Riga within it, which were not really subjects of the Livonian Order but allies.

Due to the freeze of the map and the hard block of introducing new tags to the game, we have decided to take a more abstract approach to the Livonian Confederation:
Livonian Confederation.png
Every bishopric and the lands of Riga are portrayed as one estate privilege to the Clergy estate. And yes, we are increasing the number of maximum possible estate privileges from 4 to 6! More to it in the free patch section.

Each of these privileges has its own penalty which makes these bishoprics obnoxious to keep. Fortunately, you don’t have to wait endlessly for clergy loyalty to revoke them (though this is the easiest way to get rid of them). While you have any of the bishoprics active in your land, you gain access to these two decisions:
Delete the Bishoprics.png
Each of these decisions is one way to get rid of one of these bishoprics. “Purchase Bishopric” requires you to be debt free and to have no deficit, as well as to have a starting capital of 100 Ducats (which is basically the starting fee to even get into the trade with one of these bishops), and triggers the following event:
Purchase of a Bishopric.png
The cost of these bishoprics is relative to the land they historically had. For example: the Bishopric of Reval was rather small and only covered the city, while the Bishopric of Dorpat covered the whole province. In general, the pattern is like this: the higher up in the event option, the more costly it gets.

If you cannot throw money at your problem to get it gone, then the decision “Dissolve Bishopric” might be the better option. At the small:™: price of 2 stability you can trigger the following event:
Dissolution of a Bishopric.png
This decision cannot be enacted if you either already have rebels in your land or if you are at war.

On a side note: you need to own the provinces where these bishoprics are located to revoke the privileges through the decisions or manually. However, losing the land will NOT remove the privilege - this is mostly due to gameplay reasons as you shouldn’t be motivated to give all your land to Lithuania to get rid of these privileges.

After getting rid of all the small bishoprics and finishing the mission “Protect Riga” you can finally seize the lands of the Archbishopric of Riga, the mission “The Livonian Confederation” will be completed and you will get 10% Crown Land from your Clergy back.

Then, with the mission “Strengthen Our Authority” you can finally get this event:
Livonian Path Event.png

Crusader Path Event.png
Let us first start with the mission tree of the Livonian mission path:
Livonian Path Mission Tree.png
You will notice that there are colonial missions, which seems a little bit weird for a Baltic nation whose only trade connection to the New World is in the Lübeck trade node. The reason for that is that the Livonian path of the mission tree gets shared with Kurland (more to it in the free patch section).

The colonial missions are quite obvious what they are about: discover the New World, colonize North America, colonize key ports of Africa and reach India. Highlights of these two mission columns are two rather powerful permanent trade bonuses such as +10% Trade Efficiency from dominating colonial trade and +10% Global Trade Power from colonizing India.
On a side note: if you have a Random New World active then the North American missions get replaced with ones which address the Random New World.
RNW missions.png
Continuing with the mission tree, the middle column handles the mentioned issue of no gain from New World trade. With the mission “Deal with the Hansa”, which requires you to defeat Lübeck, you gain the following reward:
Deal with the Hansa.png
In a way, you will be able to benefit from your colonies even if you do not conquer the Lübeck trade node.

Another part of the middle column of the mission is the mission “Secularize the Order” which fires the following event for you:
Form Livonia Event.png

The tag of Livonia has received some big changes, more to it in the 1.34 section.

With the mission “A Prussian Alliance” you either focus on conquering and developing Prussia OR keeping a healthy alliance with Prussia. If you complete this mission through diplomacy, you and Prussia become historical friends.
I also should point out that the mission trees of the Teutonic Order and the Livonian Order were designed with a MP co-op approach in mind: missions which have overlapping regions of interest can be completed if either of the one tags hold the land.

With the mission “Reform the Government” you will start a process of creating a government reform which is suited for your needs. This will be a process of 6 events, each one of them has a mean time to happen of 5 years. Here is one of such event as an example:
Government Event.png

Note: This is very much work in progress, and can differ from the final events.​

You always have three options to pick from: the first one lets you focus on a more concentrated and focused government which is suited for tall players, while the last option is for expansionists, though these government reforms have their own sets of drawbacks.
The middle option is the more balanced of the two, but this will reflect in your government reform too.

