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Well, from 1934 to 1941 Sinkiang was under control of the chinese warlord Sheng Shicai whose regime was heavily reliant on the Soviet Union, similarly to Outer Mongolia. Then from 1941 to 1944 he turned to the GMD for support before being forced out of power by the GMD in 1944. So for this time space it would be perhaps more historical if Sinkiang stayed neutral as a puppet of the Soviet Union until 41 and then as a puppet of China until 44. Furthermore it is a little irritating if Sinkiang is not core of China but Tibet is. Either both of them or neither. But it is certainly no big problem and as it is the final version I don't think changes are needed. :)
You are right about Tibet though, these cores will be deleted in WIF2.
 
I just played USSR hard/aggressive and got complitely defeated. Not because massive encirclements or superior German airpower but simply 40% dissent and 30% org penalties. Game was like being Poland in vanilla and getting steamrolled by panzers. I know hard/aggressive should be used only by pro-players but I still have feeling that game defeated me by cheating and not "fairly" :(

So any thoughts :confused:
 
its called russian deorginization and is to symbol the order to not give after provocations, the bad acting from stalin and generally the unpreparedness overall.

The dissent goes down very very much (-25) with the event ''great patriotic war'' but the rest is to demonstrate the will the people actually had to get rid of stalin.


Did you even play to winter? Then you would have seen that these debuffs quickly goes away and you get the upper hand during winter :S
 
Great job with the german AI! (and the others too)

This is from my ongoing campaign as USA

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It feels as if the D-day in '44 is going to be really hard :)

Edit: The date is 21 december 1942
 
Holy son of a Nazi :eek: I've never seen German AI perform so well in WiF... In my recent game as fascist Sweden the Axis offensive was stopped in October 1941 (very early winter onset...), with Moscow almost reached (the Germans seized Tula and Ryazan, I managed to capture Leningrad and advance as far as Cherepovets-Vologda), but got beaten back :( And my previous game as Axis-orientated Nationalist China ended with the complete destruction of the USSR, but the stupid AI removed all divisions from France, so once the first American armoured division landed in Normandy, it was first attaced around the Siegfired's Wall and stopped for a brief moment 2 - 3 provinces away from Berlin...
 
I guess most things have already been written in respective topics here... Kill the dissent, swarm the Germans with infantry, forget about navy and build a deep defensive line.

IMHO, the optimal thing is to have every province between the Ribbentrop-Molotov border garrisoned with at least one INF division, with industiral centers (and provinces with above average infrastructure) being garrisoned by three-division-sized INF corps (with artillery, AT and eng brigades). During Barbarossa use every hour of combat to delay German advance. If you notice that your divisions are in risk of being encircled, use strategic redeployment to move them into a safe zone and relocate to a new defensive position.

In my first successful game as USSR, I organised a stronger defensive line (with lvl 4 land forts) along the Dnepr, with Kiev being the only fortified position on the German side of the river and Smolensk closing the line from the North. I managed to slow the Germans down a bit, so that they made their first attempt to storm this line in mid August, breaking through around late August - early September. Then I simply returned to delaying them, until winter kicked in and I was given some time to reinforce my units. The largest extent of German advance was (IIRC) Leningrad-Novgorod-Tula-Don (the Germans made a bridgehead around Lipietsk, but I was able to contain it)-Rostov (with numerous short-lived bridgeheads in Kuban).

As for motorised and armour units - they are the only ones capable of fighting on equal ground with the Germans, under two conditions. First, use them to attack advancing German flanks, to exploit their 50% penalty. Second, use them in open plains, with plenty of space to retreat in case of enemy breakthrough. It is useful to have one armoured corps in the North, but keep the majority in Ukraine.
 
I guess most things have already been written in respective topics here... Kill the dissent, swarm the Germans with infantry, forget about navy and build a deep defensive line.

IMHO, the optimal thing is to have every province between the Ribbentrop-Molotov border garrisoned with at least one INF division, with industiral centers (and provinces with above average infrastructure) being garrisoned by three-division-sized INF corps (with artillery, AT and eng brigades). During Barbarossa use every hour of combat to delay German advance. If you notice that your divisions are in risk of being encircled, use strategic redeployment to move them into a safe zone and relocate to a new defensive position.

In my first successful game as USSR, I organised a stronger defensive line (with lvl 4 land forts) along the Dnepr, with Kiev being the only fortified position on the German side of the river and Smolensk closing the line from the North. I managed to slow the Germans down a bit, so that they made their first attempt to storm this line in mid August, breaking through around late August - early September. Then I simply returned to delaying them, until winter kicked in and I was given some time to reinforce my units. The largest extent of German advance was (IIRC) Leningrad-Novgorod-Tula-Don (the Germans made a bridgehead around Lipietsk, but I was able to contain it)-Rostov (with numerous short-lived bridgeheads in Kuban).

As for motorised and armour units - they are the only ones capable of fighting on equal ground with the Germans, under two conditions. First, use them to attack advancing German flanks, to exploit their 50% penalty. Second, use them in open plains, with plenty of space to retreat in case of enemy breakthrough. It is useful to have one armoured corps in the North, but keep the majority in Ukraine.

Don't do redeploy when u are getting get cut off. It's gamey.
 
Sorry, didn't realise this earlier. To defend myself, I can only say that I didn't overuse this measure - redeployed units as close to their initial positions as possible, not waited until the last moment before encirclement closes and so on. Besides, computer plays gamey as well - uses TAC stacks to vaporise my units and so on - so I guess a bit of unfairness is not a crime ;)
 
Thanks for that chequerboard technique idea, it worked really well, I managed to hold the Germans at the Dnieper Riverline for about 4 years, although they did have Kiev. This was my first first ever HoI2 game ever(as in played until 1945+), it was Really a stalemate, if I massed 100 divisions to try and make a breakthrough the Germans would reinforce their defence with their Motorized troops/Tanks so the war could've carried on for years later if it wasn't for the Uk, http://img136.imageshack.us/img136/7800/screenshot471.jpg
:rofl:

Also take a look at the manpower, I was low for most of the game
 
I noticed that if on may1941 uk makes peace with ger, uk goes nationalsocialist and i think this is completely unrealistic. I read a book about rudolf hess and the possibility to make peace with hitler and I think it would be more realistic a halifax - templewood government than a national socialist government...
 
Just one question: why germany doesn't take Memel when Lithuania agrees to give it to Germany?

It takes - instead of taking the whole province (which would be unrealistic, since Klaipeda region is about 20 km wide), the naval base in Klaipeda is reduced to 0, while Koenigsberg naval base is expanded by Klaipeda's value.
 
This is how my first campaign ended while playing as the Soviet Union:
http://img202.imageshack.us/img202/5153/screenshot462.jpg

I really need to rethink my strategy and especially not underestimate the AI :rofl:
Relax, if you played with Germany, political map would be quite opposite. :rofl:
It takes - instead of taking the whole province (which would be unrealistic, since Klaipeda region is about 20 km wide), the naval base in Klaipeda is reduced to 0, while Koenigsberg naval base is expanded by Klaipeda's value.
Thank you very much for clarification. I was always thinking what is with this Memel issue, and why modders ignore persistently to answer this question. :p