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Silfae

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Nov 4, 2013
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  • Crusader Kings II
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Hello, everyone.


It seems we’re getting really close to release... So, rather than focusing on a specific mechanic, today we will cover some of the new flavor that has been added with the next update.

Pregnancy Flavor

First of all, let us talk about pregnancy. The free patch coming with Holy Fury will change a few things about how women can incur in complications during pregnancies. Rather than having a random chance to die in childbirth without any warning, female rulers will have access to a more interactive event chain, offering a more natural escalation, as well as various options to facilitate their labor if things are taking a turn for the worse.

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Additionally, several flavor events regarding pregnancy in general have been added to the game, allowing players to have a greater control over the circumstances and conditions of their children’s birth, as well as providing new roleplaying opportunities for your ruler’s spouse and relatives.

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Seclusion, festivals, vows to the Holy Virgin and much more are included in this large new package of flavor, yet most of these events can be toned down or disabled entirely through a new game rule, if you so desire.


Child Baptism

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Additionally, Christian Kings and Emperors will now have access to a new decision when giving birth to a new little heir: that is, to organize a special baptism for their child, allowing a powerful Prince-Bishop in their realm to officiate the ceremony, or, if they are willing to pay the price for it, their religious head itself.

Receiving a special baptism will give your child an increase in monthly Piety and a considerable opinion boost towards the priest picked for the ceremony as well as the godfather that you assigned to him from a small selection of vassals and relatives.

Of course, if you belong to a certain secret society, you might prefer to give your child an entirely different type of baptism...

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Great Tribal Pillars and Tribal Festivals

Let us say that you are trying to Reform your Pagan religion, but wish to take a more peaceful approach to increase the Moral Authority of your religion, one that does not require you to repeatedly loot those poor Catholic churches...

Well, Holy Fury offers you two new options to do so.

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A Great Tribal Pillar is a special building that you can create by targeted decision in your capital, provided that you are an independent unreformed tribal pagan ruler of Duke-tier or above. The Great Pillar will increase your religion’s Moral Authority and provide some special bonuses to your capital province based on the religion you belong to.

Since a Great Pillar can only be created if no other such construction exists within your realm and only by an independent ruler, it might incentivize to keep a number of independent pagan realms around (or to de-vassalize them), so that the construction of more Pillars will result in an overall higher Moral Authority.

Be careful though, because enemy troops that siege or raid a province hosting a Great Pillar will be able to destroy it, if they so choose. If this happens, not only will you lose Moral Authority, but all the pagans in your realm will receive a temporary malus on troop morale.

Additionally, if an infidel ruler conquers a province that holds a Great Pillar, he will be able to simply burn it down by decision.

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Irminsul has been turned into a special Great Tribal Pillar, available on the Charlemagne start, that can be destroyed during the Saxon War event chain.


Additionally, Great Tribal Festivals are a special feast event available to any independent Tribal ruler of Duke-tier or above (Pagan or otherwise). They yield some unique flavor of their own, including various competitions amongst the guests, events for children and Warrior Lodge members. At the end of the festival, if the ruler is unreformed Pagan, the final ceremony event will give a temporary Moral Authority boost, otherwise it will result in a scaled Piety gain.

Doctrine Flavor

Finally, while the mechanics around Pagan Reformation have already been thoroughly explained in a previous Dev Diary, we thought it might be best to take some time and go in greater detail to explain some of the more peculiar and event-heavy Doctrines that are being added with Holy Fury.

Astrology

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As already revealed in the previous Dev Diary, this Doctrine allows access to the Hermetics. Additionally, once this Doctrine has been adopted, characters will be born with their appropriate Zodiac sign, depending on their birthdate. Each Zodiac trait grants different boosts and debuffs and people of certain signs will have higher or lower opinion of people of other signs, depending on their compatibility.

Finally, when Astrology is mixed with Haruspicy, your religious head (or Chaplain if missing), will occasionally read the future in the stars, providing a positive or negative response to all the rulers of the faith that will result in different province modifiers.

Haruspicy

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Whenever engaging in a war, rulers with the Haruspicy Doctrine will be able to sacrifice an animal to divine the future before going to battle.