Right now there are 10 final governments you can get: one default “Livonian Monarchy” and nice specialized reforms based on your decisions from the 6 events. Here is a short overview of them:
Livonian Governments.png

Note: modifiers are not set in stone yet.

The final part of the mission tree is revolving around developing your land. Highlight of it is a permanent -5% Tech Cost Reduction in your capital province after constructing 10 universities.

That was the Livonian path, so let us move on to the Crusader path of the Livonian Order:
Crusader Path Mission Tree.png
Those who have read last week’s Development Diary will know what the Teutonic Mission Tree was about, so you can expect to see some recurring themes - like the construction of churches and mending the Schism between Catholicism and Orthodoxy.

However, the Livonian Crusader missions are more focused on developing the Baltic and Russian lands; so basically a “Tall Crusader State”. The left side is mostly about keeping your country religiously stable and constructing churches and cathedrals - things you would expect from a faithful order of the Catholic faith. Highlights here are the missions “Build Cathedrals” and “Defender of the Faith”. With “Build Cathedrals” you unlock a estate privilege, which makes these tax buildings a little bit more useful:
Religious Conscription.png
Meanwhile, the mission “Defender of the Faith” requires you to be the Defender of the Catholic Faith for 25 consecutive years without any break. As a reward you get the following modifier:
Defender of Faith Reward.png
The second column focuses on handling the Reformation while the middle one allows you to reform your knights and militarize them even further as they were. As the reward of the final mission you unlock the following government reform:
Crusading Empire.png

Note: modifiers are not final.

The final part of the mission tree is, well, about conquering and converting Ruthenia and Russia, as well developing these lands. “Support Our Brethren” is a mission where you are required to support other Catholic nations which border a powerful Heathen or Heretic country - most of the cases it is probably the Ottomans.

That was all for the Livonian Mission Tree!

Last but not least we take a look at what the free patch has in store.

Protestantism is a very versatile religion which has fallen off a little bit since Catholicism has gained its buffs. We don’t think Protestantism is actually that much weaker compared to Catholicism. However, a good way to make Protestantism more appealing we have decided to add three new Church Aspects:
Protestantism Buff.png
Additionally, we are also experimenting with a way to make swapping church aspects actually worth your time. Whenever you select a new Church Aspect you gain a passive modifier for 10 years which increase the effectiveness in of the Church Aspect:
Church Aspect Buff.png
I want to stress out that it is an experimental buff and NOT final. Chances are high that this can be changed throughout the development of the patch.

Next is Reformed, which has received a more boring but direct buff to their fervors as they were rarely - if ever - picked by any nation; and this even before the buffs to Catholicisim.
As such the following buffs were given:
  • Trade Focus: Gives now +10% Trade Steering additionally to the other modifiers
  • War Focus: Gives now +20% Manpower Recovery Speed additionally to the other modifiers
  • Stability Focus: Gives now -10% Development Cost additionally to the other modifiers

Moving on to other parts of the free content. As some might be aware, the nations of the Baltic states were lacking some ideas. With the help of community posts (https://forum.paradoxplaza.com/forum/threads/new-idea-groups-part-7-estonia-karelia.885359/ , https://forum.paradoxplaza.com/foru...-livonian-order-riga-estonia-livonia.1024446/ , https://forum.paradoxplaza.com/forum/threads/national-ideas-for-livonian-order.868638/ ) we were able to add some proper ideas, and we want to thank you for the inspiration you gave us!

Here are the ideas for the following nations:

Livonian Order:
Code:
LIV_ideas = {
    start = {
        num_accepted_cultures = 2
        missionaries = 1
    }
  
    bonus = {
        manpower_in_true_faith_provinces = 0.2
    }
  
    trigger = {
        tag = LIV
    }
    free = yes
  
    liv_knights_of_livonia = {
        discipline = 0.05
    }
    liv_hanseatic_merchants = {
        global_trade_power = 0.1
    }
    liv_livonian_castles = {
        fort_maintenance_modifier = -0.15
    }
    liv_baptizers_of_terra_mariana = {
        global_missionary_strength = 0.02
        papal_influence = 1
        church_power_modifier = 0.05
    }
    liv_local_serfs = {
        production_efficiency = 0.1
    }
    liv_promote_local_bishops = {
        tolerance_own = 2
    }
    liv_the_new_infantry = {
        infantry_power = 0.1
    }
}

