• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

EU4 - Development Diary - 7th of July 2020

Good afternoon! I am once again eschewing the traditional Swedish summer vacation, this time because I’d prefer to wait until I can safely travel rather than taking a dull staycation in my Stockholm apartment. What that means for you lovely people is that you get summer content dev diaries! Let’s get right into it!

dd_indochina.png


Those of you who know me even slightly will be aware that I love all things South-East Asia (SEA). After 2.5 years on the project, I finally have the opportunity to create the SEA map rework of my dreams. Shown above is Mainland SEA. Burma/Myanmar is excluded from the map rework as I feel that the treatment I gave it during the development of Dharma still holds up. There will certainly be new content for nations in that region however, including what another dev fondly described as the “Shan mission stick” when we played MP this weekend.

The country setup has not been radically altered. The only new additions to the 1444 setup are the tribes inhabiting what is today the Central Highlands of Vietnam. I have, however, added many new provinces and increased the total development of the region significantly. According to the logs, the indo_china_region now contains 64 provinces with 542 total development. Note that these numbers, like all numbers presented in dev diaries, are not final. I’m especially satisfied with how Lan Na fits into its 5-province state, bordered on its west by impassable terrain. Speaking of impassable terrain, the Annamite Range now separates Vietnam from much of Laos, making Dai Viet a drastically more defensible nation.

A design goal for Mainland SEA nations in the 1.31 update is to emphasize vassal play and the development of capital super-cities. We’ll talk about various ways that this will be achieved another time, but one prerequisite for the goal is having nations to vassalize:


dd_releasables.png


Several releasable nations now have cores on territory held in 1444 by Lan Xang and Dai Viet. These nations actually already exist in the game files, but are very rarely seen in 1.30 due to their lack of cores. Unfortunately there aren’t really any sensible ways that I’ve found to divide Ayutthaya or Khmer, though in Ayutthaya’s case Sukhothai can still serve as a vassal to which you can feed your Thai provinces.


dd_culture.png


I’ve also taken a look at culture groups in the region. Central Thai and Northern Thai are now simply “Thai”, which belongs to the Siamese culture group that it shares with Lao and Shan. Countries in this culture group are able to form Siam, though Ayutthaya can only do so via its new mission tree. The “Indochinese” culture group is admittedly fairly arbitrary, but does serve to encompass regions of “natural” Vietnamese expansion on their “nam tiến” (southward advance). Cham has been moved to this group to reflect that we no longer equate culture and language.


dd_siam.png


Next week we’ll take a similar look at Maritime SEA - modern Indonesia and Malaysia. In terms of scripted content you can expect plenty of historical events, mission trees, disasters, government reforms, estate privileges, and more from the 1.31 update. We’ll get to these in later weeks, but for now that’s all I have to say. Until next time, have a good week!
 
  • 198Like
  • 88Love
  • 22
  • 14
  • 10
Reactions:
I am also going to throw my words behind the idea of Champa remaining in a separate culture group from Vietnam and the Vietnamese mission tree having something related to culturally converting that land after conquering it. That could be buffs to Vietnam's culture conversion ability in those provinces, culture converting those provinces straight up as a mission reward, or perhaps a third option might be for there to be a Vietnamese culture group culture that doesn't exist at game start to represent a Champa culture that has been forcibly integrated to be more Vietnamese, and have a mission reward 'seed' this culture into the region in one or two provinces.

I don't know if it is possible, it might be something that the coding team would need to take a look at, but could there be some sort of culture conversion buff that only works when a specific culture is being converted to? For example, the provinces would cost 100% of the diplo cost and time if you tried to convert them to Vietnamese, but if you were trying to instead convert them into the possible Champa-Vietnamese merger culture, it is only 50% cost?
 
I am also going to throw my words behind the idea of Champa remaining in a separate culture group from Vietnam and the Vietnamese mission tree having something related to culturally converting that land after conquering it. That could be buffs to Vietnam's culture conversion ability in those provinces, culture converting those provinces straight up as a mission reward, or perhaps a third option might be for there to be a Vietnamese culture group culture that doesn't exist at game start to represent a Champa culture that has been forcibly integrated to be more Vietnamese, and have a mission reward 'seed' this culture into the region in one or two provinces.

I don't know if it is possible, it might be something that the coding team would need to take a look at, but could there be some sort of culture conversion buff that only works when a specific culture is being converted to? For example, the provinces would cost 100% of the diplo cost and time if you tried to convert them to Vietnamese, but if you were trying to instead convert them into the possible Champa-Vietnamese merger culture, it is only 50% cost?
Well, in history this wasn't the case - Vietnamese settlers slowly outnumbering the original Cham population, and during the last conquest of Champa, the Vietnamese literally outright genocided the Cham into a minority.
 
None yet but I'd like something to flow into the Siam node to make it less terrible.

@neondt If you move the Lower Burma state to the Burma trade node, you could have a land trade route flowing from Burma (no longer an indland node) into the Siam node to simulate overland trade through the Three Pagodas Pass. Mountains on every other side of the Chao Phraya river basin basically limited all trade with Southern China, Vietnam, and the Malay states to the sea (which is already simulated with the Siam-Malacca route), but that one mainly west-to-east overland route could be capitalized upon to give the Siam node a much-needed boost! :)

This (slightly outdated) map can be used to visualize the suggestion: https://easyzoom.com/imageaccess/ec482e04c2b240d4969c14156bb6836f
 
@neondt If you move the Lower Burma state to the Burma trade node, you could have a land trade route flowing from Burma (no longer an indland node) into the Siam node to simulate overland trade through the Three Pagodas Pass. Mountains on every other side of the Chao Phraya river basin basically limited all trade with Southern China, Vietnam, and the Malay states to the sea (which is already simulated with the Siam-Malacca route), but that one mainly west-to-east overland route could be capitalized upon to give the Siam node a much-needed boost! :)

This (slightly outdated) map can be used to visualize the suggestion: https://easyzoom.com/imageaccess/ec482e04c2b240d4969c14156bb6836f

That would require the removal of the Malacca > Burma connection though, and I'm not sure that's something good.
 
  • 2
Reactions:
That would require the removal of the Malacca > Burma connection though, and I'm not sure that's something good.
I think you mean "Malacca > Bengal" as there is no "Malacca > Burma" connection. I don’t think this would necessarily be a bad thing. Trade could flow "Siam > Malacca > Burma > Bengal" or "Burma > Bengal"; a player in the Bengal node would have more incentive to protect trade in upstream nodes (or expand into Arakan and Pegu).
 
Last edited:
I think you mean Malacca > Bengal as there is no Malacca > Burma connection. I don’t think this would necessarily be a bad thing. Trade could flow Siam > Malacca > Burma > Bengal or Burma > Bengal; a player in the Bengal node would have more incentive to protect trade in upstream nodes (or expand into Arakan and Pegu).
I did indeed miss the addition of a burma node seperate from Bengal. so a burma > siam connection would be possible
 
Cambodia can have the releasable/formable nation of Cochinchina. In about 1600, Nguyen lords were granted Prey Nokor (Saigon) by Khmer King Chey Chettha II. Gradually, the Nguyen expanded their territory around Saigon, then, through wars, the Mekong Delta and Tuek Khmao. By 1802, Cochinchina conquered the other Viet states forming Vietnam. Ultimately, the Viet conquest of Phnom Penh, the French annexation of the Cochinchina area, and the sustained vassalization of Cambodia by Siam led Cambodian King Nodorom to peacefully join the French Indochina Union (after a little war between France and Siam).