• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

CK2 Dev Diary#24: The 2.6.2 patch

Hello and welcome back to another CK2 Development Diary. The 2.6.2 update looms rather near now, and if everything goes to plan it should be released on Thursday (hopefully we will have an open beta on Friday). I’ll start out with the bad news; due to some unforeseen problems one of the game rules I mentioned last week will not be included with this patch: The Multiplayer Assassination rule. However, we do have two other game rules for you which you may find interesting:

  1. De jure Requirement: Default/Required. On default, nothing changes, but with “Required” characters who hold titles which have de jure land will eventually lose the title if they don’t hold any of the de jure land.
  2. Horse Lords:Nomad Stability: Unstable/Stable. Now when a Khagan dies, his vassals have the possibility to break away and form their own realms -with the new Khagan getting a CB on them. Setting “Stable” keeps the old behaviour.

There was some outcry last week because Jews and Zoroastrians didn’t also get a crusader style trait, so I’ve managed to sneak both in with the Shaddai and Gond-i Shahanshah traits. While we were in a trait-adding mood, both Cannibal and Lover’s Pox were changed from character modifiers to traits (although we have left the old modifier checks in place so ongoing games aren’t broken).
traits_2.6.2.jpg


The Gender Equality gamerule and laws revealed a few problems with Muslim events always assuming Muslim rulers would be male, so we’re spend a bit of time adding the appropriate checks which should result in a more flavourful Muslim experience.

As well as this, there are plenty of small fixes and additions to many other things, but I’ll let you explore the game and/or the patchnotes to discover them for yourselves.
platydeath.jpg


##########################################################
######################### 2.6.2 ##########################
##########################################################

###################
# Expansion Features
###################
The Reaper's Due:
- More Cat and Dog events
- Added a new Game Rule for non-epidemic disease frequency
- Added a new Game Rule allowing you to keep punished prisoners imprisoned
- Suicide event chain, with special outcomes for immortal characters

The Old Gods
- Added a new decision for Slavic, Romuva, Suomenusko and West African pagans to pick a patron deity along with patron deity events.


###################
# Free Features
###################
- zoroastian crusader trait
- jewish crusader trait
- vassal wars laws
- Added another option to Supernatural Events to allow the AI to receive them
- All Pagan religions may gain a trait when partaking in their Great Holy Wars, if available
- Female raiders may now become Sea Queens rather than Kings!
- Added a new Game Rule decreasing the restrictions on whom you may duel
- Cannibal and having Lover's Pox are now traits


###################
# Balance
###################
- Antipope vassalage can no longer be transfered to vassals
- The moral authority from religious head's piety is now capped
- No longer possible to create an antipope if the Pope is your vassal
- Nomad vassals of nomads no longer care when you retract someone's vassal
- The Nomad Subjugation CB will no longer result in vassals getting the "defender against infidels" opinion modifier unless the attacker is a different religion from the defender
- When a barony is destroyed (E.G., due to pillaging nomads), all claims on it are removed
- Temporary titles (E.G., revolt titles) are no longer considered when it comes to monthly prestige and piety
- Mystics bringing promises of eternal life are more likely to be frauds
- AI characters are now less likely to risk mutilation in order to cure a disease, especially if the condition isn't life-threatening
- Made it a bit easier for Sabuktigin of the Ghaznavids to appear
- Provinces may change culture sooner if recently depopulated
- Characters under 16 no longer get gout
- Landed characters can no longer be heirs in Merchant Republics
- Mercenaries will now try to spawn in a friendly province if the capital has hostile units in it, rather than the first province it finds without hostile units
- ancestor worship dull event now just adds dull rather than removing genius/quick

###################
# AI Improvements
###################
- With matrilineal marriages turned off, female rulers should prefer to marry members of the same dynasty, if there are any available

###################
# Interface
###################
- Added government flavor for landed Mercenaries
- Attached units, and units that have attached units, now have icons next to their name in the army tooltip - To show if and how units are attached to each other
- No longer possible to assign commanders to empty flanks
- Ensured that when inviting plotters, the yellow hand won't show when giving a gift wouldn't be enough due to the character hitting the opinion cap
- Hovering over a major river with a navy selected will no longer show it as traversable if you're unable to traverse rivers
- The Ruler Designer no longer shows the wrong title for women on the attribute page
- The Ruler Designer no longer shows beards as available for women

###################
# User modding
###################
- Added define "AUTHORITY_FROM_PIETY_CAP" to cap the moral authority bonus from piety of the religion's leader
- Added "immortal_age" to the create_character effect to set the age at which a character became immortal

