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EU4 - Development Diary - 21st of April 2020

Hey! Everyone I am sorry for this very late dev diary today but I had a mini-vacation this weekend and yesterday in order to participate in the Ludum Dare Game Jam. So let’s jump right into the new features.

First up is an addition to the Custom Nations Designer

upload_2020-4-21_14-20-47.png


We’ve reworked the underlying sprite pack system to make it a bit easier to work with, this also enabled us to make a feature that has been requested ever since nation designers were a thing. You can now pick and choose how you want your nation's armies to look.

Now some time ago we talked about the new Revolutionary mechanics coming with the Emperor and we mentioned that we weren’t happy with the effect of the Revolutionary Zeal. I think the phrase that I used was that they weren’t “sexy enough”.

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So for one, we moved the Reform Progress Gain that the Revolutionaries would get to the Republican Tradition value to help both Republics and Revolutionaries. Instead we put Special Unit Force Limit there as we will be giving all Revolutionary nations access to a unique unit type.

The Revolutionary Guard

upload_2020-4-21_13-58-16.png


These are the most zealous revolutionaries in your armed forces. Formed to guard the nation against the reactionary threat of King’s and their lackeys. They can be built as Infantry, Cavalry or even Artillery.

These units can also be upgraded and made either more plentiful or be given more elite training for a higher cost.

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Elite Revolutionary Guard Training
  • +2.5% Revolutionary Guard Discipline
  • +100% Revolutionary Guard Maintenance
  • -10% Special Units Force Limit
Professional Revolutionary Guard Training
  • -25% Revolutionary Guard Regiment Drill Loss
  • +50% Revolutionary Guard Maintenance
Mass Revolutionary Guard Training
  • +50% Revolutionary Guard Regiment Drill Loss
  • +10% Special Units Force Limit
Vanguard Revolutionary Guard Training
  • -10% Shock Damage Received
  • -10% Fire Damage Received
  • +50% Revolutionary Guard Maintenance
You can combine all of these together, however you want, the limitations that are there are if you have Cradle of Civilization and how high your army professionalism is. For example Elite Revolutionary Guard requires an army professionalism of 80. If you don’t have Cradle of Civilization then values get converted to other things.



Next week’s development diary will be focusing on the great Kingdom of Bohemia and the Hussites.

And before I leave you for today, here’s the cavalry unit from the best sprite pack now available in the nation designer.

upload_2020-4-21_13-59-2.png
 
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@Groogy Why not make this mechanic available to all nations? Surely it would be feasible for all nations to have elite regiments towards the end of the game's timeframe.

If everyone's special then nobody is.
 
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If everyone's special then nobody is.
it could be done with everyone having limit amount of elite troops. So if they get stacked wiped or killed its a huge loss. maybe they have a small manpower pool separate from the main. these units are very good a should only be used in grave situations because there rare.
 
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This has now been the 53rd dev diary on Emperor alone, it's been going on since 18th December 2018, pleaaaase pleaaaase just give us a release date T-T I can't take it much longer. Q.Q
 
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All nations having access to a small number of elite troops if they have high enough army professionalism makes sense though. It's not like only revolutionary france had elite units.
 
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I so wish this was repeated more often on this forum. Way too often when a new unique mechanic is introduced people ask: give it to everyone, increase blandness.
The issue in this case isn't a nation getting something special, its that it doesn't make sense for ONLY them to get this special thing. almost every nation ever has had its own special elite troops.
 
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I love that they refuse to weaken Austria despite the fact it was never really strong, they really just married the right people at right time and got a bunch of unions, looking through the history of Austria they rather overpowered their enemy because they had so much and relied on their union partners to do most of the work or they had allies come in and save them, and I'm not trying to say Austria didn't have their moments, obviously they did, but Austria was not a big world power that was super strong like others were. So their argument of the Ottomans or French being too strong is too silly, Ottomans are suppose to be strong in Europe, they pushed all the way to Hungary before being pushed back, while the French dominated Western Europe for a while before the Spanish realized they were colonizing so much that they left France unchecked, not to mention that England/Great Britain is weaker then they were, all their naval bonuses take up their land bonuses slots that they suck at land warfare which is dumb for the largest empire the world ever saw. Really disappointed with their decision on Austria being united at start.
I find the lack of historical knowledge hilarious.
 
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I think that everyone will agree with me, because that revolutionary British flag looks really disgusting, it looks like a very sick stepbrother of Mexico. Every revolutionary flag looks very weird, only French looks cool. It would be good to do something about that revolutionary style of the flag so that it does not copy the French tricolor
xD
 
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Elite Revolutionary Guard Training
  • +2.5% Revolutionary Guard Discipline
  • +100% Revolutionary Guard Maintenance
  • -10% Special Units Force Limit
Professional Revolutionary Guard Training
  • -25% Revolutionary Guard Regiment Drill Loss
  • +50% Revolutionary Guard Maintenance
Mass Revolutionary Guard Training
  • +50% Revolutionary Guard Regiment Drill Loss
  • +10% Special Units Force Limit
Vanguard Revolutionary Guard Training
  • -10% Shock Damage Received
  • -10% Fire Damage Received
  • +50% Revolutionary Guard Maintenance

Is it just me or do these maintenance penalties completely invalidate any use in obtaining these training bonuses?

Other than that, cool, I guess
 
Bit of a tangent, but for the random nations mode, which uses randomised custom nations, will they start using the alternative graphics here too? (Also will they start using local versions rather than completely random ones? it seems kinda silly when have the HRE is using north american graphics tbh).