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Hello, everyone.


It seems we’re getting really close to release... So, rather than focusing on a specific mechanic, today we will cover some of the new flavor that has been added with the next update.

Pregnancy Flavor

First of all, let us talk about pregnancy. The free patch coming with Holy Fury will change a few things about how women can incur in complications during pregnancies. Rather than having a random chance to die in childbirth without any warning, female rulers will have access to a more interactive event chain, offering a more natural escalation, as well as various options to facilitate their labor if things are taking a turn for the worse.

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Additionally, several flavor events regarding pregnancy in general have been added to the game, allowing players to have a greater control over the circumstances and conditions of their children’s birth, as well as providing new roleplaying opportunities for your ruler’s spouse and relatives.

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Seclusion, festivals, vows to the Holy Virgin and much more are included in this large new package of flavor, yet most of these events can be toned down or disabled entirely through a new game rule, if you so desire.


Child Baptism

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Additionally, Christian Kings and Emperors will now have access to a new decision when giving birth to a new little heir: that is, to organize a special baptism for their child, allowing a powerful Prince-Bishop in their realm to officiate the ceremony, or, if they are willing to pay the price for it, their religious head itself.

Receiving a special baptism will give your child an increase in monthly Piety and a considerable opinion boost towards the priest picked for the ceremony as well as the godfather that you assigned to him from a small selection of vassals and relatives.

Of course, if you belong to a certain secret society, you might prefer to give your child an entirely different type of baptism...

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Great Tribal Pillars and Tribal Festivals

Let us say that you are trying to Reform your Pagan religion, but wish to take a more peaceful approach to increase the Moral Authority of your religion, one that does not require you to repeatedly loot those poor Catholic churches...

Well, Holy Fury offers you two new options to do so.

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A Great Tribal Pillar is a special building that you can create by targeted decision in your capital, provided that you are an independent unreformed tribal pagan ruler of Duke-tier or above. The Great Pillar will increase your religion’s Moral Authority and provide some special bonuses to your capital province based on the religion you belong to.

Since a Great Pillar can only be created if no other such construction exists within your realm and only by an independent ruler, it might incentivize to keep a number of independent pagan realms around (or to de-vassalize them), so that the construction of more Pillars will result in an overall higher Moral Authority.

Be careful though, because enemy troops that siege or raid a province hosting a Great Pillar will be able to destroy it, if they so choose. If this happens, not only will you lose Moral Authority, but all the pagans in your realm will receive a temporary malus on troop morale.

Additionally, if an infidel ruler conquers a province that holds a Great Pillar, he will be able to simply burn it down by decision.

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Irminsul has been turned into a special Great Tribal Pillar, available on the Charlemagne start, that can be destroyed during the Saxon War event chain.


Additionally, Great Tribal Festivals are a special feast event available to any independent Tribal ruler of Duke-tier or above (Pagan or otherwise). They yield some unique flavor of their own, including various competitions amongst the guests, events for children and Warrior Lodge members. At the end of the festival, if the ruler is unreformed Pagan, the final ceremony event will give a temporary Moral Authority boost, otherwise it will result in a scaled Piety gain.

Doctrine Flavor

Finally, while the mechanics around Pagan Reformation have already been thoroughly explained in a previous Dev Diary, we thought it might be best to take some time and go in greater detail to explain some of the more peculiar and event-heavy Doctrines that are being added with Holy Fury.

Astrology

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As already revealed in the previous Dev Diary, this Doctrine allows access to the Hermetics. Additionally, once this Doctrine has been adopted, characters will be born with their appropriate Zodiac sign, depending on their birthdate. Each Zodiac trait grants different boosts and debuffs and people of certain signs will have higher or lower opinion of people of other signs, depending on their compatibility.

Finally, when Astrology is mixed with Haruspicy, your religious head (or Chaplain if missing), will occasionally read the future in the stars, providing a positive or negative response to all the rulers of the faith that will result in different province modifiers.

Haruspicy

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Whenever engaging in a war, rulers with the Haruspicy Doctrine will be able to sacrifice an animal to divine the future before going to battle.

Making a larger (and more expensive) offering, as well as being pious and having a high learning Chaplain will increase the chances of the divination yielding a positive response. Once the divination has been completed, your ruler will receive a permanent boost or malus to troop morale that will remain active until wartime is over.


Bloodthirsty Gods

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Rulers of this Doctrine can sacrifice captured infidels to gain Piety. Additionally, sacrificing enough people to the gods will result in your ruler unlocking special traits and actions. Much like a raiding Norse can eventually become a Viking and work his way to the Sea-King status, a devoted bloodthirsty ruler can attempt to become Haemophiliac and work his way to the title of Haemoarch. Becoming Haemophiliac will unlock the Blood Tournament decision, a feast event during which ruler and vassals can pick one of their prisoners or commanders to fight to the death, until only a champion survives. Becoming Haemophant will unlock the Mass Sacrifice decision, which allows a ruler to immolate part of his own population (gaining bad province modifiers) in order to temporarily increase the morale of his armies. Finally, an Haemoarch ruler gains access to the Flower War casus belli, allowing him to gain piety and cripple the target realm’s provinces upon victory. And if you want to go even beyond that, there might be a special Bloodline waiting for you...