###################
# Database
###################
- Made Jérôme of house Jerome-Karling the count of Saintois in 769, husband to Ermentrude, due to her father being dead since 765

###################
# Bugfixes
###################
- Fixed an incorrect scope in event 4110
- Fixed an issue were a reincarnated character would mess up the dynasty tree
- Added Roman as a 'used_for_random = no' culture
- Fixed an issue with patricians being unable to use the decision to recruit a court physician
- Regrowing lost limbs now removes phantom pain
- Fixed Scaled Opinion Modifiers not being saved
- Units no longer disappear if merged while embarked on fleets
- Kali Puja feast now grants some prosperity in you capital like the other feasts
- Fixed so allies can't be called to war against enemies who have the ally's liege on their side
- Special disease clearing events now also remove illness modifiers
- Fixed a few improper uses of "reign" in text
- AI less likely to revoke shieldmaidens
- When a lowborn man marries a noble woman, he will now immediately found a new dynasty
- Remade event TOG.6001 - in which children get the 'Saoshyant Descendant' trait - from a MTTH event to be a triggered event and to make sure that all children get the trait properly
* Event where liege is notified about outcome regarding physician's book will no longer trigger if the physician has died
- You can no longer cancel your retreat if one day has passed since you gave the order, solves problem with army being wiped out due to not being able to retreat
- Event 100170 no longer introduces lovers or concubines as strangers
- Most era picker characters are no longer over their demesne or vassal limit
- Playing a female ruler with the war focus now always allows you to duel, and unlocked challenging women to duel for certain cultures, religions and game rules
- Members of a coalition will not join a coalition war if they are at war with any member of the coalition
- Fixed case where betrothed can marry alert showed up when interaction was invalid
- Fixed so looters no longer are looters and hostile when becoming landless
* Fixed crash when selecting Republic
- Fixed OOS happening when titles are granted or stolen from vassals
- Nomad no longer creates multiple dynamic nomadic titles when selecting between bookmarks
* Fixed so you can play with Merchant Republics
- Fixed a rare case of holy war being invalidated when the liege grants one the counties being target to a vassal
- Fixed rare case of game crashing when removing units
- Fixed some errors and did some improvements for unplayable Republics in game setup screen
- Fixed cases where upgrading tribal holding would create invalid settlements
- Custom rulers no longer start with a discontent council
* Added opinion bonus for councillors added through the female councillor events.
- Zoroastrians and Messalians can now seduce their close family members.
- Zoroastrians and Messalians no longer get two separate decisions to send their Son-Husbands and Daughter-Wives into hiding.
- Fixed Swords of Islam localisation to adapt to new gender equality game rule.
- Fixed some once in a lifetime features to have a cooldown instead (subjugation CBs, grand tournaments, known murderer opinion penalty)
(These are works in progress, when the patch is released we’ll post a final version)

And, last of all, from next week onwards we’ll be posting CK2 DDs on Mondays instead of Tuesdays.
 
Last edited:
  • 71
  • 37
  • 1
Reactions:
no improvement on AI to make them invest in hospitals :( It saddens me to see them waiting naively to be destroyed by epidemics
Some AI do it, theocracies and holy orders are usually pretty good at it.
 
  • 2
Reactions:
no improvement on AI to make them invest in hospitals :( It saddens me to see them waiting naively to be destroyed by epidemics

People should be less hasty in bashing the AI, in my latest game most Black Death epidemics rarely leave their starting duchy because of hospitals blocking the disease.
 
  • 2
Reactions:
Would it be possible to recolor some traits? Blinded and Eunuch are red-hearts, but they're aren't really diseases or maladies, but rather permament losses. I think they should be blue-circles, like Scarred or One-Legged.

On that note, would it be possible to always have the blue-circles traits arranged on the far right, same as red-hearts?
 
  • 6
  • 1
Reactions:
Challenge accepted. The Oxford comma is the superior way of delineating lists in written form. While it does not resolve all ambiguity, it resolves more ambiguity than the alternative, in my experience.

What is the Oxford Comma? Never even heard of it until now...
 
What is the Oxford Comma? Never even heard of it until now...
It's including a comma at the end of a list. E.g. fish, eggs, and cake. As opposed to fish, eggs and cake.
 
  • 3
Reactions:
It's including a comma at the end of a list. E.g. fish, eggs, and cake. As opposed to fish, eggs and cake.
Or, to give an example which shows how crucial it might be:

On our trip to Washington DC we met two strippers, JFK, and Nixon.

vs

On our trip to Washington DC we met two strippers, JFK and Nixon.
 