Livonia:
Code:
LVA_ideas = {
    start = {
        discipline = 0.05
        num_accepted_cultures = 2
    }
  
    bonus = {
        global_trade_goods_size_modifier = 0.1
    }
  
    trigger = {
        tag = LVA
    }
    free = yes
  
    lva_legacy_of_the_knights = {
        infantry_power = 0.15
    }
    lva_border_between_east_and_west = {
        land_morale = 0.1
        development_cost = -0.05
    }
    lva_livonian_hanseatic_cities = {
        global_foreign_trade_power = 0.25
    }
    lva_livlandischer_landtag = {
        stability_cost_modifier = -0.05
        all_estate_loyalty_equilibrium = 0.1
    }
    lva_livonian_colonization = {
        range = 0.25
        global_colonial_growth = 10
    }
    lva_naval_professionalism = {
        naval_morale = 0.2
    }
    lva_religious_tolerance = {
        tolerance_of_heretics_capacity = 1
        tolerance_heretic = 1
    }
}

Latgalia:
Code:
LTG_ideas = {
    start = {
        manpower_recovery_speed = 0.15
        global_unrest = -1
    }
    bonus = {
        fire_damage_received = -0.1
    }
    trigger = {
        tag = LTG
    }
    free = yes
    ltg_daugava_river_trade = {
        trade_efficiency = 0.1
    }
    ltg_diplomatic_overtures = {
        improve_relation_modifier = 0.3
    }
    ltg_religious_flexibility = {
        tolerance_of_heretics_capacity = 2
    }
    ltg_latvian_people = {
        num_accepted_cultures = 1
        promote_culture_cost = -0.25
    }
    ltg_modernize_livonian_castles = {
        defensiveness = 0.2
    } 
    ltg_daina = {
        prestige_decay = -0.01
    }
    ltg_reduction_of_noble_lands = {
        global_autonomy = -0.05
        nobles_influence_modifier = -0.1
    }
}

Karelia (and before you ask: no, they will not get any content, but I wanted to mention here too):
Code:
KRL_ideas = {
    start = {
        global_regiment_cost = -0.1
        land_attrition = -0.1
    }
  
    bonus = {
        manpower_recovery_speed = 0.15
    }
  
    trigger = {
        tag = KRL
    }
    free = yes
  
    krl_ladoge_fishing_industry = {
        global_manpower_modifier = 0.15
    }
    krl_between_two_seas = {
        global_ship_cost = -0.1
    } 
    krl_the_sestra_river = {
        trade_steering = 0.1
    }
    krl_the_two_karelian_realms = {
        years_of_nationalism = -5
    }
    krl_baltic_shipyards = {
        naval_forcelimit_modifier = 0.33
    }
    krl_valaam_monastery = {
        global_missionary_strength = 0.01
        yearly_patriarch_authority = 0.005
    }
    krl_from_the_varangians_to_the_greeks = {
        global_trade_power = 0.1
    }
}
Speaking of Livonia: the tag of Livonia is now a formable for Baltic German nations (which is also a new culture in the Baltic, followed by Riga and the Livonian Order).
Livonia.png

Note: Yes, we are aware of the irony of giving them a blue color considering Prussia is next to them.

Meanwhile, a new tag has been added which represents the Latvian natives of the Baltic, which also has the old color of Livonia if somebody wished it to have:
Latgalia.png
Finally, one last word: the decisions about taking the Electorate of your subject were received very well, and people asked for it to become a standard mechanic. These decisions are now part of the base game and are no longer unlocked by the Teutonic mission tree. Additionally, the estate privilege “Grant Orthodox Autonomy” can now be unlocked through early missions of Poland, Lithuania and Venice too.

That was it for today! Next week we will take a look at the content of our favorite OPM, Riga, along with some extra government reforms we’re planning to add to the base game.

Until then I wish you all a nice week!
 
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Got some interesting ideas here!

Is Kurland still a formable for the Crusaders? You said you'd talk about then in the 1.34 section and I didn't see them.
What I don't see here is any new informations about kurland?
Looks nice! What about Kurland, though?
Do you have any details about kurland ? What will happen if I want to set up kurland ? mission trees with different paths seem very confusing. It would be more memorable if the task trees were divided into Catholic and Reformed religions. There are many different gameplays.
... I knew I was forgetting something when posting it.
Sorry for that.

