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Hello folks, and welcome to the first entry in the development diary for Crusader Kings II!

I am Henrik Fåhraeus, project lead on this sequel to the original Crusader Kings (on which I worked as co-designer.) Crusader Kings was a game quite different from our other franchises, in that the focus was on the powerful people of the era rather than on countries. You played a ruler, got married, had kids and watched them grow up to stab you in the back. As such, Crusader Kings was a bit of a role-playing game, while still retaining the strategy game elements of our other titles. Personally, I loved the combination, and, judging by the clamor for a sequel, it appears many others did as well. We are still proud of Crusader Kings, but time waits for no man, and the game is getting on in years...

As it happens, Crusader Kings II is coming along nicely, and, starting with this one, you should be seeing monthly CKII development diaries coming your way (on the first Thursday of the month). With Crusader Kings II, we are not trying to reinvent the wheel. Rather, we want to build on the strengths of the original game and fully realize its potential. That is not to say that Crusader Kings II will be the same game with new graphics, but it should feel instantly familiar to CK players.

What makes CK unique among our games is its character system and its RPG-like elements. The role of the player is clear since there is a ruler, a character, to identify with. The player is the king, and it's good to be the king! In Crusader Kings II, we aim to really hone in on the importance of characters - their personalities, interests and interactions - and to tone down the relevance of "countries". The sum total of the Prestige your successive rulers have gathered throughout the game determines your final score; not the size of your realm at game end. Of course, a major source of Prestige is the power of your family, your Dynasty. In fact, die without an heir from your dynasty and it's time to INSERT COIN.

The core gameplay, then, revolves around increasing the power of your dynasty and ensuring that you always have a legal heir with strong enough support. The death of your current ruler is the moment of truth: who will support the legal heir? Have you even managed to ensure one? Will anyone contest the succession? Unlike Crusader Kings, where your vassals would declare war on you simply because they disliked you (regardless, even, of their chance of success), in Crusader Kings II they are much more likely to bide their time and cause trouble during a succession crisis. The key is to choose the best Succession Law... For example, Gavelkind is almost guaranteed to be safe from succession crises. On the other hand, Gavelkind will divide your titles equally among your sons, splintering the realm and potentially decreasing your power.

I mentioned toning down the concept of countries. Here are some highlights: there is no Infamy/Badboy. Neither do characters have "loyalty", and neither is there a persistent relations value between countries. CKII is all about the characters, their opinions of each other, and their clash of interests. Therefore, we have merged the aforementioned concepts into a single opinion value between -100 and 100. I.e. what one character feels about another character... and why. The value is a sum of modifiers, like "Friend of Father's: +5", "Granted a Duchy: +30", "Betrayed Alliance: -20", etc.

Of course, characters will have traits, genetics and neat portraits like in Crusader Kings and EU:Rome. If you want to breed a dynasty of redheaded Harkonnen look-alikes, go ahead (with my blessing). Oh, and characters will age visibly; I shall leave you with a screenshot demonstrating the effect!

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Next month: Barons - why Vladimir hated Leto
 

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aristos_achaion

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Great to hear about the development! Concerning the character pictures, could you make them look more...eh...Medieval-art-ish? The flat feel is CKI's saving grace in that regard, but the improved art here feels really anachronistic. You don't need to go back to mugshots, but could you make it feel a little more illuminated-manuscripty and less realistic? Anachronistic art styles just ruin immersion.
 

vertinox

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Specially those with money and power

Queen Elizabeth once bragged she took a bath more than once a month compared to everyone else who did not or did just once a year.

Otherwise, the DD is really awesome. Looking forward to the next one.
 

Imperium Dei

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That looks quite nice. I'll be glad to see fewer characters visually reach old age as soon as they turn 16 :D
 

Kaleidoscope

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Great to hear about the development! Concerning the character pictures, could you make them look more...eh...Medieval-art-ish?
Portraiture advanced a great deal during the medieval period. To truly represent the art of the times you'd need probably 3 or 4 template "styles" that gradually become more detailed and representative as the centuries march past. That's an awful lot of work for not much benefit (though in an ideal world where paradox had unlimited time and resources I would love to see such a system). I think the style shown in this dev diary is a great improvement over CK1's rather bland profile shots and that's all I can ask.
 

King of Men

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They will be quite visible, but they will not decay or increase gradually. Some opinion modifiers are dependent on a state, such as being allies, or at war. Others, like the broken alliance one, last for a fixed amount of time and then go away.

Finally this is being done right! This is my favourite feature from this diary; although succession crises are also a great idea.
 

Sam L

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The best news is that it seems to be moving towards an RPG. I was thought the original was more on the Strategy side than RPG. I think this brings it more in the middle.

Love the fact that there's no emphasis on countries and concepts like badboy. And that it's ALL about characters.

What this essentially makes the game is a RPG but about historical, powerful people. So it's not the Sims where you're just living the life of some bum in the 'burbs. But the life a King/Duke/Count in Medieval Europe with great consequences on history.

This is what this game should always have been about. History is driven by people. And this game will portray that.
 

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Next MONTH? :(
 

sjones25

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Yea! A Dev Diary! How could this have been up for a WHOLE DAY and nobody told me!

About the portraits, I noticed that the character's clothing changes over time. Does this have to do with his position? The first pic has the character wearing rather boring cloths, so he's probably just a courtier. Then the next pic has the same guy in armor, so maybe he's a marshal. In the last pic, he's wearing royal robes and a crown, so I'm assuming he has become the ruler of his Kingdom. I'm assuming thats how it works, it wouldn't make much sense to have every courtier over the age of 40 have a portrait showing them wearing a crown...

PS. I hope this means the project is way ahead of schedule and will be released really really early... like, tomorrow... please?
 

SAS

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I like the shift to a more character based game, should be very interesting and fun to play, I could play the same guy over and over again!

The Dune references made me smile :)

The spice must flow!
 
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