Making a larger (and more expensive) offering, as well as being pious and having a high learning Chaplain will increase the chances of the divination yielding a positive response. Once the divination has been completed, your ruler will receive a permanent boost or malus to troop morale that will remain active until wartime is over.


Bloodthirsty Gods

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Rulers of this Doctrine can sacrifice captured infidels to gain Piety. Additionally, sacrificing enough people to the gods will result in your ruler unlocking special traits and actions. Much like a raiding Norse can eventually become a Viking and work his way to the Sea-King status, a devoted bloodthirsty ruler can attempt to become Haemophiliac and work his way to the title of Haemoarch. Becoming Haemophiliac will unlock the Blood Tournament decision, a feast event during which ruler and vassals can pick one of their prisoners or commanders to fight to the death, until only a champion survives. Becoming Haemophant will unlock the Mass Sacrifice decision, which allows a ruler to immolate part of his own population (gaining bad province modifiers) in order to temporarily increase the morale of his armies. Finally, an Haemoarch ruler gains access to the Flower War casus belli, allowing him to gain piety and cripple the target realm’s provinces upon victory. And if you want to go even beyond that, there might be a special Bloodline waiting for you...

Piracy

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Not a Doctrine per se, but a special synergy obtainable when mixing Seafaring and Daring together, it will allow to characters of your religion to gain the Pirate/Ravager/Sea-King traits when raiding, much like the Norse do. Additionally, both Vikings and Pirates have been given several new raiding-based events to make your exploits across the seas a bit more entertaining, as well as a special Bloodline to unlock if you are a particularly dedicated pillager.
 
Speaking of pregnancy, will there be identical twin?
No changes in that regard.
MA boosts for pagans sounds nice, but I assume you still need at least 3 holy sites to reform?
Yes, the base prerequisites have not been changed.
Baptism is in the free patch like the pregnancy events, or behind Holy Fury?
Baptism is HF-locked.
If I conquer a province that has a great pillar set up, does it get destroyed, or does my realm now have 2?
It does not get automatically destroyed, no; it needs to happen either during the siege/assault of the province itself or after the conquest has happened via decision.
Also, if I read things right, the "Great Tribal Feast" is available to all tribals. Does this mean that Khazar Jews will be able to have both passover and a great tribal feast?
It is just for Tribals, not nomads, but yes, any religion can take the decision, though only unreformed pagans can use it to get the occasional MA boosts.
 
- Can Hermetics also get access to Zodiac Sign traits and flavor or are only for Pagans with the Harsuspicy doctrine?
If you have HF, yes, the old Zodiac event will give your character a Zodiac trait now.
- How much Moral Authority does the religion get with the building of the Great Pillar?
+5 for 50 years.
Will there be negative modifiers for unbaptised characters?
No, the characters are always assumed to be baptized, the special action is for a special baptism ceremony, done by a special priest.
Do pagans get Baptism trait on mass conversion?
Yes, if they are converting to Christianity.
 
Is special baptism available to Orthodox Christians as well?
I mean, since coronations are tied for Catholics only, maybe baptism is as well?
No, special baptism is available to all Christians.
 
No flavor for any of the other possible reformation doctrines or combos then? Not complaining as there's tons of stuff in the dlc, just curious.
There are some other minor combinations, I didn't wish to spoil all of them.
Do their "free" Astrology + Haruspicy count as one of the combos? And does "free" Haruspicy mix with Bloodthirsty Gods, as well (i.e. "cutting apart your prisoners and see whether you will be lucky in future wars")?
Yes.
Hm, actually, do other religions have any "free" Doctrines? Is it possible to mod in free Doctrines for religions, similar to Hellenics, or is it hardcoded?
The related events are simply checking whether the religion has the Doctrine or is Hellenism, Hellenism itself doesn't "have" those Doctrines.
What is that?
Button to request a Mass Conversion.
Why are there 2 symbols of pregnancy in the character interface of Matilda. 1 is pink and one is orange. But the Colour of the difficult pregnancy is red. Can you please explain the differences.
One for Pregnancy, one for Difficult Pregnancy (associated with negative events, but still very survivable), one for Troubled Pregnancy (when Difficult Pregnancy incurs in potentially deadly complication, the trait itself makes the character Incapable). Additionally, if you set the Pregnancy events rule to Full, women now get a "Final Months" trait during the last 2-3 months of a pregnancy, which gives them a soft regency (as if on a Pilgrimage) and is removed on birth.
Are we able to see all the potential synergy effects when choosing doctrines upon reforming, or will some of them be hidden bonus (or malus) effects?
All major ones will result in additional tooltips on one of the Doctrines causing the synergy (only when both are selected), minor synergies are usually not listed.
 
