• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.
Hello folks, and welcome to the first entry in the development diary for Crusader Kings II!

I am Henrik Fåhraeus, project lead on this sequel to the original Crusader Kings (on which I worked as co-designer.) Crusader Kings was a game quite different from our other franchises, in that the focus was on the powerful people of the era rather than on countries. You played a ruler, got married, had kids and watched them grow up to stab you in the back. As such, Crusader Kings was a bit of a role-playing game, while still retaining the strategy game elements of our other titles. Personally, I loved the combination, and, judging by the clamor for a sequel, it appears many others did as well. We are still proud of Crusader Kings, but time waits for no man, and the game is getting on in years...

As it happens, Crusader Kings II is coming along nicely, and, starting with this one, you should be seeing monthly CKII development diaries coming your way (on the first Thursday of the month). With Crusader Kings II, we are not trying to reinvent the wheel. Rather, we want to build on the strengths of the original game and fully realize its potential. That is not to say that Crusader Kings II will be the same game with new graphics, but it should feel instantly familiar to CK players.

What makes CK unique among our games is its character system and its RPG-like elements. The role of the player is clear since there is a ruler, a character, to identify with. The player is the king, and it's good to be the king! In Crusader Kings II, we aim to really hone in on the importance of characters - their personalities, interests and interactions - and to tone down the relevance of "countries". The sum total of the Prestige your successive rulers have gathered throughout the game determines your final score; not the size of your realm at game end. Of course, a major source of Prestige is the power of your family, your Dynasty. In fact, die without an heir from your dynasty and it's time to INSERT COIN.

The core gameplay, then, revolves around increasing the power of your dynasty and ensuring that you always have a legal heir with strong enough support. The death of your current ruler is the moment of truth: who will support the legal heir? Have you even managed to ensure one? Will anyone contest the succession? Unlike Crusader Kings, where your vassals would declare war on you simply because they disliked you (regardless, even, of their chance of success), in Crusader Kings II they are much more likely to bide their time and cause trouble during a succession crisis. The key is to choose the best Succession Law... For example, Gavelkind is almost guaranteed to be safe from succession crises. On the other hand, Gavelkind will divide your titles equally among your sons, splintering the realm and potentially decreasing your power.

I mentioned toning down the concept of countries. Here are some highlights: there is no Infamy/Badboy. Neither do characters have "loyalty", and neither is there a persistent relations value between countries. CKII is all about the characters, their opinions of each other, and their clash of interests. Therefore, we have merged the aforementioned concepts into a single opinion value between -100 and 100. I.e. what one character feels about another character... and why. The value is a sum of modifiers, like "Friend of Father's: +5", "Granted a Duchy: +30", "Betrayed Alliance: -20", etc.

Of course, characters will have traits, genetics and neat portraits like in Crusader Kings and EU:Rome. If you want to breed a dynasty of redheaded Harkonnen look-alikes, go ahead (with my blessing). Oh, and characters will age visibly; I shall leave you with a screenshot demonstrating the effect!

attachment.php


Next month: Barons - why Vladimir hated Leto
 

Attachments

  • Diary001_01.jpg
    Diary001_01.jpg
    146,8 KB · Views: 39.105
Last edited:

Brent15

King of Great Britain
60 Badges
May 3, 2003
2.167
229
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Mount & Blade: Warband
  • Knights of Honor
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Res Publica
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis: Rome
  • Sword of the Stars
  • Sword of the Stars II
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
Great development diary! Look forward to seeing more of what your building here. :)
 

owenstarkiller

Corporal
52 Badges
Aug 2, 2002
43
0
Visit site
  • Cities: Skylines - Snowfall
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Prison Architect
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
I love Paradox but I would like to note some concerns after replaying CK in a joint AAR (here:http://forums.penny-arcade.com/showthread.php?t=124521)

