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Well, it's been two weeks, so it's time for another bi-weekly entry in the saga of The Old Gods expansion for Crusader Kings II (we will ramp up the pace to weekly dev diaries from May 1). Today, I'll talk about what is, perhaps, the core feature of the expansion: raiding. All pagans have the option to raid, but it is especially important for Norse and Tengri rulers, who will start losing Prestige if they have been at peace for too long. Rather than declare a regular war, they can opt for some good old fashioned raiding.

CKII_ToG_DD_02_Heathen_Raid.png

So how does it work? It's easy; you simply raise an army, toggle it to raiding and move it to a suitable county. You cannot raid counties within the same realm as you, nor can you raid brothers of the faith, but everyone else is fair game. All counties now have a wealth bar that shows how much gold you can loot from the province. As long as your raiding army is standing in the province, it will drain the wealth bar. The loot is not taken from the treasury of the local ruler, but rather represents the possessions of the local clergy, burghers, farmers and lesser nobility. However, the top liege of the looted county will lose Prestige and all Holdings in a looted county will have a lower tax income until the bar has (slowly) replenished. Incidentally, all sieges (not just raiding) in a county will damage the wealth, but only raiders will get money from it.

CKII_ToG_DD_02_Loot_Bar.png

Loot from counties neighboring your own realm goes directly into your treasury, so looting farther afield is normally relatively pointless. However, Norse pagans have the option of raiding all coastal areas, no matter how distant. The problem is that such loot must be carried on ships and when the ships fill up, the raiders must return home and deposit the gold in the treasury. Initially, Norse fleets are also able to navigate many major rivers, like the Volga and the Seine, but when fort levels get too high in the adjacent counties, the rivers will become blocked off, representing fortified bridges and other key fortifications. Using the great eastern rivers and portages, the vikings are able to reach even the Caspian Sea.

The fort level in Holdings has another effect on raiding; it can protect a part of the wealth bar. Unfortunately for the defenders, this protection is of course lost if the raiders actually manage to occupy the local castles, cities and temples. Even worse, when raiders successfully siege down a Holding, there is a chance that some of its buildings are destroyed. In fact, the entire Holding can be razed to the ground, although this is a rare event. The raiders will get much loot from cracking open such golden eggs in addition to draining the wealth bar dry.

CKII_ToG_DD_02_Raid_on_Paris.png

The dynamic we have set up basically forces aggressive pagans (especially lower rank ones, like counts) to raid unless they want to live with negative Prestige. On the other hand, the gold and Prestige they get from raiding can be used to declare special wars, which I will talk about in the next developer diary (on April 17)!

Bonus:
A Paradox Development Studio Feature - Crusader Kings II: The Old Gods Highlights from the livestream:

Part 1
[video=youtube;eIX3zOChdgE]http://www.youtube.com/watch?v=eIX3zOChdgE[/video]

Part 2
[video=youtube;rysyfLfcpbw]http://www.youtube.com/watch?v=rysyfLfcpbw[/video]
 
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I hope this will be balanced properly, so that it actually pays off to go raiding. And not just to northern France and the British Isles, but further south as well. I assume it'll cost quite a bit to have that fleet and army raised.
 
Sadly no, they are currently every two weeks, so next week.

:(
 
Well, it's been two weeks, so it's time for another bi-weekly entry in the saga of The Old Gods expansion for Crusader Kings II (we will ramp up the pace to weekly dev diaries from May 1)
So, 3rd and 17th april, 1st may, 7th, 14th, 21st may. As it has been mentioned to be 7 devdiaries altogether.

I miss them as well.
smilie_tra_057.gif
 
For the sake of non-accusatory reference, could you provide some examples of these historians that I may take a look into this information?
Right now that's Histoire de l'Europe du Centre-Est (History of Central-Eastern Europe), by Natalia Aleksiun, Daniel Beauvois, Marie-Elizabeth Ducreux, Jerzy Klocowski, Henryk Samsonowicz and Piotr Wandycz. Don't have anything else off the top of my head, and I have no idea if this book is even translated in english. It doesn't go into detail about the process though, just mentions it.
 
How moddable are the new religions? I want to mod in a more peaceful Norse Religion, The Svefiar-Blot.
Info on Svefiar-Blot:
Name derived from Blosi-Blot(itself deriving from Blot-Sven-Blot) and Freya-Blot
It's the cult of Freya and Blot-Sven(a deified mortal and god of feasts and hunting)