The opposites are more than likely the Haemophiliac (first tier) and Haemoarch (third tier)
Yes.
Shouldn't this treat about bloodthirsty gods give huge panalty with characters of other religions?
The special actions that are unlocked by the trait can result in negative modifiers for people of other religions, but the traits themselves do not, since any other religion might also be Bloodthirsty depending on the game you are playing.
 
If you have Haruspicy and Bloodthirsty Gods, can you sacrifice humans instead of animals to divine the future before going to battle?
You can indeed.
Does that mean that when you have ultimogeniture, you can baptise every new son? As a merchant republic you can't baptise at all because a child cannot be your designated heir?
The requirements are such:
-Ruler must be a Christian King or Emperor, he must be independent, free, not incapable and not a viceroyalty. Neither the ruler nor his spouse (if any) must be excommunicated.
-Target must be a child of the ruler, of the same religion, not a prisoner, incapable, or beyond diplomatic range, and not older than 2 years.
-A notable priest that can perform the special baptism must exist (either the religious head or a vassalized notable theocracy). Notable theocracies follow requirements akin to those used when requesting a Coronation (Count-tier or above, Cardinal, Antipope).
What about the drunkard trait increasing the chance of the child being born with fetal alcohol syndrome? The chances would be very low so as for it to not be common but it could add additional flavor.
There are indeed events related to a mother drinking/smoking during a pregnancy.
Maybe also a chance to poison the character to avoid an heir being born (this would be something a brother-heir would do to avoid being replaced by a potential nephew/niece). Since the plot margin is limited to around 9 months it may be difficult so it could either be done by inviting to carousing or a feast, as well as a rare random event if the right traits are present in the character that intends to do this (can be having 2/3 of these traits: cruel, kinslayer, envious).
If a female ruler is forced into a regency during a difficult pregnancy, there are events handling a regent trying to take advantage of the situation (depending on opinion, of course, a friendly Regent will instead be helpful).
Any thoughts on adoption?
Sorry, no, I'm afraid adoption is not going to be a thing.
 
I guess smoking is tied to special areas and religions. For example, people in Europe didn't smoke until tobacco was brought from America. Smoking was so alien to them that when one of the sailors that came back from America with Columbus he was imprisoned by the Spanish Inquisition because people were afraid of him having smoke coming out of his mouth.
That is not the kind of smoking I was referring to.

I saw in one of your streams that female rulers had the option to abort a difficult pregnancy (or at least attempt to abort it). Does the spouse have a say in it, can you convince your wife/concubine to abort or not to abort?

Also if the wife decides to abort the pregnancy, shouldn't the cruel zealot husband be just a little mad about it :D
There are triggers to make the option appear, most importantly that the woman must be a ruler and either not married or married matrilineally. Even then, yes, there are events centered about the father finding out.

Is there anyway to influence Haruspicy? Like for example if you are cynical or deceptive?
"Are you suuuuure that you read the omen right?" *slides coin purse over to the priest/shaman*
Yes.
 
Quick question. Can the "notable priest" be just part of your realm, but not necessarily a direct vassal? Eg I am King with a vassal Duke, and the Duke has an Archbishop vassal.
Yes.
 
Heya Silfae! Glad to see you got to work on the actual CK2-DLC now. Are the Pregnancy-events as deadly as the ones I know of you, or are they somewhat more benign? :D
Hello, Gamarasa, and thank you. Eh, no, what is going into HF is very different from the old chain in Geheimnisnacht; while it was its inspiration, the structure has been changed and expanded considerably; a lot of the new events are not even dealing with the complications themselves; the hard pregnancies are fairly rare and there are more ways to combat them.