  • 8
  • 6
Reactions:
no improvement on AI to make them invest in hospitals :( It saddens me to see them waiting naively to be destroyed by epidemics

The cause is probably the fact that hospitals and their upgrades are stupidly expensive. Especially when compared to literally everything else in the game. The AI doesn't routinely save thousands of ducats, so it can't build mid to high level hospitals.
 
  • 1
Reactions:
Or, to give an example which shows how crucial it might be:

On our trip to Washington DC we met two strippers, JFK, and Nixon.

vs

On our trip to Washington DC we met two strippers, JFK and Nixon.
The second one suggests that the name of the strippers were JFK and Nixon right? Not unbelievable for a male stripper in DC.
 
  • 8
Reactions:
Looks good, real good. :)

Some things I'd like to see put in the game, some of which fit this better than others:

A game setting determining the requirements to change a tribe to a feudal or merchant society, if unreformed pagans are allowed or if reformed are restricted still.

A chance of a defeated noble with a retinue going raider nomad, possibly allowing you to keep playing without a home base, as long as you can pay upkeep and have an army. Could allow for adventurer play as well.

Family members of executed people to have an opinion modifier, depending on how justified the execution was, it's silly that a noble doesn't seem to care that his daughter was executed by her husband for no discernible reason. Also for a character who has a history of spouses dying suspiciously or being executed to have a negative modifier when trying to find a new spouse. Maybe there could be a Bluebeard title?

The ability to plot to abduct someone, likely this would be harder than just killing them.

A pilgrimage for Jewish characters, before the Third Temple is built it would be visiting the Wailing Wall, afterwords it would be an official visit to the Temple. Whoever currently owns Jerusalem would have an option of not allowing this. It could require a fee to get in when allowed. Should fit historically, visits to the wall have been happening for a very long time, if my limited research is correct.

And last, but certainly not least, Call to Arms being able to pause the game, and having that be the default. If you can set it at all, I've been unable to find it, and I've looked hard.
 
  • 4
  • 2
Reactions:
Looks good, real good. :)

Some things I'd like to see put in the game, some of which fit this better than others:

A game setting determining the requirements to change a tribe to a feudal or merchant society, if unreformed pagans are allowed or if reformed are restricted still.

A chance of a defeated noble with a retinue going raider nomad, possibly allowing you to keep playing without a home base, as long as you can pay upkeep and have an army. Could allow for adventurer play as well.

Family members of executed people to have an opinion modifier, depending on how justified the execution was, it's silly that a noble doesn't seem to care that his daughter was executed by her husband for no discernible reason. Also for a character who has a history of spouses dying suspiciously or being executed to have a negative modifier when trying to find a new spouse. Maybe there could be a Bluebeard title?

The ability to plot to abduct someone, likely this would be harder than just killing them.

A pilgrimage for Jewish characters, before the Third Temple is built it would be visiting the Wailing Wall, afterwords it would be an official visit to the Temple. Whoever currently owns Jerusalem would have an option of not allowing this. It could require a fee to get in when allowed. Should fit historically, visits to the wall have been happening for a very long time, if my limited research is correct.

And last, but certainly not least, Call to Arms being able to pause the game, and having that be the default. If you can set it at all, I've been unable to find it, and I've looked hard.

All of this, please.

I would also like to add that abductions are something I've always wanted because it actually happened. It was not common perhaps, but at least that I can think of Eleanor of Aquitaine dodged one or two kidnapping attempts.

Give bad opinion hits with the family, all the family, make it expensive, maybe even give the guy a CB to get the person back.

It could be done in a balanced way.
 
  • 2
Reactions:
People should be less hasty in bashing the AI, in my latest game most Black Death epidemics rarely leave their starting duchy because of hospitals blocking the disease.
"saddens me" comment, Bashing?
WOW !
Will this suit you better, you zealous fans of paradox?

Ok, Paradox is the best company in the universe but If you, please accept this humble request about AI and increase the decision weight about building hospitals because they are not doing and It is very useful, Upgraded hospitals even hold the booming status while plague in their lands. Please make this soul happy and work something out. I love you guys all!!!!!!
 
  • 7
  • 2
Reactions:
Some province names are still truncated and you can't change these names to the full ones, when would it be fixed? Or would it be fixed in this patch?
You mean like Nichny Novgoro?
 
I mean like when you change Constantinople to Constantinopolis, you can't obviously do this. And Nizhny Novrogo too, yes.

awdaw.png

I (and some of guys here) am waiting for this bug to be fixed with this update.
Except Nichny Novogorod is actually in the game.