But yeah, Kurland is still a formable. However, forming Kurland will be similar to how you form Iceland - which is by having less than 5 provinces and owning Mitau and Goldingen. The reason for this decision is the historical reason how Kurland came into existence: the Livonian Order has been conquered by the Swedes and the Russians, and were stuck with the lands of what we know today as Kurland.

Forming Livonia will prevent the formation of Kurland because Livonia is here intended to be "Kurland+" basically.

However, forming Kurland gives you full access to the Livonian path of the Livonian Mission Tree, though if you form Kurland as any country other than the Livonian Order than you receive slightly different missions which are more fitting to your narrative.

They are currently in the making though, and didn't manage to get the cut to be shown into the Dev Diary though.
Nice changes to the Reformation! Might I suggest that War Sermons sounds much better than War "Preaches"?, though?
Yeah, this sounds like a good suggestion!
At this point, I think Paradox will make every country blue before Prussia.
So, why can't Prussia be blue again?
Because Livonia is blue now, obviously :p
A more serious answer, however, is that Grey Prussia has become somewhat of a "trademark" of EU4.
That's mostly the same reason why Portugal and the Ottomans are green despite having good arguments for making them blue and red respectively.
Does the new church aspect mechanic affect Jewish and Hussite too?
No. This only affecting Protestantism as the Jewish Aspects are already strong and Hussite is... well, we will think about Hussite and if it does need anything or not.
Hussite was originally meant to be a "placeholder" for Protestantism, but there is no denying that it got quite the popularity...
@Ogele also estate Grant Orthodox autonomy would be cool for Austria and Hungary since historicaly they were somewhat tolerant to Orthodox church.

And last thing, i can't wait until you show us something about my fav nation of the north. Cough Sweden cough :)
Good point, will see where is space left for these privileges.
Dear Paradox, is there anyway we could get the mercs don't reduce professionalism from the Livonian mercenary state reform added to the swiss cantons reform? Its a bit weird that the country known for professional mercenaries never has any professionalism because they lose it when hiring mercs.
Will consider it.
 
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Greetings! Thanks for your feedback, and let me say that we're really happy with the reception of the first two DD's of the upcoming Immersion Pack. :)
Nice changes to the Reformation! Might I suggest that War Sermons sounds much better than War "Preaches"?, though?
Sure!
I think the idea of changes to the lesser used catholic religions is great!

How exactly does the protestant passive modifier work? If I pick the 10% production efficiency, do I then get 10% from having the aspect and another 10% for 10 years since taking the aspect, even if I switch it around again the next month? Is it possible to get the same modifier multiple times(temporarily)?

Would it be possible to add more different fervor picks to the reformed religion? It seems like a more fun way to change the religion. So rather than choosing from 3 options, you can choose from 5/6 different ones. Perhaps even use 5 at the same time? Perhaps an aspect for construction and dev cost, one for unrest and conversion, one for diplomatic reputation and tolerance and keep the current morale and trade ones. Maybe one for ship cost and durability?

Thanks for all your hard work.
Whenever you pick an Aspect you get a 10 years buff for the modifier of the aspect or until you replace it with another aspect. So, for example: if you take the discipline aspect you get +2.5% from the aspect and another +2.5% for 10 years. If you replace the discipline with the one giving 1% Missionary Strength, then you lose the modifier and get instead an extra modifier for 10 years which increases missionary strength by +1%.
What are your plans for monuments? Is it to primarily add these in the DLC lands (Scandinavia and the Baltics) or to add them over the entire area?
We will add some in the Baltic Sea region (as the density there is a bit low, compared to other regions in Europe), but also a few more worldwide.
So you can form both Kurland and Livonia as the Livonian Order?
I do hope we'll get a bit of content/flavor for Kurland as well, as it's always been one of the least popular formable tags in the game (despite actually existing historically). I get that Livonia is supposed to essentially be a "what if Kurland but not a weak vassal state?" but given all of this flavor for the Livonia tag in 1.34, it's hard to see why anyone would ever form Kurland for any reason now.
Yes, that's it. At first the Livonian path was just going to be 'the Kurland path', but as it's only one of the provinces of the region, and became an independent country basically because of XVI c. invasion, we decide that it would make more sense to explore it as a unified Livonia.
I'm confused. Are you adding new tags or not?
Wait, you mention there is a “hard block” to adding new tags, but later you write that Latgalia has been added as a new tag. Which is it?