Great stuff, again. @Silfae in Random World all custom religions, will there be characters blocked from being selected if the player doesn't have all DLC active? Any of Sword of Islam, Old Gods, Rajas of India, or Dragon's Throne.
If I recall correctly, yes, the same restrictions apply.
 
I have a question regarding UI. Currently when switching to hellenic the UI gets the wooden, tribal theme, which I feel is a little wrong for my highly advanced Roman Empire. Will we get an option (when reforming perhaps) as to what UI to use? If not, will it be/is it already moddable?

I’d love a new UI design for byzantine/roman government types and/or hellenic religion but that might be too much to ask.
It is not going to be customizable, but religious UI is going to be more moddable with HF.
There are no new UIs coming, but some of the existing religions have been set to use hybridized UIs rather than their default ones. Hellenic being one example, as it now uses a more "Christian" looking UI. Bons and Zunists have received a similar treatment.

Seems like a lot of pagan flavour is available only to tribals. But wouldn't feudal pagans keep their festivals, if their religion is still unreformed?
This is flavor that was done specifically for Tribals, it is meant to represent a more shamanistic streak that their societies would lose when moving to Feudalism.
 
What will happen with Great Pillar if ruler of province go feudal without changing religion? Would it be just destroyed, stay until captured by infidels or what?
And what is "Wall and Ditch" building requiring Piety to build, in Tribal holding interface?
- If the ruler becomes Feudal and the holding is also upgraded to a Castle/City, the Pillar will simply disappear, as it is a Tribal-only building. If the ruler changes religion or stops being tribal while the holding with the Pillar is still Tribal, the building will lose its perks, but still remain.
- One of the new tribal buildings.
What happens if Charlemagne decides not to tear down Irminsul? If he chooses to build a church there or whatever the option is? Do he get to keep the building?
Irminsul is a bit of a special case, as he's built on a Church holding on start rather than a Tribal building, so you can preserve it if you so desire (it will not grant any bonus under Charlemagne naturally, unless he becomes a Germanic Tribal for whatever reason). The AI will of course always destroy it at the first occasion.
 
What happens to the champion of the blood tournament? Anything good?
A fancy randomized nickname, prestige, and a modifier permanently improving combat rating.
If haruspirucy is unlocked and the prophesy isn't nice, can an accident happen to the prophet before the fool goes and tells everyone the bad news?
No. Besides, if the priest who was supposed to tell your army if the gods are in favor of a war or not had a deadly accident, I'd say that would be interpreted as a pretty ominous sign if anything...
Cool. Are Zunist and Bon UI based on the Muslim or Indian ones?
Zoroastrian and Eastern.
 
How highly prioritized is building a great pillar in terms of AI decisions?

Let's say I own the gold mines in Mali and I have the eventual goal of reforming the religion, could I 'plump up' me neighbours? Ie send enough gold to rulers with enough piety with the hope that they'll spend it buffing the religion. Or are there too many spinning plates wrt AI motivation to make this a reliable (if expensive) reformation strategy?
It's not their first priority, but they can definitely pick the decision if they fulfill the conditions for long enough.

I think somewhere it was mentioned in the thread that certain religions like Norse and Hellenic have some of the reforms unlocked by default, is that like reforms available before the Reformation, selected by default, or that religion has those aspects regardless of what a reformer decides to shape the religion into?
Some minor flavor for certain religions is inherent to them, yes, such as Haruspicy for Hellenics or Great Blots for Norse.
 
If someone is baptized by the Ecumenical Patriarch, will it make him more competent in Byzantine's Imperial Elective?
It will not increase the character's voter strength, but Orthodox Electors will be somewhat more likely to vote for him.
Of course, there's also the fact that the Ecumenical Patriarch and the godparent (if they are also Electors) will have a further boost given by the positive opinion of the child due to the baptism.
Does this mean Norse will lose the viking/ravager/seaking when they reform if they do not choose seafaring?
They do not lose the traits, but the events related to them are tied either to that synergy or having the Sons of Ragnarok Doctrine (unless you do not have HF enabled, in which case usual restrictions apply).