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EU4 - Development Diary - 28th of May 2019

Hey folks! Welcome back to another rousing Dev Diary! I'm @Ofaloaf, and following the pattern of previous diaries, I'm going to talk a bit about some Italian missions trees we've been working on before switching gears and letting @neondt discuss some other very exciting features we’re adding to the Italian experience.

One of the biggest factors in designing missions for the Italian states was Italy itself. Unified Italy will have its own mission tree in the expansion, and the unification decision that creates Italy also changes the mission tree over to that new Italian tree. This gave certain limits to the scope of missions for Italian states- If we encouraged the player to conquer too much too quickly, they'd be able to form Italy early and miss out on half the missions scripted for them as an Italian minor, and I certainly don't want anyone to miss out on a single speck of beautiful content I make.

Because of that, the missions for Italian states ended up far more focused and smaller-scale than some of their counterparts elsewhere. Take Florence, for example:

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Florence was still technically a republic and a commune at the start of EU4's timeframe, but it was a republic already strongly dominated by the House of Medici. The Medici reigned in Florence for centuries, playing a role in its transformation from a republic to a duchy and then into the Grand Duchy of Tuscany. Along the way, they also started a short line of Renaissance Popes, and married one scion, Catherine de' Medici, to King Henry II of France, where she played a key part in the French Wars of Religion.

Florentine missions encourage some conquest in Italy, but not terribly much. Most of Florence's missions are about building up the power of the state and totally not preparing the way for the end of the republic and the formal establishment of hereditary rule. Prestige and personal power are the key themes of Florentine missions. That, and accumulating money. An Italy formed from a Florence that has completed all of its Florentine missions should be an obscenely wealthy Italy.

In contrast to Florence's limited goals, Venice probably reaches the furthest in its missions. Venetian missions don't focus too much on Italy, but do encourage it to flex its muscles and assert its power both on terra firma and overseas.

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Venice's expansionist missions encourage it to revisit the good old days when a doge could ransack Constantinople and turn a crusader kingdom into the client of a city-state built on a muddy lagoon. There are also some more forward-thinking military missions which urge Venice to consider the problems the Holy Roman Empire might pose, and gently encourage it to crush Austria and hear the lamentations of the Habsburgs. The diplomatic power of the Serene Republic is also flexed as Venice is encouraged to magnify its own majesty and make its ambassadors masters of their craft.

I'm also really proud of the Plague Doctor Training mission, completing that will make some disease-related events much rarer and outright disable others. It's not an immediate payoff, but man wouldn't it be nice for your citizens to get the plague less often?

While Venice may be busy coveting the Eastern Mediterranean, Milan is all about Italy.

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Milan under the House of Visconti was one of the major powers in Italy. During the reign of Gian Galeazzo Visconti, from 1395 to 1402, Milan reached its greatest extent, asserting control as far south as Pisa and Siena. However, following Gian Galeazzo's death, Milanese fortunes waned, and his son, Filippo Maria, never produced a male heir. The chaos following Filippo Maria's death in 1447 is what ultimately led to the brief time of the Ambrosian Republic and the rise of the House of Sforza.

Milanese missions reflect this Milanese history of expansion and grandiose rule under the Visconti and Sforza, with missions trying to recreate the heights of Gian Galeazzo's rule and beyond, while also encouraging some internal development of the realm at the same time. An Italy formed by Milan will likely have a stronger-than-average military and a well-developed Lombardy under its control.

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I’m @neondt, and as @Ofaloaf said above I’m here to talk about some additional Italian content we’ve been working on lately. I’ll focus on Florence and Milan since they have the spotlight this week, but there’s more to come.

As my colleague said, Florence was a city-state dominated by the Medici family. We’ve long desired a way for Florence to keep its ruling family through republican elections, and now at last it’s here. The new Signoria government reform (and legacy government) enables the dynastic candidates seen in the Political Dynasties reform from day 1. Unlike Political Dynasties, there are no penalties to the ruler skills of dynastic candidates and there is no random candidate bonus. In addition it enables Royal Marriages. Bologna, Lucca and Siena will also begin with this government reform, and it will be available to other Italian republics and Italian custom nations.

Medici rule was violently interrupted by the rise of the radical cleric Savonarola between 1494 and 1498. We’ve converted the existing event chain about Savonarola into a more coherent Disaster and added a few more events. During the “Bonfire of the Vanities” Disaster all of the events related to Savonarola’s rule will contribute to Savonarola’s popularity or unpopularity. Should Savonarola become too unpopular or die, his reign will end and the Medici will be able to return. But if Savonarola gathers significant support from the people, Florence will be put on the path to Theocracy and gain the ire of the Pope.

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On the topic of Milan, the big thing we felt was missing was the absence of any mention of Francesco Sforza in the game. To that end we’ve modified the Ambrosian Republic event significantly and added several more events, once more converting it into a Disaster. Certain nations will be offered the opportunity to claim the vacant throne of Milan, putting them at odds with some of Europe’s most powerful nations and potentially sparking the Italian Wars. If during this Disaster Milan finds itself at war or fighting rebels (a likely situation), the renowned condottiero Sforza will become available as a General. Milan can refuse him, but turning down one of the greatest military commanders of his time will have consequences - he can either join your enemies (always Venice if Milan is fighting them) or else become a Pretender rebel.