I am always glad to see new tags and provinces, so if you decided to add ew tags anyways, I’m happy. It would just be nice to see what to expect regarding them now or in the future, and this dd made it unclear.
Not any new tag at the starting setup, but as a revolter.
Gotta say I love the DDs for this patch so far but I find the "build your government stuff" for the Livonian Order/Livonia really weird, isn't having a selection of government reforms already the point of the Government Reform window? Unless I've misunderstood it seems like this takes the same format (pick between 3 government reforms) only the buffs are harder to predict and the choice is permanent? I'm not really sure what it adds in it's current state other than making it harder to get the bonuses you want out of government reforms.
The Build-A-Government series of events is an interesting idea that seems kind of like it's going to stick out in a weird way. Is the idea mostly to pilot this method of creating a government for EU5 or something? I'm not sure why it's unique to Livonia — which is far from the only "speculative" country tag in the game — or what is essentially "Livonian" about it. Why not give other formables, e.g. Swabia, Franconia, Westphalia, etc., the same event chain? And to be clear, does this replace the classic government reform tree, or is it bolted onto it? It seems potentially very powerful, and I do like the potential for customization, I'm just not sure why it's being done this way — and for Livonia so specifically — instead of building it into the government reform tree and/or making it standard for alt-history formables.
We wanted to explore a more narrative way of choosing your government type, so take this as an 'experiment' - for EU4, OFC.
2. Baltic Germans belong to Baltic or Germanic culture group?
I'd also like more information on this new Baltic German culture and where it will fit into culture groups. It doesn't seem like Baltic German was really considered a distinct culture from Prussian until what is in-game the Age of Absolutism, historically, but that's obviously not something that needs to bind EU4.
Germanic. The underlying idea is to make Livonia an equivalent of Prussia for Germans inhabiting in that region.
3. With the new changes in mind, how often AI playing as Orders survive, and perhaps thrive? Do the baltic formables form more often? Is Danzig still spawning in almost every game, if yes, around which years?

Thank You for Your attention!
We yet have to continue our AI tests, as not all the planned content is yet implemented in our develop version, and we also have to polish it. So it's early to say, but ATM, the TO survives a bit more than formerly, usually ending the game as Prussia. We haven't yet seen a Holy Horde in our nightly tests (and we'll be the day it appears, TBH). And we still need more data to evaluate LO performance.
Glad to see the new changes! Any chance to bring in the ‘Reformation Diplomacy’ stuff just added to Anglican available for the Protestant or Reformed in some proper way? I personally really liked this idea.

Also is it possible to bring more flavor the the Reformed religion? The basic modifiers that the Reformed provides is rather weak compared to Catholic and Protestant religions; '+2 heretic tolerance' gives rather ambiguous guidance for the player to choose between converting and tolerating, while '+1 possible advisors' is really not appealling (maybe Advisor cost can be a good substitution?). And when the player has an ambition in the HRE, s/he will definitely not choose the convert to the Reformed; at the same time, the Imperial incident 'Refomers Protest' does exist, but it is also rarely - if ever - triggered, and is difficult to exploit even for human player if it does get triggered. The ferevor mechanism does give some nice modifiers but growth of fervor is quite hard to maintain, compared to the church power of Protestantism.

I'm aware that changing all these stuff can mean a lot of overhaul to the religion, but I still do look forward to see a better solution to them, and will be glad to see developers who are willing to hear from the players that can make changes happen. Thank you!

PS: This may be a even more difficult thing to do due to the hard codes of the religious league, but I think it can be a good idea to bring in a ‘Reformation HRE’ that exluded only the Catholicism in some proper way.
We may take a look on this suggestions for Reformed. :)
Could you please take a look at my suggestion here for solving the problem of transferring colonial provinces?
And also at this suggestion.
This and the last weeks dev diary really bring a lot of joy to me, keep up the good work!

