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Hello everyone. Today we’ll continue talking about subject interactions for Common Sense.


First of all. You can now always change the name and adjective of your colonial nation with a modify action on the subject screen.

Placate Local Ruler & Embargo Rivals, which we talked about last week, can of course also be done on protectorates and colonial nations.


Send Officers
This is a toggle that can be turned on/off on protectorates. When on, the overlord will pay an additional 33% of that nations land maintenance costs. However, their Liberty Desire is reduced by 10% as long as its on, and they get +20% Land Morale and +5% Discipline.


Divert Trade
This is another toggle on protectorates. While its on, you get 100% of their tradepower, but their Liberty Desire is increased by 30%.


Seize Territory
As you can’t integrate protectorates, but sometimes need some territory from them, you can now seize provinces from them. However, you need to have positive relation with them, and their liberty desire need to be below 50. The province you take have to be within coring range, and taking it will have severe impact on their desire to stay a protectorate.


Tariffs
Increase and Decrease Tariffs for Colonial Nations have been moved into this screen. Of course that is still accessible if you dont buy Common Sense.


Replace Governor
If a colonial nation is below 50% Liberty Desire, you can attempt to replace the governor up to once a year, but it will increase Liberty Desire slightly.


Start Colonial War
Now, you can always demand that your colonial nation (if at peace, and not having a truce), start a colonial war against someone they have a casus belli upon. Colonial Nations now also get casus bellis on all adjacent primitives.


Promote Investments
Trade companies have a toggle now, where you can increase the tradepower by 50%, for a small ticking increase of inflation.


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Next week we’ll talk about new nations, new ideas and gameplay balance tweaks.

Here's a bonus screenshot of some possible Parliament issues for Great Britain..
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What if an OPM becomes a protectorate? Can we still seize its territory and effectively annex it completely? Will seizing give AE?
 
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yeah +2 merc every 10 years, in 50 years you'll have +40% trade power...

If you are that lucky to get that issue in the pool every time.
 
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Thanks Johan, quick question, since the release is a Tuesdayinstead of a Thursday will next weeks DD be the last one? And will we get the Patch notes beforehand?

yes and yes
 
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Will this draw the parent nation (and other subjects) into the war or will the colonial nation fight it alone?

Fight it alone, like all other colonial wars.. :)
 
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What's the point of replacing a governor?

Control of their abilities.. and its a 4/2/2 or 2/4/2 or 2/2/4 guy, so is better than whoever they want.
 
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What are the crowns next to the fort icons in the first screen shot?

They show provinces that have capital forts but not regular forts (so a fort level but no zone of control).
 
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Johan, could we also (some day...) have a 'Promote expansion' button for CNs?

I know that they will colonize by themselves once they have the idea and enough income, but this last bit is usually missing. We can use Subsidies to put them over the limit and then they start colonizing, but this is far from obvious and even totally invisible in-game.

So if we could just, I don't know, have a separate button for that in this new shiny interface? I pay x ducats/month to the CN, the CN sends out its colonists.
 
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Seize Territory
As you can’t integrate protectorates, but sometimes need some territory from them, you can now seize provinces from them. However, you need to have positive relation with them, and their liberty desire need to be below 50. The province you take have to be within coring range, and taking it will have severe impact on their desire to stay a protectorate.
Yes I can finally do what Portugal did to everybody.
 
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Seize Territory
As you can’t integrate protectorates, but sometimes need some territory from them, you can now seize provinces from them. However, you need to have positive relation with them, and their liberty desire need to be below 50. The province you take have to be within coring range, and taking it will have severe impact on their desire to stay a protectorate.

If I'm a protectorate, will the AI be able to seize my territory? And if so, would I get the option to resist it?
 
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If you replace militarist governors they're a lot less likely to pick fights with other colonies.
 
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I'd love to be able to steal land from my colonial nations, or a better way of putting it would be calling it Arbitration. If your colonial subject of Canada owns provinces in the thirteen colonies then maybe you can force it to hand it over to your thirteen colonies colonial nation. In this example Canada would gain liberty desire and the thirteen colonies would lose it.
 
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New Nations and New Ideas? o_O

Dangit! I'm never going to move on to a new game at this rate :(
 
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"Seize Territory"

would be also very nice to use on Colonial nations, perhaps renamed as 'Claim Crown Colony'. The idea would be offering a base from where troops and ships could be built in the new world, and its also quite reasonably historical as all the major colonial powers had a few big ports that there tightly controlled and garrisoned by troops from the homeland, often doubling as hubs of trade, naval bases for war and anti-piracy operations and home bases for anti-rebel armies.
 
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