• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Hello everyone. Today we’ll continue talking about subject interactions for Common Sense.


First of all. You can now always change the name and adjective of your colonial nation with a modify action on the subject screen.

Placate Local Ruler & Embargo Rivals, which we talked about last week, can of course also be done on protectorates and colonial nations.


Send Officers
This is a toggle that can be turned on/off on protectorates. When on, the overlord will pay an additional 33% of that nations land maintenance costs. However, their Liberty Desire is reduced by 10% as long as its on, and they get +20% Land Morale and +5% Discipline.


Divert Trade
This is another toggle on protectorates. While its on, you get 100% of their tradepower, but their Liberty Desire is increased by 30%.


Seize Territory
As you can’t integrate protectorates, but sometimes need some territory from them, you can now seize provinces from them. However, you need to have positive relation with them, and their liberty desire need to be below 50. The province you take have to be within coring range, and taking it will have severe impact on their desire to stay a protectorate.


Tariffs
Increase and Decrease Tariffs for Colonial Nations have been moved into this screen. Of course that is still accessible if you dont buy Common Sense.


Replace Governor
If a colonial nation is below 50% Liberty Desire, you can attempt to replace the governor up to once a year, but it will increase Liberty Desire slightly.


Start Colonial War
Now, you can always demand that your colonial nation (if at peace, and not having a truce), start a colonial war against someone they have a casus belli upon. Colonial Nations now also get casus bellis on all adjacent primitives.


Promote Investments
Trade companies have a toggle now, where you can increase the tradepower by 50%, for a small ticking increase of inflation.


uqzH9co.jpg


Next week we’ll talk about new nations, new ideas and gameplay balance tweaks.

Here's a bonus screenshot of some possible Parliament issues for Great Britain..
N8dZFLY.jpg
 
Thanks Johan, quick question, since the release is a Tuesdayinstead of a Thursday will next weeks DD be the last one? And will we get the Patch notes beforehand?

yes and yes
 
  • 22
  • 2
Reactions:
Start Colonial War
Now, you can always demand that your colonial nation (if at peace, and not having a truce), start a colonial war against someone they have a casus belli upon. Colonial Nations now also get casus bellis on all adjacent primitives.

Will this draw the parent nation (and other subjects) into the war or will the colonial nation fight it alone?
 
  • 2
Reactions:
What's the point of replacing a governor?

Control of their abilities.. and its a 4/2/2 or 2/4/2 or 2/2/4 guy, so is better than whoever they want.
 
  • 19
  • 2
Reactions:
Will this draw the parent nation (and other subjects) into the war or will the colonial nation fight it alone?

Fight it alone, like all other colonial wars.. :)
 
  • 24
Reactions:
Will you need to core seized territory and is there any cooldown on seizing territory? Also, can you fabricate claims on protectorates? (I don't use them often atm, so I don't remember)
 
Good to see protectorates finally being expanded on, they were so dull before. Any changes to westernisation? It's pretty insane right now and probably could do with a toning down.
Also parliament looks pretty strong for England. I suppose a lot of those values need to be tweaked before release.
 
  • 3
Reactions:
Control of their abilities.. and its a 4/2/2 or 2/4/2 or 2/2/4 guy, so is better than whoever they want.
wait what do you mean control of their abilities? like I can control them as if I was them?

Also you said attempt to appoint a new governor does that mean the colony can refuse?

also can we enforce religion on our CNs its always kinda silly to me when I have a Catholic CN because I started it before I changed religion
 
  • 1
Reactions:
Seize Territory
As you can’t integrate protectorates, but sometimes need some territory from them, you can now seize provinces from them. However, you need to have positive relation with them, and their liberty desire need to be below 50. The province you take have to be within coring range, and taking it will have severe impact on their desire to stay a protectorate.

If I'm a protectorate, will the AI be able to seize my territory? And if so, would I get the option to resist it?
 
  • 15
Reactions: