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Hello, everyone.


It seems we’re getting really close to release... So, rather than focusing on a specific mechanic, today we will cover some of the new flavor that has been added with the next update.

Pregnancy Flavor

First of all, let us talk about pregnancy. The free patch coming with Holy Fury will change a few things about how women can incur in complications during pregnancies. Rather than having a random chance to die in childbirth without any warning, female rulers will have access to a more interactive event chain, offering a more natural escalation, as well as various options to facilitate their labor if things are taking a turn for the worse.

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Additionally, several flavor events regarding pregnancy in general have been added to the game, allowing players to have a greater control over the circumstances and conditions of their children’s birth, as well as providing new roleplaying opportunities for your ruler’s spouse and relatives.

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Seclusion, festivals, vows to the Holy Virgin and much more are included in this large new package of flavor, yet most of these events can be toned down or disabled entirely through a new game rule, if you so desire.


Child Baptism

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Additionally, Christian Kings and Emperors will now have access to a new decision when giving birth to a new little heir: that is, to organize a special baptism for their child, allowing a powerful Prince-Bishop in their realm to officiate the ceremony, or, if they are willing to pay the price for it, their religious head itself.

Receiving a special baptism will give your child an increase in monthly Piety and a considerable opinion boost towards the priest picked for the ceremony as well as the godfather that you assigned to him from a small selection of vassals and relatives.

Of course, if you belong to a certain secret society, you might prefer to give your child an entirely different type of baptism...

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Great Tribal Pillars and Tribal Festivals

Let us say that you are trying to Reform your Pagan religion, but wish to take a more peaceful approach to increase the Moral Authority of your religion, one that does not require you to repeatedly loot those poor Catholic churches...

Well, Holy Fury offers you two new options to do so.

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A Great Tribal Pillar is a special building that you can create by targeted decision in your capital, provided that you are an independent unreformed tribal pagan ruler of Duke-tier or above. The Great Pillar will increase your religion’s Moral Authority and provide some special bonuses to your capital province based on the religion you belong to.

Since a Great Pillar can only be created if no other such construction exists within your realm and only by an independent ruler, it might incentivize to keep a number of independent pagan realms around (or to de-vassalize them), so that the construction of more Pillars will result in an overall higher Moral Authority.

Be careful though, because enemy troops that siege or raid a province hosting a Great Pillar will be able to destroy it, if they so choose. If this happens, not only will you lose Moral Authority, but all the pagans in your realm will receive a temporary malus on troop morale.

Additionally, if an infidel ruler conquers a province that holds a Great Pillar, he will be able to simply burn it down by decision.

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Irminsul has been turned into a special Great Tribal Pillar, available on the Charlemagne start, that can be destroyed during the Saxon War event chain.


Additionally, Great Tribal Festivals are a special feast event available to any independent Tribal ruler of Duke-tier or above (Pagan or otherwise). They yield some unique flavor of their own, including various competitions amongst the guests, events for children and Warrior Lodge members. At the end of the festival, if the ruler is unreformed Pagan, the final ceremony event will give a temporary Moral Authority boost, otherwise it will result in a scaled Piety gain.

Doctrine Flavor

Finally, while the mechanics around Pagan Reformation have already been thoroughly explained in a previous Dev Diary, we thought it might be best to take some time and go in greater detail to explain some of the more peculiar and event-heavy Doctrines that are being added with Holy Fury.

Astrology

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As already revealed in the previous Dev Diary, this Doctrine allows access to the Hermetics. Additionally, once this Doctrine has been adopted, characters will be born with their appropriate Zodiac sign, depending on their birthdate. Each Zodiac trait grants different boosts and debuffs and people of certain signs will have higher or lower opinion of people of other signs, depending on their compatibility.

Finally, when Astrology is mixed with Haruspicy, your religious head (or Chaplain if missing), will occasionally read the future in the stars, providing a positive or negative response to all the rulers of the faith that will result in different province modifiers.

Haruspicy

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Whenever engaging in a war, rulers with the Haruspicy Doctrine will be able to sacrifice an animal to divine the future before going to battle.

Making a larger (and more expensive) offering, as well as being pious and having a high learning Chaplain will increase the chances of the divination yielding a positive response. Once the divination has been completed, your ruler will receive a permanent boost or malus to troop morale that will remain active until wartime is over.


Bloodthirsty Gods

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Rulers of this Doctrine can sacrifice captured infidels to gain Piety. Additionally, sacrificing enough people to the gods will result in your ruler unlocking special traits and actions. Much like a raiding Norse can eventually become a Viking and work his way to the Sea-King status, a devoted bloodthirsty ruler can attempt to become Haemophiliac and work his way to the title of Haemoarch. Becoming Haemophiliac will unlock the Blood Tournament decision, a feast event during which ruler and vassals can pick one of their prisoners or commanders to fight to the death, until only a champion survives. Becoming Haemophant will unlock the Mass Sacrifice decision, which allows a ruler to immolate part of his own population (gaining bad province modifiers) in order to temporarily increase the morale of his armies. Finally, an Haemoarch ruler gains access to the Flower War casus belli, allowing him to gain piety and cripple the target realm’s provinces upon victory. And if you want to go even beyond that, there might be a special Bloodline waiting for you...

Piracy

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Not a Doctrine per se, but a special synergy obtainable when mixing Seafaring and Daring together, it will allow to characters of your religion to gain the Pirate/Ravager/Sea-King traits when raiding, much like the Norse do. Additionally, both Vikings and Pirates have been given several new raiding-based events to make your exploits across the seas a bit more entertaining, as well as a special Bloodline to unlock if you are a particularly dedicated pillager.
 
-A notable priest that can perform the special baptism must exist (either the religious head or a vassalized notable theocracy). Notable theocracies follow requirements akin to those used when requesting a Coronation (Count-tier or above, Cardinal, Antipope).

Quick question. Can the "notable priest" be just part of your realm, but not necessarily a direct vassal? Eg I am King with a vassal Duke, and the Duke has an Archbishop vassal.
 
Quick question. Can the "notable priest" be just part of your realm, but not necessarily a direct vassal? Eg I am King with a vassal Duke, and the Duke has an Archbishop vassal.
Yes.
 
I saw in one of your streams that female rulers had the option to abort a difficult pregnancy (or at least attempt to abort it). Does the spouse have a say in it, can you convince your wife/concubine to abort or not to abort?

Also if the wife decides to abort the pregnancy, shouldn't the cruel zealot husband be just a little mad about it :D

I can in no way envisage this opening a can of worms. :p
 
Heya Silfae! Glad to see you got to work on the actual CK2-DLC now. Are the Pregnancy-events as deadly as the ones I know of you, or are they somewhat more benign? :D
 
Heya Silfae! Glad to see you got to work on the actual CK2-DLC now. Are the Pregnancy-events as deadly as the ones I know of you, or are they somewhat more benign? :D
Hello, Gamarasa, and thank you. Eh, no, what is going into HF is very different from the old chain in Geheimnisnacht; while it was its inspiration, the structure has been changed and expanded considerably; a lot of the new events are not even dealing with the complications themselves; the hard pregnancies are fairly rare and there are more ways to combat them.

Great stuff, again. @Silfae in Random World all custom religions, will there be characters blocked from being selected if the player doesn't have all DLC active? Any of Sword of Islam, Old Gods, Rajas of India, or Dragon's Throne.
If I recall correctly, yes, the same restrictions apply.
 
I have a question regarding UI. Currently when switching to hellenic the UI gets the wooden, tribal theme, which I feel is a little wrong for my highly advanced Roman Empire. Will we get an option (when reforming perhaps) as to what UI to use? If not, will it be/is it already moddable?

I’d love a new UI design for byzantine/roman government types and/or hellenic religion but that might be too much to ask.
 
There are triggers to make the option appear, most importantly that the woman must be a ruler and either not married or married matrilineally. Even then, yes, there are events centered about the father finding out.

What about convincing a lover to abort to avoid falling out with one's wife or the Church? Of course back then complications could arise with either the child being born with problems or the mother getting very sick.
 
