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Hello everyone. Today we’ll continue talking about subject interactions for Common Sense.


First of all. You can now always change the name and adjective of your colonial nation with a modify action on the subject screen.

Placate Local Ruler & Embargo Rivals, which we talked about last week, can of course also be done on protectorates and colonial nations.


Send Officers
This is a toggle that can be turned on/off on protectorates. When on, the overlord will pay an additional 33% of that nations land maintenance costs. However, their Liberty Desire is reduced by 10% as long as its on, and they get +20% Land Morale and +5% Discipline.


Divert Trade
This is another toggle on protectorates. While its on, you get 100% of their tradepower, but their Liberty Desire is increased by 30%.


Seize Territory
As you can’t integrate protectorates, but sometimes need some territory from them, you can now seize provinces from them. However, you need to have positive relation with them, and their liberty desire need to be below 50. The province you take have to be within coring range, and taking it will have severe impact on their desire to stay a protectorate.


Tariffs
Increase and Decrease Tariffs for Colonial Nations have been moved into this screen. Of course that is still accessible if you dont buy Common Sense.


Replace Governor
If a colonial nation is below 50% Liberty Desire, you can attempt to replace the governor up to once a year, but it will increase Liberty Desire slightly.


Start Colonial War
Now, you can always demand that your colonial nation (if at peace, and not having a truce), start a colonial war against someone they have a casus belli upon. Colonial Nations now also get casus bellis on all adjacent primitives.


Promote Investments
Trade companies have a toggle now, where you can increase the tradepower by 50%, for a small ticking increase of inflation.


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Next week we’ll talk about new nations, new ideas and gameplay balance tweaks.

Here's a bonus screenshot of some possible Parliament issues for Great Britain..
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Two questions about this.
1. What's stopping me from simply seizing every province owned by a particular Protectorate? Or will there be a cool-down time so you can only take one province every so often?

2. When I annex a subject who had colonial holdings in the New World that I inherit, I can end up with two different colonial nations in the one area. That's fine, I get that they're both established governing bodies set up separately, they just now happen to have the same overlord. Unhappily, if I continue to colonise, the land I colonise is given to the colonial nation I've inherited rather than the one I set up myself. This is a problem because it can be a different culture and/or religion to me (I don't want to grow a future problem any bigger than I have to). Is it possible that there could, in this case, be an option for which colonial nation newly colonised territories are given to? Perhaps even some possibility of merging the colonial nations? They do share the same colonial area after all.
 
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Two questions about this.
1. What's stopping me from simply seizing every province owned by a particular Protectorate? Or will there be a cool-down time so you can only take one province every so often?

Seize Territory
As you can’t integrate protectorates, but sometimes need some territory from them, you can now seize provinces from them. However, you need to have positive relation with them, and their liberty desire need to be below 50. The province you take have to be within coring range, and taking it will have severe impact on their desire to stay a protectorate.

Given the highlighted part, i would suspect that seizing territory would give a decaying 50% increase in liberty desire.

Also, you can't take ALL their territory:

You can't seize their capital, but you can continuously take provinces if you wait for LD to tick down inbetween.
 
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"Seize Territory"

would be also very nice to use on Colonial nations, perhaps renamed as 'Claim Crown Colony'. The idea would be offering a base from where troops and ships could be built in the new world, and its also quite reasonably historical as all the major colonial powers had a few big ports that there tightly controlled and garrisoned by troops from the homeland, often doubling as hubs of trade, naval bases for war and anti-piracy operations and home bases for anti-rebel armies.
 
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Does anyone think Bermuda shouldn't be part of the Thirteen Colonies CN?
Probably not but what should it be a part of?
 
Overseas trade company. Somer Isles Company.
Awkwardly, trade company regions need to occupy exactly and entirely one trade node to be really effective.