Last week we released a small patch to fix a couple of bugs and I see people were very pleased to get rid of those repeating thunderstorm warnings. While we always do our best to release updates that are of great quality, it's not unheard of that some bugs slip through to the live version of the game. I have asked our programmers to write bugfree code but for some reason they don't look amused when hearing that.
All of our team members test their implementations to a certain degree. However as you might imagine they really don't have the time to do it thoroughly themselves. That's why Igor, our hawkeyed QA dude, is on the watch. He tests the game, reports issues and verifies fixes. He has thousands of hours on Cities: Skylines so we can really call him an expert on the game. Igor is also following issues reported by the community and works closely with co_emmi and I on community support and collecting feedback to our wishlist.
So where as Igor does the testing inhouse we are also supported by the QA department at Paradox. They check every delivery making sure the quality and content are as expected and report any appearing issues back to us. Paradox also has better resources and facilities arranging playtests for multiple testers simultaneously. They provide us with videos and detailed reports that are very helpful for us devs. QA is definitely one good example on how the workload can be divided between a developer and a publisher to achieving better results.
I'm a firm believer in constantly improving the quality of our games and processes so we are not settling with the current status of our QA. Quality of a game is something we can always improve and the plan is to double or triple our internal QA resources this year to achieving faster turnaround time. The better the deliveries to Paradox are the better quality the live version is.
Concrete plan for Colossal to expand starts with us finding a new bigger office space. Hopefully by the end of our summer vacation we'll have room to welcome new members to the team
Cheers,
Mariina
All of our team members test their implementations to a certain degree. However as you might imagine they really don't have the time to do it thoroughly themselves. That's why Igor, our hawkeyed QA dude, is on the watch. He tests the game, reports issues and verifies fixes. He has thousands of hours on Cities: Skylines so we can really call him an expert on the game. Igor is also following issues reported by the community and works closely with co_emmi and I on community support and collecting feedback to our wishlist.
So where as Igor does the testing inhouse we are also supported by the QA department at Paradox. They check every delivery making sure the quality and content are as expected and report any appearing issues back to us. Paradox also has better resources and facilities arranging playtests for multiple testers simultaneously. They provide us with videos and detailed reports that are very helpful for us devs. QA is definitely one good example on how the workload can be divided between a developer and a publisher to achieving better results.
I'm a firm believer in constantly improving the quality of our games and processes so we are not settling with the current status of our QA. Quality of a game is something we can always improve and the plan is to double or triple our internal QA resources this year to achieving faster turnaround time. The better the deliveries to Paradox are the better quality the live version is.
Concrete plan for Colossal to expand starts with us finding a new bigger office space. Hopefully by the end of our summer vacation we'll have room to welcome new members to the team
Cheers,
Mariina