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Well, it's been two weeks, so it's time for another bi-weekly entry in the saga of The Old Gods expansion for Crusader Kings II (we will ramp up the pace to weekly dev diaries from May 1). Today, I'll talk about what is, perhaps, the core feature of the expansion: raiding. All pagans have the option to raid, but it is especially important for Norse and Tengri rulers, who will start losing Prestige if they have been at peace for too long. Rather than declare a regular war, they can opt for some good old fashioned raiding.

CKII_ToG_DD_02_Heathen_Raid.png

So how does it work? It's easy; you simply raise an army, toggle it to raiding and move it to a suitable county. You cannot raid counties within the same realm as you, nor can you raid brothers of the faith, but everyone else is fair game. All counties now have a wealth bar that shows how much gold you can loot from the province. As long as your raiding army is standing in the province, it will drain the wealth bar. The loot is not taken from the treasury of the local ruler, but rather represents the possessions of the local clergy, burghers, farmers and lesser nobility. However, the top liege of the looted county will lose Prestige and all Holdings in a looted county will have a lower tax income until the bar has (slowly) replenished. Incidentally, all sieges (not just raiding) in a county will damage the wealth, but only raiders will get money from it.

CKII_ToG_DD_02_Loot_Bar.png

Loot from counties neighboring your own realm goes directly into your treasury, so looting farther afield is normally relatively pointless. However, Norse pagans have the option of raiding all coastal areas, no matter how distant. The problem is that such loot must be carried on ships and when the ships fill up, the raiders must return home and deposit the gold in the treasury. Initially, Norse fleets are also able to navigate many major rivers, like the Volga and the Seine, but when fort levels get too high in the adjacent counties, the rivers will become blocked off, representing fortified bridges and other key fortifications. Using the great eastern rivers and portages, the vikings are able to reach even the Caspian Sea.

The fort level in Holdings has another effect on raiding; it can protect a part of the wealth bar. Unfortunately for the defenders, this protection is of course lost if the raiders actually manage to occupy the local castles, cities and temples. Even worse, when raiders successfully siege down a Holding, there is a chance that some of its buildings are destroyed. In fact, the entire Holding can be razed to the ground, although this is a rare event. The raiders will get much loot from cracking open such golden eggs in addition to draining the wealth bar dry.

CKII_ToG_DD_02_Raid_on_Paris.png

The dynamic we have set up basically forces aggressive pagans (especially lower rank ones, like counts) to raid unless they want to live with negative Prestige. On the other hand, the gold and Prestige they get from raiding can be used to declare special wars, which I will talk about in the next developer diary (on April 17)!

Bonus:
A Paradox Development Studio Feature - Crusader Kings II: The Old Gods Highlights from the livestream:

Part 1
[video=youtube;eIX3zOChdgE]http://www.youtube.com/watch?v=eIX3zOChdgE[/video]

Part 2
[video=youtube;rysyfLfcpbw]http://www.youtube.com/watch?v=rysyfLfcpbw[/video]
 
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Can you still raid if you become a reformed pagan?
 
Is there a 'range' on how far looted gold will go to reach a ship? I assume something like this in place to prevent gamey tactics like dropping your raiders off in Paris and then sailing the ships back to hang out off the coast of home, where they could dump the gold regularly and move back out to sea to get more.
 
So, Muslims cannot raid? Why? They raided just like the Nordics.
 
King mentioned how technology will work in the second part of the livestream. It's a massive change from what we have today - quite similar to what they plan for EUIV in my opinion.

The second part only showed a very basic run down. I seen more then just buttons added to advance tech level. Like new techs, more levels etc.

Changes to the base game are very liked by me, even though I buy all the DLC's. I consider the money spent as much on the new unlocks, as well as the new features.
 
Because Muslims have their own mechanics, like Jihad and that special CB that lets them invade adjacents.

That is not what I am talking about. You speak about conquest and I am speaking about raiding. Specifically about the "aceifas", the summer military expeditions dedicated to plunder everything of value. Here is a map of the most famous Alhandalusian Muslim raider: Al Mansur. He conducted 56 raids against Christian settlements.

1000px-Almanzor_campaigns.svg.png
 
That is not what I am talking about. You speak about conquest and I am speaking about raiding. Specifically about the "aceifas", the summer military expeditions dedicated to plunder everything of value. Here is a map of the most famous Alhandalusian Muslim raider: Al Mansur. He conducted 56 raids against Christian settlements.

View attachment 77362

You want to give Muslims both the ability to gain vast amounts of loot and the ability to freely invade all neighbours? There would be nothing left of Europe by 1100. I agree it's a little ahistorical not to let them but simply for balance purposes...
 
Is there a 'range' on how far looted gold will go to reach a ship? I assume something like this in place to prevent gamey tactics like dropping your raiders off in Paris and then sailing the ships back to hang out off the coast of home, where they could dump the gold regularly and move back out to sea to get more.

Judging by the lifestream, your ships have to be in an adjacent sea/river zone to be able to collect the gold.
 
I was going to ask if building/holding razing had been put into the game as you guys had mentioned it might be, in earlier discussions. Since you answered that question before I could even ask, allow me to ask this:

Can buildings or holdings be razed during normal sieges, or only raids?

Follow up: Is this aspect moddable?
 
in my honest opinion, both muslims and christians should be able to raid aswell, BUT with a special condition, they MUST be at war against the target raided. Muslims used to raid and pillage a LOT in Iberia, and what to say about the muslim pirates raiding the Byzantine Empire (among other targets...). about the christians, shall we not forget about the many raid campaigns conducted during the 100 years war (just as an example).
 
You want to give Muslims both the ability to gain vast amounts of loot and the ability to freely invade all neighbours? There would be nothing left of Europe by 1100. I agree it's a little ahistorical not to let them but simply for balance purposes...

Perhaps everyone should be able to raid their respective heathens...

Of course, you still can raid as it is, even in 1.092: When you siege holdings, you get gold. Perhaps P'dox decided that traditional wars better represent the raiding activities of non-pagans.

in my honest opinion, both muslims and christians should be able to raid aswell, BUT with a special condition, they MUST be at war against the target raided. Muslims used to raid and pillage a LOT in Iberia, and what to say about the muslim pirates raiding the Byzantine Empire (among other targets...). about the christians, shall we not forget about the many raid campaigns conducted during the 100 years war (just as an example).

Thats pretty much just normal warfare in CK2, then. With the added feature that the gold is coming from the county rather than the characters.
 
when fort levels get too high in the adjacent counties, the rivers will become blocked off, representing fortified bridges and other key fortifications.
Is this also true for rivers in your own lands. Say, a Norse king of Russia fortifies all of his holdings - will he be able to sail the great rivers within his own kingdom?

And one more thing: is there any chance you'll add friends rivals and lovers to the character screen.