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CK2 Dev Diary #110 - It's not a bug.

The Bugs of Holy Fury!

Holy Fury development was a long and winding road, and along that road were, believe it or not a few bugs. Let me tell you about some of them.

Emperor Assassin
This one is a personal favorite of mine. Upon adding the kill list to track character kills we noticed that, the Chinese Emperor had the most kills. Upon further investigation we realised he was getting the credit for an event where a Chinese Noble is assassinated by China. So the Emperor was personally sneaking into their room at night and strangling them with a piece of silk.

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Dramatic recreation

Escape Armour
When we added the new battle events, a wonderful new event was added where it is possible to throw down one of your artifacts to distract your opponent when you run away. Unfortunately/ fortunately this included the armour you were wearing. The mental image of you slipping out of your armour on the battlefield is wonderful. Infact this bug was so good we made it a feature.

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Imprisoning everyone

Using some fun commands and curiosity one dev managed to imprison everyone in the world. Unfortunately unpausing the game would cause the whole thing to crash, who would have guessed eh?

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Confused Pope
The Pope is annoyed if you go on the fourth crusade but even more annoyed if you don’t show up. I guess the pope despite his best attempts just can’t resist a crusade.

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Hairless animals
Animals entering the barbershop would crash the game since they “lack hair”.

UI-scaling
Implementing UI scaling was as simple as flipping a switch, our coders didn’t have to do any work at all.
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Great Strength
When duels were getting their upgrade, it was implemented so different weapons would be used including bare hands. Due to some variables not being set up yet this led to people consistently severing limbs with their bare hands.

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AI problems
The AI, just before winning a crusade decided to set their crusade beneficiary and who better to benefit from the crusade than their 80 year old syphilitic, non-dynastic aunt?

Thanks for reading!

Dan
 
Random maps do not have imperial or monastic feudal governments, unless cultures are exactly the same. Custom maps do not generate a landed pope or caliph either. There probably should be options to force this into happening. Legit the two minor feudal sub groups unironically dont show up, when using the default map if a country looks imperial guess what? When you actually play it. The empire will not actually be
 
Some sort of restoration for random maps that selects random duchies which can be required to revive a larger empire. Considering default rome requires the empires of Magreb, france, hispania, Italia as well as Arabia minus Oman and arabia, Bavaria, and england and Wales.
 
Can we get an update on the patch or hotfix? I really want to start a new game but I won't be. I like playing 769, but I can't because the HRE will never form. I want to play a Catholic nation, but I can't because the Pope is to ex-communication happy. I can't play a pagan instead because the Catholic nation is to weak and I've steamrolled over them in the 2 games I've played sense HF came out.
 
If you look at patch times after major expansions the longest it took them was 1.5 months I think. So we may still have to wait a bit. This expansion also seems to be quite wide as well.
 
Not really a month and a half. Here are the numbers (with DD/MM/YY format... sorry Americans). I wanted to know for myself, but now that I have computed it, I might as well share it.

Code:
Patch 2.8 (JD)       Patch 2.8.1       
16/11/17             06/12/17       
expansion release    day + 20       
            
Patch 2.7 (M&M)      Patch 2.7.0.1    Patch 2.7.0.2    Patch 2.7.1
07/03/17             16/03/17         22/03/17         24/04/17
expansion release    day + 9          day + 15         day + 48
            
Patch 2.6.1 (TR'sD)  Patch 2.6.1.1    Patch 2.6.2   
25/08/16             30/08/16         11/10/16   
expansion release    day + 5          day + 47   
            
Patch 2.5 (Concl.)   Patch 2.5.1      Patch 2.5.1.1    Patch 2.5.2
02/02/16             02/02/16         05/02/16         03/03/16
expansion release    day + 0          day + 3          day + 30
            
Patch 2.4 (HL)       Patch 2.4.1      Patch 2.4.2   
14/07/15             14/07/15         21/07/15   
expansion release    day + 0          day + 7
 
Not really a month and a half. Here are the numbers (with DD/MM/YY format... sorry Americans). I wanted to know for myself, but now that I have computed it, I might as well share it.

Code:
Patch 2.8 (JD)       Patch 2.8.1      
16/11/17             06/12/17      
expansion release    day + 20      
           
Patch 2.7 (M&M)      Patch 2.7.0.1    Patch 2.7.0.2    Patch 2.7.1
07/03/17             16/03/17         22/03/17         24/04/17
expansion release    day + 9          day + 15         day + 48
           
Patch 2.6.1 (TR'sD)  Patch 2.6.1.1    Patch 2.6.2  
25/08/16             30/08/16         11/10/16  
expansion release    day + 5          day + 47  
           
Patch 2.5 (Concl.)   Patch 2.5.1      Patch 2.5.1.1    Patch 2.5.2
02/02/16             02/02/16         05/02/16         03/03/16
expansion release    day + 0          day + 3          day + 30
           
Patch 2.4 (HL)       Patch 2.4.1      Patch 2.4.2  
14/07/15             14/07/15         21/07/15  
expansion release    day + 0          day + 7

A 2.X.Y.1 patch is a hotfix, so those aren't very relevant when considering non-hotfix patches, and I believe the 2.X.1 patches released on Day 0 essentially were release patches even when there was an 2.X.0 patch, so the relevant ones would be 7 days (HL; this one is an outlier), 30 days (Conclave), 47 days (RD), 48 days (MNM), and 20 days (JD), which, ignoring the HL outlier, puts the average at 36.25 days, which is a bit over a month. HL was fairly light event-wise compared to later DLCs, which probably explains why that got an early patch.

Also, with the exception of the outlier that is HL, the delay from the last hotfix to the first proper post-release patch averages to 30.5 days, and with the exception of the delay between 2.7.0.1 and 2.7.0.2 (which was six days), there has been a minimum of seven days between one patch and the next (there's an exception to that that's not in the table above - 2.8.3.1 was released a day after 2.8.3 since 2.8.3 reintroduced a bug that had been fixed in the previous 2.8.2.1 hotfix and that bug got hotfixed on its own again), suggesting that acquiescing to the Hotfix Faction's demands might delay the real patch by a minimum of one week and that it indeed isn't trivial to release a hotfix.
 
Why hasn't anyone mentioned the fact the game treats Byzantine form of government as merchant republic? I had to mod it so I could be able to usurp titles and stuff :(
 
Why hasn't anyone mentioned the fact the game treats Byzantine form of government as merchant republic? I had to mod it so I could be able to usurp titles and stuff :(

If you refer to the not-able-to usurp-kingdom-or-empire titles, that's a feature.
It's in the "imperial" government description.