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Hello folks, and welcome to the first entry in the development diary for Crusader Kings II!

I am Henrik Fåhraeus, project lead on this sequel to the original Crusader Kings (on which I worked as co-designer.) Crusader Kings was a game quite different from our other franchises, in that the focus was on the powerful people of the era rather than on countries. You played a ruler, got married, had kids and watched them grow up to stab you in the back. As such, Crusader Kings was a bit of a role-playing game, while still retaining the strategy game elements of our other titles. Personally, I loved the combination, and, judging by the clamor for a sequel, it appears many others did as well. We are still proud of Crusader Kings, but time waits for no man, and the game is getting on in years...

As it happens, Crusader Kings II is coming along nicely, and, starting with this one, you should be seeing monthly CKII development diaries coming your way (on the first Thursday of the month). With Crusader Kings II, we are not trying to reinvent the wheel. Rather, we want to build on the strengths of the original game and fully realize its potential. That is not to say that Crusader Kings II will be the same game with new graphics, but it should feel instantly familiar to CK players.

What makes CK unique among our games is its character system and its RPG-like elements. The role of the player is clear since there is a ruler, a character, to identify with. The player is the king, and it's good to be the king! In Crusader Kings II, we aim to really hone in on the importance of characters - their personalities, interests and interactions - and to tone down the relevance of "countries". The sum total of the Prestige your successive rulers have gathered throughout the game determines your final score; not the size of your realm at game end. Of course, a major source of Prestige is the power of your family, your Dynasty. In fact, die without an heir from your dynasty and it's time to INSERT COIN.

The core gameplay, then, revolves around increasing the power of your dynasty and ensuring that you always have a legal heir with strong enough support. The death of your current ruler is the moment of truth: who will support the legal heir? Have you even managed to ensure one? Will anyone contest the succession? Unlike Crusader Kings, where your vassals would declare war on you simply because they disliked you (regardless, even, of their chance of success), in Crusader Kings II they are much more likely to bide their time and cause trouble during a succession crisis. The key is to choose the best Succession Law... For example, Gavelkind is almost guaranteed to be safe from succession crises. On the other hand, Gavelkind will divide your titles equally among your sons, splintering the realm and potentially decreasing your power.

I mentioned toning down the concept of countries. Here are some highlights: there is no Infamy/Badboy. Neither do characters have "loyalty", and neither is there a persistent relations value between countries. CKII is all about the characters, their opinions of each other, and their clash of interests. Therefore, we have merged the aforementioned concepts into a single opinion value between -100 and 100. I.e. what one character feels about another character... and why. The value is a sum of modifiers, like "Friend of Father's: +5", "Granted a Duchy: +30", "Betrayed Alliance: -20", etc.

Of course, characters will have traits, genetics and neat portraits like in Crusader Kings and EU:Rome. If you want to breed a dynasty of redheaded Harkonnen look-alikes, go ahead (with my blessing). Oh, and characters will age visibly; I shall leave you with a screenshot demonstrating the effect!

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Next month: Barons - why Vladimir hated Leto
 

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Since you mention harkonnen this character feature would be AWESOME for a sci-fi game in a Dune like universe as well, something i've always wanted to play. IDK if politics at the time of this games setting was based on "characters" (ie. kings opinions of eachother) but it certainly did in Dune.

I like this. This sounds like an awesome game full of potential.

CK1 was awesome so I will look forward to this. I like how you make sequels to your more obscure games unlike other companies (Alpha Centauri.....)
 
First I want to thank the dev team for making the game and the dev diary!
Second, I read what people wrote and I belive that the clothes and jewelry should be affected by more reasons than what you wrote, such like events, the gold that the character has and the traits. I know that this is a lot of work and just can`t be made but it would be really nice. I played CK1 a lot and there were moments when I just watched some portraits .. it is quite fun.
this is just my opinion.
 
I'd pay $1000 for this game!

(I lie, but I had to top jonlucero)
 
WOW, this has made my week, this tops not having to teach any more classes for the rest of the week(the whole of grade 4 have a camp). Thanks a lot, the portraits look great and the aging is a great touch.
 