1.) Bad Boy/Infamy as such wasn't a problem. It was a problem that it didn't attach to the _person_. Getting rid of it does not strike me as a good idea. It just seems that the relationships were wrong
2.) I hope the scales on such items aren't so coarse grained. Add a duchy to a jerk that hates you and he'll probably still hate you or even view you as weak (negative modifier). I hate in games of this type where you can buy off people that have, in theory anyway, a personal distaste for you.
3.) Counties make sense in the end game. Duchies, Kingdoms, et al almost never do. If your going to keep the historical counties then when we grant them can you remind us what we are granting (associated counties?)
4.) Duchies and Kingdoms without county claims in the area should expire more readily. The King of England in the above AAR was in only in Poland for almost a hundred years. This stuff happens in almost every game.
5.) Per (4) it might be handy to deal with honorary and pretender titles.
6.) When a vassal leaves please _always_ tell us what left. If you have a big country finding those new brown provinces can be a pain.
7.) Make the peace settlements more explicit as to whether the settlement will result in lord remaining a vassal of whoever.
8.) Personally holding lands that are scattered over half of Europe in the beginning of the game should be _hard_. Could a communications tech be used to express distance from capital to vassals and personal holdings? Being friends with a count in Poland when you are King of France should be rare. Holding Sens and Damascus should be _really_ hard.

I like your general aim, but I want to make sure some of the tactical ground is covered.
 

Kranodor

Owl
117 Badges
Jun 20, 2005
38
0
  • Sengoku
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Impire
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • War of the Roses
  • Crusader Kings III
  • Crusader Kings II: Sword of Islam
  • Ancient Space
  • Hearts of Iron Anthology
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • A Game of Dwarves
  • Deus Vult
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Galactic Assault
Finally, the sequel to my personal favorite among all paradox games is shaping up...
...and there is another information feed I'll have to follow. Luckily, in this regard, my hunger is endless.
 

unmerged(96639)

bezrodniy kosmopolit
9 Badges
Apr 10, 2008
511
1
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Lo, the dev diaries have begun! O joyful day! :D

Sounds fantastic so far, and the new portraits look very very nice. If there's enough variety of features involved, the game should look exceedingly pretty. The changes to relationships sound brilliant as well - much more fluid and interesting than badboy. Basically, I've nothing to add except another "bravo". :)
 

tuore

Caramelised Utopian
76 Badges
Mar 16, 2009
6.981
188
  • March of the Eagles
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • The Kings Crusade
  • Lost Empire - Immortals
  • Magicka
  • Crusader Kings II
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Supreme Ruler: Cold War
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Arsenal of Democracy
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Island Bound
  • 200k Club
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Wealth of Nations
  • Victoria 2
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
hello folks, and welcome to the first entry in the development diary for crusader kings ii!

I am henrik fåhraeus, project lead on this sequel to the original crusader kings (on which i worked as co-designer.) crusader kings was a game quite different from our other franchises, in that the focus was on the powerful people of the era rather than on countries. You played a ruler, got married, had kids and watched them grow up to stab you in the back. As such, crusader kings was a bit of a role-playing game, while still retaining the strategy game elements of our other titles. Personally, i loved the combination, and, judging by the clamor for a sequel, it appears many others did as well. We are still proud of crusader kings, but time waits for no man, and the game is getting on in years...

As it happens, crusader kings ii is coming along nicely, and, starting with this one, you should be seeing monthly ckii development diaries coming your way (on the first thursday of the month). With crusader kings ii, we are not trying to reinvent the wheel. Rather, we want to build on the strengths of the original game and fully realize its potential. That is not to say that crusader kings ii will be the same game with new graphics, but it should feel instantly familiar to ck players.

What makes ck unique among our games is its character system and its rpg-like elements. The role of the player is clear since there is a ruler, a character, to identify with. The player is the king, and it's good to be the king! In crusader kings ii, we aim to really hone in on the importance of characters - their personalities, interests and interactions - and to tone down the relevance of "countries". The sum total of the prestige your successive rulers have gathered throughout the game determines your final score; not the size of your realm at game end. Of course, a major source of prestige is the power of your family, your dynasty. In fact, die without an heir from your dynasty and it's time to insert coin.

The core gameplay, then, revolves around increasing the power of your dynasty and ensuring that you always have a legal heir with strong enough support. The death of your current ruler is the moment of truth: Who will support the legal heir? Have you even managed to ensure one? Will anyone contest the succession? Unlike crusader kings, where your vassals would declare war on you simply because they disliked you (regardless, even, of their chance of success), in crusader kings ii they are much more likely to bide their time and cause trouble during a succession crisis. The key is to choose the best succession law... For example, gavelkind is almost guaranteed to be safe from succession crises. On the other hand, gavelkind will divide your titles equally among your sons, splintering the realm and potentially decreasing your power.

