General Info
Number and Tiers of Tomes
There are 54 tomes total⁽¹⁾, which go from Tier 1 up to Tier 5⁽²⁾, with higher tier tomes unlocking more powerful units, spells and buildings. Tiers I-IV have 2 tomes per affinity and Tier V has one tome per affinity.
Sources: 1.Gameplay Reveal, 2.Dev Diary #2
Tome Affinities
Tomes can have multiple affinities, which are Order, Chaos, Nature, Shadow, Materium or Astral, but there are only single affinity Tomes in the game for now. Mixed tomes will come soon:tm: according to QA Jordi, which could be interpreted as coming in the first or maybe second DLC.
Tome Picks and Progression
Before starting a game you pick your very first Tier I Tome⁽¹⁾, and during the course of the game you will unlock progressively stronger tomes⁽²⁾. To unlock a higher Tome tier, you first need 2 tomes from the previous tier and you can only ever pick one tier 5 Tome. Tomes of a specific affinity are sometimes grouped into thematic lines. Once you research half the items of a tome, you get to pick a new one. Tier IV tomes have a requirement of 6 empire affinity of their affinity to be picked, while Tier V tomes require at least 8 of such affinity. Aside from the Tomes, Culture and Society Traits, you can reach these requirements with the affinity of your heroes and Seeds/Roots/Hearts. Only one Tier V tome can ever be picked.
There is no set order to unlock the tomes aside from their restrictions, although the game suggests tomes of the highest possible tier. Moreover, there's no limit to the total Tomes you can have, but the minimum number of tomes to reach Magical Victory is 9 (2 T1, 2 T2, 2 T3, 2 T4 and 1 T5).
If you don't like the research items you are given during a new research, you can shuffle all those that haven't been locked by spending mana, albeit the cost increases as you progress through tome tiers. The unlock positions will show research items that haven't been shown yet, and if all have been shown, it will loop back through the list. When selecting a new research item, you're shown 3 new skills that you have never been shown before. Once you've seen all possible skills, it loops back through them
Tome Contents
Tomes contain Units, Buildings, and Spells (Enchantments, Summons, Damage Spells, World Spells...) in the form of research pieces called Skills⁽¹⁾⁽²⁾, which are added to your research pool and can then be picked as new research. They also give an initial bonus of their associated Affinity, one or two Buildings/Units, and make a Trait/Ability available for your Heroes, marked by the winged helmet icon⁽³⁾. The initial bonus also provides an increase in points for both Strategic Spells and for Combat Spells. So far we've seen an increase is +5 magic for Tier I, +10 for Tier III and IV,⁽²⁾ and +15 for Tier V tomes.
Tomes of tier 3, 4 and 5 are necessary for the magic victory (see below).
Sources: 1.Gameplay Reveal, 2.Tome captures (See Tomes List).
Magic Victory
Tomes of Tier III grant the user the ability to build the province improvement called Seeds of that affinity, which grant powerful bonuses to the spells of that affinity. The same is true for Tier IV and Tier V tomes, which instead provide Roots and Heart province improvements, both with increasingly powerful effects. Once all the three buildings of the same affinity have been constructed (they need to be placed in different cities) then a 15 turn countdown will start in which the player will have to defend these improvements against enemy stacks.
Types of Research Icons
Four different types of icons for research items have been seen so far⁽¹⁾⁽²⁾, and they have been detailed in the image provided below.
Research that concerns Recruitable Units, City Structures and Enchantments have the icon style A. Summoning Spells have the icon style B (It's unclear if they are strategic or combat or both). Combat Spells such as the debuff Final Ultimatum have the icon style C. Finally, spells cast on the Strategic map, such as Army Heal, share the D style.
Sources: 1.Gameplay Reveal, 2.Dev Diary #2
Tomes List
Tier I Tomes
Order: Tome of Zeal and Tome of Faith.