Please no, people in the middle ages knew how to wash and shave.

I don't think we're discussing the same thing. I want to avoid plain faced "perfect" characters without any diverse graphical features (such as small varieties in skin tone, wrinkles, various small skin diceases or traces of such, genetic "errors" etc.), except perhaps for 1 year old children. They don't have to be covered in mud or have a caveman beard at all ;), they should simply be realistically represented as human beings.
 
A suggestion: Change the background image (And character's clothing) on the portrait depending on whether the character is in campaign or not (Having a background image of some soldiers and a camp?), for each special job. (Being a Steward would turn the background image into a room filled with opened chests with gold coins, being the Diocese Bishop would put the character's background in a church.) These images would add to the flavour and possibly help players identify quicklier who are the people with special positions in court.

Diggin' those portraits.

Would it be possible to have hair, beards, and clothing dictated not by DNA but by culture and period, though? It's a lot of extra work, I know, but it'd be a great touch. Chaps with bowl-cuts and Milanese plate in the 11th century just seemed wrong.

Just a couple of deserving bumps. Also subscribe this:

Me likes! A lot! I am starting to wish 2011 will pass quickly ;)

And finally, let's play some photoshop! :D

About the portraits, I noticed that the character's clothing changes over time. Does this have to do with his position? The first pic has the character wearing rather boring cloths, so he's probably just a courtier. Then the next pic has the same guy in armor, so maybe he's a marshal. In the last pic, he's wearing royal robes and a crown, so I'm assuming he has become the ruler of his Kingdom. I'm assuming thats how it works, it wouldn't make much sense to have every courtier over the age of 40 have a portrait showing them wearing a crown...

allkings.jpg
 
I don't think we're discussing the same thing. I want to avoid plain faced "perfect" characters without any diverse graphical features (such as small varieties in skin tone, wrinkles, various small skin diceases or traces of such, genetic "errors" etc.), except perhaps for 1 year old children. They don't have to be covered in mud or have a caveman beard at all ;), they should simply be realistically represented as human beings.

Ahhhh, we're of the same opinion then!
 

They are very neat, but - sorry for being negative - they lack a certain charm, emotion, life and character the current CK portraits have.
 
They are very neat, but - sorry for being negative - they lack a certain charm, emotion, life and character the current CK portraits have.

I disagree. I can actually tell those apart, while still noticing the characteristics (cheekbones et al), unlike CK, where every face looked essentially bland in the same boring way.
 
They are very neat, but - sorry for being negative - they lack a certain charm, emotion, life and character the current CK portraits have.

Probably because they don't have those bizarre smiles..
 
I disagree. I can actually tell those apart, while still noticing the characteristics (cheekbones et al), unlike CK, where every face looked essentially bland in the same boring way.

New portraits certainly look more realistic, no doubt in that. I like them artistically.

CK1 isn't completely serious game (as indicated by some traits chosen, and by events and phrasing of their texts). Current portraits fit this style perfectly. Maybe the sequel will have different feel (more like simulation?) and it requires different artwork. I look forward to it and am at least as much exited as you are.

Probably because they don't have those bizarre smiles..

You might be right! Indeed, most of the CK characters do have some weird (even diabolic) grin on their face.
 
So the game doesn't track relations between people but calculates it when it's needed? So they won't change by themselves. And for event's sake we'll gate modifiers like "Feels sympathy" or "Feels offended". Yeees?
 
They are very neat, but - sorry for being negative - they lack a certain charm, emotion, life and character the current CK portraits have.

I think you just got too attached to old portraits. Just aging and change of clothes give these ones more life.
You can say that you liekd the old style more, but that current ones have less life... no.

I wonder what the achievements for CK2 will be like... "You've fathered your 20th child"... "You've poisoned your 10th sibling"...

"You have succeded in creating a pure Harkonnen dynasty!"
"Your Count was the most powerful ruler in the world"
"I played with a crazed King for 25 years and all I got was this lousy T-shirt (produced by that King personally)"
 
I certainly hope not. The (dark) humor is part of what made CK such a fun and good game.

I doubt they will change it ... it is a Paradox trademark almost, the humour in event texts etc.
 
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