A Great Tribal Pillar is a special building that you can create by targeted decision in your capital, provided that you are an independent unreformed tribal pagan ruler of Duke-tier or above. The Great Pillar will increase your religion’s Moral Authority and provide some special bonuses to your capital province based on the religion you belong to.

Same as mass conversions - available only to tribals, but not feudals.
This is odds, that pagans who somewhow became feudal, and are a little more sophisticated, have more difficulty in obtaining civilised religion, whether through conversion or through reformation.

Additionally, Great Tribal Festivals are a special feast event available to any independent Tribal ruler of Duke-tier or above (Pagan or otherwise).

Seems like a lot of pagan flavour is available only to tribals. But wouldn't feudal pagans keep their festivals, if their religion is still unreformed?
 
From my file of "things we should whining about in ck2":
..
Make Oubliette great again
̶P̶r̶e̶g̶n̶a̶n̶c̶y̶ ̶f̶l̶a̶v̶o̶r̶
Remove huge castle crews
..

This is another point which I can remove in last few months so.. when did you hack my pc? o_O

Becoming Haemophiliac will unlock the Blood Tournament decision, a feast event during which ruler and vassals can pick one of their prisoners or commanders to fight to the death, until only a champion survives.

Why other doctrines even exist? :p

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Sorry for being repetitive, @Silfae :

What will happen with Great Pillar if ruler of province go feudal without changing religion? Would it be just destroyed, stay until captured by infidels or what?
And what is "Wall and Ditch" building requiring Piety to build, in Tribal holding interface?
 
I have a question regarding UI. Currently when switching to hellenic the UI gets the wooden, tribal theme, which I feel is a little wrong for my highly advanced Roman Empire. Will we get an option (when reforming perhaps) as to what UI to use? If not, will it be/is it already moddable?

I’d love a new UI design for byzantine/roman government types and/or hellenic religion but that might be too much to ask.
It is not going to be customizable, but religious UI is going to be more moddable with HF.
There are no new UIs coming, but some of the existing religions have been set to use hybridized UIs rather than their default ones. Hellenic being one example, as it now uses a more "Christian" looking UI. Bons and Zunists have received a similar treatment.

Seems like a lot of pagan flavour is available only to tribals. But wouldn't feudal pagans keep their festivals, if their religion is still unreformed?
This is flavor that was done specifically for Tribals, it is meant to represent a more shamanistic streak that their societies would lose when moving to Feudalism.
 
What happens if Charlemagne decides not to tear down Irminsul? If he chooses to build a church there or whatever the option is? Do he get to keep the building?
Please fix the Hajj event text for those who secretly not muslim. For example my character is secretly Nestorian and text should be very different. Also for Christian pilgrimages if char not christian.
That's not really a fix, you are asking for more content, not that I disagree that it would be cool content to have, but they don't owe us anything in this regard which the word fix would imply.
A notable priest that can perform the special baptism must exist (either the religious head or a vassalized notable theocracy). Notable theocracies follow requirements akin to those used when requesting a Coronation (Count-tier or above, Cardinal, Antipope).
You should also allow for theocratic rulers with paragon of virtue and monks/nuns with paragon of virtue/high enough piety.
I guess smoking is tied to special areas and religions. For example, people in Europe didn't smoke until tobacco was brought from America. Smoking was so alien to them that when one of the sailors that came back from America with Columbus he was imprisoned by the Spanish Inquisition because people were afraid of him having smoke coming out of his mouth. The reasoning was that "only the Devil could give a man the power of have smoke come of his mouth".
Two things, first of you have censor smoking. You burn herbs in censors and sit in a smoke saturated room. Secondly muslims smoked hemp in this era (others might have too) and thirdly with sunset invasion there is an event which mentions tobacco as a trade good coming back from the new world.
 
I think somewhere it was mentioned in the thread that certain religions like Norse and Hellenic have some of the reforms unlocked by default, is that like reforms available before the Reformation, selected by default, or that religion has those aspects regardless of what a reformer decides to shape the religion into?

If its the last one, is it going to be mentioned somewhere on the reforms screen for said religions? or do you just have to know that they have it (or go on the wiki when it gets updated)?