• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Well, it's been two weeks, so it's time for another bi-weekly entry in the saga of The Old Gods expansion for Crusader Kings II (we will ramp up the pace to weekly dev diaries from May 1). Today, I'll talk about what is, perhaps, the core feature of the expansion: raiding. All pagans have the option to raid, but it is especially important for Norse and Tengri rulers, who will start losing Prestige if they have been at peace for too long. Rather than declare a regular war, they can opt for some good old fashioned raiding.

CKII_ToG_DD_02_Heathen_Raid.png

So how does it work? It's easy; you simply raise an army, toggle it to raiding and move it to a suitable county. You cannot raid counties within the same realm as you, nor can you raid brothers of the faith, but everyone else is fair game. All counties now have a wealth bar that shows how much gold you can loot from the province. As long as your raiding army is standing in the province, it will drain the wealth bar. The loot is not taken from the treasury of the local ruler, but rather represents the possessions of the local clergy, burghers, farmers and lesser nobility. However, the top liege of the looted county will lose Prestige and all Holdings in a looted county will have a lower tax income until the bar has (slowly) replenished. Incidentally, all sieges (not just raiding) in a county will damage the wealth, but only raiders will get money from it.

CKII_ToG_DD_02_Loot_Bar.png

Loot from counties neighboring your own realm goes directly into your treasury, so looting farther afield is normally relatively pointless. However, Norse pagans have the option of raiding all coastal areas, no matter how distant. The problem is that such loot must be carried on ships and when the ships fill up, the raiders must return home and deposit the gold in the treasury. Initially, Norse fleets are also able to navigate many major rivers, like the Volga and the Seine, but when fort levels get too high in the adjacent counties, the rivers will become blocked off, representing fortified bridges and other key fortifications. Using the great eastern rivers and portages, the vikings are able to reach even the Caspian Sea.

The fort level in Holdings has another effect on raiding; it can protect a part of the wealth bar. Unfortunately for the defenders, this protection is of course lost if the raiders actually manage to occupy the local castles, cities and temples. Even worse, when raiders successfully siege down a Holding, there is a chance that some of its buildings are destroyed. In fact, the entire Holding can be razed to the ground, although this is a rare event. The raiders will get much loot from cracking open such golden eggs in addition to draining the wealth bar dry.

CKII_ToG_DD_02_Raid_on_Paris.png

The dynamic we have set up basically forces aggressive pagans (especially lower rank ones, like counts) to raid unless they want to live with negative Prestige. On the other hand, the gold and Prestige they get from raiding can be used to declare special wars, which I will talk about in the next developer diary (on April 17)!

Bonus:
A Paradox Development Studio Feature - Crusader Kings II: The Old Gods Highlights from the livestream:

Part 1
[video=youtube;eIX3zOChdgE]http://www.youtube.com/watch?v=eIX3zOChdgE[/video]

Part 2
[video=youtube;rysyfLfcpbw]http://www.youtube.com/watch?v=rysyfLfcpbw[/video]
 
Last edited:

Azkor

Major
70 Badges
Dec 27, 2002
755
8.924
Visit site
  • Stellaris: Digital Anniversary Edition
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Victoria 2
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Divine Wind
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Arsenal of Democracy
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
Please take my money now. I love you guys honest.
 

ctolm

Sergeant
98 Badges
Jun 5, 2011
92
43
  • Europa Universalis IV
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Battle for Bosporus
  • Semper Fi
  • Crusader Kings III
  • Stellaris: Federations
  • Crusader Kings II
  • Stellaris
  • Tyranny - Tales from the Tiers
  • Darkest Hour
  • Hearts of Iron III
  • March of the Eagles
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Apocalypse
  • Age of Wonders: Planetfall
  • Age of Wonders III
  • Age of Wonders
  • Age of Wonders: Planetfall Deluxe edition
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Shadowrun Returns
  • Crusader Kings Complete
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • BATTLETECH
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
This is more of a request for the patch than for the DLC itself but would it be possible to make it so that when you raise your vassals levies they are commanded by the vassals or characters from their court? It's both tedious and immersion-breaking to have to spend ages after levies are raised assigning command of detachments to members of your court.

Similarly for the Prepare Invasion thing could the bands of adventurers who appear be lead by characters (possibly randomly generated with relatively high martial stats) who will join your court if you succeed so that you can give them land in your newly conquered kingdom.
 

unmerged(193360)

Captain
8 Badges
Jan 30, 2010
371
1
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV
  • Hearts of Iron III
  • Rome Gold
  • Sengoku
  • Victoria 2: Heart of Darkness
  • Pillars of Eternity
Less talking, more raiding!
 

S. Bailly Smith

Pug Rancher
84 Badges
Sep 26, 2012
154
2
  • Sword of the Stars
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Leviathan: Warships
  • Ancient Space
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Magicka
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Pillars of Eternity
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Hearts of Iron III
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Darkest Hour
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
Will Normans be able to raid? King Roger II of Sicily did quite a bit of raiding around the Byzantine Empire in the time of the Second Crusade and really torqued off Manuel Komnmeos. Not that Manuel could really do much about it.

P.S Love your games, after a friend recommend Crusader Kings II and I played it and loved it I picked up EU III and Vicky and love them both too.
 

thelettuceman

Sergeant
20 Badges
Aug 3, 2011
50
0
  • Crusader Kings II: Charlemagne
  • Victoria 2: A House Divided
  • Semper Fi
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV
  • Divine Wind
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
I can see razing of holdings becoming very, very expensive.