Eventually Sforza will discover that his enemies within the Republic have double-crossed him. Historically this caused Sforza to turn against the Republic and seek the throne for himself, but the player will have an additional option. Granting Sforza absolute military rule over the Republic will change the government into a Military Dictatorship, a new tier 1 reform and legacy government. Military Dictatorships elevate their rulers from the ranks of their Generals and there is no election cycle, similar to the Pirate Kings of Golden Century. Monarch skills are derived from the candidate’s skills as a General. Of course Sforza can be denied this power, at which point he will become a Pretender rebel. Even allowing Sforza to rule as a tyrant will not appease him forever. Soon after he will declare himself Duke, and the player can decide whether to accept his bid for the throne, restore the Ambrosian Republic, or appoint a new Captain-General. The AI will typically choose to continue granting Sforza power, with Sforza eventually becoming Duke. We felt this would be a better path for the AI as relying on Sforza to triumph as a Pretender is far from a safe bet. The player however can navigate the rise of Sforza however they see fit, pursuing any of the possible outcomes.

That’s all for today! We may return to talking about Italian content in the future, and we certainly have more to show. As always there’s plenty of time before release, so let us know in the comments which Italian mission trees and historical events you’d like to see in the future. Next week however we’ll be moving on to our map reworks of both the French region and the Balkans, so expect a meaty dev diary.
 
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I noticed that the start date has become significantly more republican than it has ever been. We will now have:

4 merchant republics,
2 veche republics,
1 peasant republic,
12 free cities,
1 Switzerland and 1 Friesland (unsure what kind of republic they will be),
4 signorias,
and 1 Madyas in the Philippines

for a total of 26 republics in 1444.
 
It's not that we don't have much to say, actually it's the opposite. There is much to discuss and only that many DD weeks to tell them. After all this has only been map and missions so far, you haven't seen the mechanics changes yet ;)

And not even close to all the missions. There's a lot more in Germany and Italy we haven't shown yet. Not to mention France and the Balkans.
 
The thing with Disasters is that they're really cool and flavorful, but easy to avoid because the game was changed to show you all the criteria and progress. Wish that could be disabled so I didn't see it coming.
 
I noticed that the start date has become significantly more republican than it has ever been. We will now have:

4 merchant republics,
2 veche republics,
1 peasant republic,
12 free cities,
1 Switzerland and 1 Friesland (unsure what kind of republic they will be),
4 signorias,
and 1 Madyas in the Philippines

for a total of 26 republics in 1444.

They really should be two Signoria and two Oligarchic Republics.
 
The thing with Disasters is that they're really cool and flavorful, but easy to avoid because the game was changed to show you all the criteria and progress. Wish that could be disabled so I didn't see it coming.

These ones will tick very quickly. There won't be many ways to avoid them.
 
While it's still relevant, is it intended behavior for a nation like Venice or Prussia to lose their unique government types on forming Italy or Germany respectively?

If so, it massively deters these nations from doing so and I don't believe any nation should be discouraged from forming a new tag.
 
Oh the mission trees of three major Italian nations look so good. But long live the Visconti's of Milan! (Remember, no Sforza)

Oh and I wonder if Papal States have mission trees related to the Borgias?(or will it come out as an event perhaps?)
 
While it's still relevant, is it intended behavior for a nation like Venice or Prussia to lose their unique government types on forming Italy or Germany respectively?
If I remember correctly, the devs said Germany keeps Prussia's unique government form (I think it was introduced in a recent patch already), so I don't see why they can't do something similar.
 
How is Venice supposed to crush Austria when its essentially limited to having 20 provinces or becoming untrue to itself?

Trying to push Venice into being an expansionist state kind of ruins the more unique nature of its history, they knew fully well that land empires were costly and difficult to administrate which is why they focused so much on controlling the key strategic positions on an international level to promote their mercantile and diplomatic interests.

Brute forcing Venice into being an expansionist power is a betrayal of the ideology surrounding the city state for the convenience of essentially sucking up to the map painting nature of EU4.
 
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I like the addition of new kind of mission reward. Any other new interesting rewards?

Also, will forming Tuscany preserve Florentine missions and can any nation that forms Tuscany gain Florentine missions?
 
Waiting for the Development Diary for H.R.E. and Catholic changes. That is the biggest feature that has gotten me interested in this latest DLC. Hopefully other religions like Protestant and Reformed also get some mechanics re-haul. Currently, these systems are a bit stale and neglected. I am more curious to find out more about them. Even though the map changes and mission tree fleshing is a welcome addition to the game, I believe these hold more weight in what players are looking forward to. Also wondering if Christianity can also get the propagate religion in trade nodes, since Christian missions did a pretty good job proselytising the entire New World, the Phillipines, Goa, the southern half of Africa.
 
Lots of great flavour, with more to come I'm sure. Getting more and more excited for this patch!
 
I don't think that's Croatia, I think it might be Bosnia, as it's too south to be Croatia and it has the colours of Bosnia. I'm guessing that the province directly above Spalato belongs to a new country, probably the Duchy of Saint Sava.

It would be strange to pick a color similar to the one of Croatia and Bosnia as a new nation literally between the two, wouldn’t it?
 
I can't wait till Austria is revealed, it must be something juicy considering how the dev diaries are all just dancing around it. I'm really interested in seeing how their start is modeled and hope to see some more interesting Habsburg dynastic shenanigans regarding things like Spain and Burgundy, as well as their influence and interest in Italy and the Balkans.

I however don't want a "PU CB" mission because those are overpowered and not that interesting and they didn't really propagate the dynasty through war. "Bella gerant alii, tu felix Austria nube".