One question: Will other tags also get alternative missions for games with Random New World? It would really add a lot for countries like Portugal, Spain and other colonizers.
Not at the moment.
How can Venice have an estate privilege with no estates?
Spoiler alert, nice catch :D Guess they're finally doing away with the faction system, or re-work it into something resembling the estates.
We will talk about in next week's DD. ;)
Do you guys have any plan on reworking the countries that recieved the mission trees back when they were first introduced? I think the older mission trees such as the Ottomans and other nations have relatively weak mission trees and flavour compared to the ones that were added later on.
We will be reworking older mission trees in the upcoming Immersion Pack, but we also have plans for continue doing that in the future.
Awesome dev diary!
Talking about Lubeck trade note. Is there any chance that Lubeck content will be adjusted/ fixed. About Fixing I mean especially the mission "Unite the League" which will puppet certain tags which are part of your trade league and fully devastates your diplo relations slots. As solution. Is it possible that Lubeck could get new type of subject which doesn't take diplo slots?

Thank you and keep at good job
This has already been addressed. ;)
One of the main things that bugs me about the game is the fact that you don't get the maps of your subjects. If a subject knows more about an area of the map that you don't, you should gain their maps since it would make more sense than for you to not get them. To make it more realistic in a way, maybe there could be a mechanic where disloyal subjects refuse to share their maps while loyal ones would. Since the mechanic of taking the electorate is getting added, its not unreasonable to think that a subject would give you their maps outright rather than sharing them causing you to lose prestige.
And this is something that we area already internally discussing.
I hope that the scrollbar for the 5th and 6th privilege is a temporary solution and that a proper UI change will be made.
Yes, it's a placeholder solution, as we're still testing how this works.
While in general there is nothing particularly disagreeable here, I am worried about EU4 moving away from its sandbox roots with these mission trees and turning into just another HoI4. While both games are technically sandboxes, HoI4 is extremely rigid with what paths you can go down and what kind of antics you can get up to (the justify war goal button is there for a reason, yet you can barely use it as countries with "updated" focus trees...)

I always liked the "there if you want 'em but not mandatory"-style missions EU4 had to offer in contrast to HoI4. Please don't let this be a change for the worse.
You can always play the game in a more sandboxy way, without following the mission trees. Actually, we're implementing a change to make possible for both TO and LO to become the Kingdom of Jerusalem if they manage to achieve the conditions before the Age of Absolutism, something apart of the mission tree paths.
While I certainly do enjoy all the new content that's being added for the Teutonic and Livonian orders thus far, including secularization paths, I'm starting to have a few concerns about some of the modifiers values. I get that's its not final, but seeing +2 Monarch Power on each of these reforms concerning me quite a bit. Then again these are smaller nations so I can get the reasoning for them being this high as well. Also the 'Livonian Plutocracy' is +15% Local Goods Produced and not Global Goods Produced, meaning it will have no effects currently.

Also the 4 to 6 Estate Privilege change is one that I support, even given my concerns for even more modifier stacking. Will there be any plans to lower the Influence threshold on Estate Privileges in general with this increase? I imagine it can led to crownland being quite hefty to maintain due to all estates having such large influence with 6 privileges.

I hope my concern for modifiers isn't taken as being critical, I very much look forward to this immersion pack and its going to be a day one purchase for me. Its just seeing some of these modifiers the way they are now is quite a change looking at past mission trees and expansions. For example one Ayutthaya mission gives only -5% Global Development cost for the rest of the game for having a 50 Development capital, while Protestants now will get essentially -20% Development cost (and while 10% of it is a timed modifier, it can be easily micro managed). In regards to the Reformed Path, I do like the additional modifiers added to it, but have you considered possibly attaching +1 Monthly Admin/Dip/Military Power to each of the fervor bonuses? It might sound contradictory to what I said earlier but it would be a way to diversify reformed better from Anglican, Catholic, Protestant and Hussite, speaking of Hussite are any changes planned for them and their -5% Shock Damage?
Take all the modifiers numbers as placeholder and WIP, as they have yet to be tested and reassessed by our QA team.
Will there be new achievements for Teutonic and Livonian Orders?
Yes!
One Question: As you adding with Latgalia a new tag - will they also get access to the livionian mission tree, events or likewise? Otherwise they're a "new" tag without any flavor, while every country next to them got some love - would be a shame?
No, they're not getting access to the Livonian mission tree, as they're a revolter from them.
@Ogele: Am I correct in my assumption that "tolerance_of_heretics_capacity = 1" idea increases the max possible tolerance for heretics from +3 to +4?
Yes.
 
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