Piracy

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Not a Doctrine per se, but a special synergy obtainable when mixing Seafaring and Daring together, it will allow to characters of your religion to gain the Pirate/Ravager/Sea-King traits when raiding, much like the Norse do. Additionally, both Vikings and Pirates have been given several new raiding-based events to make your exploits across the seas a bit more entertaining, as well as a special Bloodline to unlock if you are a particularly dedicated pillager.
 
If someone is baptized by the Ecumenical Patriarch, will it make him more competent in Byzantine's Imperial Elective?
It will not increase the character's voter strength, but Orthodox Electors will be somewhat more likely to vote for him.
Of course, there's also the fact that the Ecumenical Patriarch and the godparent (if they are also Electors) will have a further boost given by the positive opinion of the child due to the baptism.
Does this mean Norse will lose the viking/ravager/seaking when they reform if they do not choose seafaring?
They do not lose the traits, but the events related to them are tied either to that synergy or having the Sons of Ragnarok Doctrine (unless you do not have HF enabled, in which case usual restrictions apply).
 
Of course, there's also the fact that the Ecumenical Patriarch and the godparent (if they are also Electors) will have a further boost given by the positive opinion of the child due to the baptism.
Isn't 20 years for the positive modifier a bit short? It takes 15 to reach adulthood, so in the best possible scenario an adult could only benefit from the effect for about 7 years. Then again, most Ecumenical Patriarchs don't live for that long.
 
Of course, there's also the fact that the Ecumenical Patriarch and the godparent (if they are also Electors) will have a further boost given by the positive opinion of the child due to the baptism.
Sir, may us see something about the godparent in this thread? It wasn't introduced before AFAIK, and traditionally in the next dev diary we are supposed to see the beautiful artworks, music and achievements, thus make us unable to know it until Holy Fury comes out on November 13th.
 
Could you please give us an example of what you call a minor synergy?
 
Sir, may us see something about the godparent in this thread?
It is an opinion modifier gained during a special baptism. The ruler can pick a godparent for his child from a random choice of four, selecting either close relatives or powerful vassals.
Could you please give us an example of what you call a minor synergy?
Haruspicy + Bloodthirsty Gods = Sacrifice prisoner to read the future before battle.
 
Afaik vanilla doesn't have stillborn children, any chance there will be stillborns/spontaneous abortions among these new events? Will we have events for christian parents of stillborns children? Like they become stressed/depressed thinking about their child impossibility to reach heaven because being unbaptized? Also, giving the growing events related to christendom, will we see confessions for christians?
 
Afaik vanilla doesn't have stillborn children, any chance there will be stillborns/spontaneous abortions among these new events? Will we have events for christian parents of stillborns children? Like they become stressed/depressed thinking about their child impossibility to reach heaven because being unbaptized? Also, giving the growing events related to christendom, will we see confessions for christians?
It does. They aren't very common, though.
 
Do Germanics lose the ability to launch prepared invasions, navigate major rivers, etc if they reform without picking the appropriate doctrines?

It wouldn’t make much sense if they just abandoned those upon reforming while other religions can obtain them specifically as a result of reformation.
 
Do Germanics lose the ability to launch prepared invasions, navigate major rivers, etc if they reform without picking the appropriate doctrines?

It wouldn’t make much sense if they just abandoned those ipod reforming while other religions can obtain them specifically as a result of reformation.
Why? That's the point of reforming. When you re-form, you change things. That way you can re-form into a peaceful religion, for example, which would not be possible if this stuff were kept. Not to mention that all of those features are covered by just one doctrine for Germanics, so they can re-form, keep all the old stuff and add one other doctrine on top.
 
Why? That's the point of reforming. When you re-form, you change things.

Say Germanics reform and evolve, move away from all the invading and killing. But then the Slavics also reform and they pick the doctrines enabling features that the Germanics recently abandoned. What sense does that make? If those doctrines are anachronistic, why would anyone in their right mind pick them? The logical consequence is that the doctrines probably aren’t outdated and hence no reason for Germanics to reform away from them.
 
Could we get a minor synergy with the Totem-Guardians doctrine?
 
So... can we combine Haruspicy and Baptism for a buff?
It’s my understanding that Haruspicy is a Pagan thing and baptism is a Christian thing, so they can’t be used together.
 
Say Germanics reform and evolve, move away from all the invading and killing. But then the Slavics also reform and they pick the doctrines enabling features that the Germanics recently abandoned. What sense does that make?
Perfect. The Germanic have became more peaceful, while the Slavs have became more aggressive. Things change. Swedes do not burn down English monasteries any more.

When the Protestantism re-formed things, they did not keep the priestly celibacy, just because it is how it used to be. Why should all re-formers keep things the way they have always been? That's hardly re-forming.
 
It does not get automatically destroyed, no; it needs to happen either during the siege/assault of the province itself or after the conquest has happened via decision.

I think the question was, is the decision/event enabled for same religion attackers, or is this a bypass to get multiple pillars? It reads in the diary as though all attackers can do that, but it seems weird that you would have the option to damage your own religion. Or at least you shouldn't suffer any penalties for consolidating them if it's just a game restriction but you are the same religion.
 
Yar har fiddle dee dee being a pirate is alright with me! Now I can finally be a Pirate in CK2, life is good. What religions/ parts of the map do you think will be good for piracy?
Trying to fit that whole post into the melody of the song is a quest in futility, and that makes me sad.