I mentioned toning down the concept of countries. Here are some highlights: There is no infamy/badboy. Neither do characters have "loyalty", and neither is there a persistent relations value between countries. Ckii is all about the characters, their opinions of each other, and their clash of interests. Therefore, we have merged the aforementioned concepts into a single opinion value between -100 and 100. I.e. What one character feels about another character... And why. The value is a sum of modifiers, like "friend of father's: +5", "granted a duchy: +30", "betrayed alliance: -20", etc.

Of course, characters will have traits, genetics and neat portraits like in crusader kings and eu:rome. If you want to breed a dynasty of redheaded harkonnen look-alikes, go ahead (with my blessing). Oh, and characters will age visibly; i shall leave you with a screenshot demonstrating the effect!



next month: Barons - why vladimir hated leto

next month:
next month


:(
 

Count of Reval

Colonel
7 Badges
Apr 14, 2009
911
31
  • Arsenal of Democracy
  • Deus Vult
  • Hearts of Iron III
  • Europa Universalis: Rome
  • 500k Club
  • Crusader Kings II: The Old Gods
  • 200k Club
With Crusader Kings II, we are not trying to reinvent the wheel. Rather, we want to build on the strengths of the original game and fully realize its potential.

Thank you for choosing this development philosophy. It's all I needed to know - now I can relax and wait with a calm heart. Bene rem gere!
 

Snall

Acid Tester
27 Badges
Jan 6, 2001
1.673
5
www.wtfman.com
  • Crusader Kings II
  • 500k Club
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Europa Universalis: Rome
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Europa Universalis III Complete
  • East India Company
  • Hearts of Iron III: Their Finest Hour
  • Deus Vult
  • Hearts of Iron II: Armageddon
  • Victoria 2
  • Hearts of Iron IV Sign-up
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Pride of Nations
  • 200k Club
  • Rome: Vae Victis
  • Supreme Ruler 2020
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Mmmm yeah. CK2 dev diary does my dayoff good.
 

GaiusC

Major
73 Badges
Sep 22, 2009
574
1.436
  • Sword of the Stars
  • Semper Fi
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • 500k Club
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Shadowrun: Hong Kong
  • Surviving Mars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
  • Tyranny - Tales from the Tiers
  • Europa Universalis III Complete
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis III Complete
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
Woot :)

I didn't expect a Dev Diary that soon. Could it be that CK2 will be relased in 2011 already?

Very nice aging effect, something many people felt lacking with the original CK. Good to see that Paradox is aware of the most wanted improvements ;)
 

LordLeto

Indipidipenditant
Moderator
62 Badges
Apr 20, 2002
3.817
2.343
  • Europa Universalis IV: Rights of Man
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Victoria 2
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Victoria 3 Sign Up
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome

unmerged(104889)

Captain
16 Badges
Jun 19, 2008
452
0
  • Cities in Motion
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2 A House Divided Beta
  • Mount & Blade: Warband
  • Pillars of Eternity
Excellent! And we get one every month! The aging effect really is great feature, like everyone have said.
 

Brent15

King of Great Britain
60 Badges
May 3, 2003
2.167
229
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Mount & Blade: Warband
  • Knights of Honor
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Res Publica
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis: Rome
  • Sword of the Stars
  • Sword of the Stars II
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
The portraits are a bit more realistic than I had hoped....But that's not very important compared to the gameplay you described. :D

I like the new portrait! The realism is great, IMHO. :D
 

Sinbuster

Colonel
49 Badges
Feb 21, 2005
931
225
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Snowfall
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • BATTLETECH: Heavy Metal
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
Good stuff. Does this mean stability will be changing as well? I must say I'm not partial to a 7-point scale to describe the general well-being of a duchy, kingdom, etc. A rich state can still be unstable; in fact, the loyalty of the nobility/clergy would probably be the most important element of stablilty in the realm.

Man, that photo of Vladimir gives me the shakes every time I see it. Not because he's supposed to be hideous but because that film was an affront to the book. In that vein, can we now recruit Sardaukar for our red-headed dynsasty?
 
Status
Not open for further replies.