Chaos: Tome of Pyromancy and Tome of the Horde
Nature: Tome of Beasts and Tome of Roots
Shadow: Tome of Souls and Tome of Cryomancy
Materium: Tome of Enchantment and Tome of Rock
Astral: Tome of Evocation and Tome of Warding
Source: Gameplay Reveal, PartyElite's deep dive
Tier II Tomes
Order: Tome of the Beacon and Tome of the Inquisition
Chaos: Tome of Mayhem and Tome of Revelry
Nature: Tome of Glades and Tome of Fertility
Shadow: Tome of Necromancy and Tome of the Doomherald
Materium: Tome of Artificing and Tome of Winds
Astral: Tome of Scrying and Tome of Amplification
Sources: Dev Diary #1, techraptor, Community Choice stream
Tier III Tomes
Order: Tome of Subjugation and Tome of Sanctuary
Chaos: Tome of Pandemonium and Tome of Devastation
Nature: Tome of Cycles and Tome of Vigor
Shadow: Tome of the Cold Dark and Tome of the Great Transformation
Materium: Tome of Terramancy and Tome of Transmutation
Astral: Tome of Teleportation and Tome of Summoning
Tier IV Tomes
Order: Tome of Exaltation and Tome of Supremacy
Chaos: Tome of the Demon Gate and Tome of Chaos Channeling
Nature: Tome of Paradise and Tome of Nature's Wrath
Materium: Tome of the Crucible and Tome of the Golden Realm
Shadow: Tome of the Oblivion and Tome of the Reaper
Astral: Tome of the Astral Mirror and Tome of Astral Convergence
Sources: Dev Diary #5, Community Choice stream
Tier V Tomes
Order: Tome of the God Emperor
Chaos: Tome of the Chaos Lord
Nature: Tome of the Goddess of Nature
Shadow: Tome of the Eternal Lord
Materium: Tome of the Creator
Astral: Tome of the Arch Mage
Sources: Dev Diary #2, Achievement leak, Community Choice stream
Number and Tiers of Tomes
There are 54 tomes total⁽¹⁾, which go from Tier 1 up to Tier 5⁽²⁾, with higher tier tomes unlocking more powerful units, spells and buildings. Tiers I-IV have 2 tomes per affinity and Tier V has one tome per affinity.
Sources: 1.Gameplay Reveal, 2.Dev Diary #2
Tome Affinities
Tomes can have multiple affinities, which are Order, Chaos, Nature, Shadow, Materium or Astral, but there are only single affinity Tomes in the game for now. Mixed tomes will come soon:tm: according to QA Jordi, which could be interpreted as coming in the first or maybe second DLC.
Tome Picks and Progression
Before starting a game you pick your very first Tier I Tome⁽¹⁾, and during the course of the game you will unlock progressively stronger tomes⁽²⁾. To unlock a higher Tome tier, you first need 2 tomes from the previous tier and you can only ever pick one tier 5 Tome. Tomes of a specific affinity are sometimes grouped into thematic lines. Once you research half the items of a tome, you get to pick a new one. Tier IV tomes have a requirement of 6 empire affinity of their affinity to be picked, while Tier V tomes require at least 8 of such affinity. Aside from the Tomes, Culture and Society Traits, you can reach these requirements with the affinity of your heroes and Seeds/Roots/Hearts. Only one Tier V tome can ever be picked.
There is no set order to unlock the tomes aside from their restrictions, although the game suggests tomes of the highest possible tier. Moreover, there's no limit to the total Tomes you can have, but the minimum number of tomes to reach Magical Victory is 9 (2 T1, 2 T2, 2 T3, 2 T4 and 1 T5).
If you don't like the research items you are given during a new research, you can shuffle all those that haven't been locked by spending mana, albeit the cost increases as you progress through tome tiers. The unlock positions will show research items that haven't been shown yet, and if all have been shown, it will loop back through the list. When selecting a new research item, you're shown 3 new skills that you have never been shown before. Once you've seen all possible skills, it loops back through them
Tome Contents
Tomes contain Units, Buildings, and Spells (Enchantments, Summons, Damage Spells, World Spells...) in the form of research pieces called Skills⁽¹⁾⁽²⁾, which are added to your research pool and can then be picked as new research. They also give an initial bonus of their associated Affinity, one or two Buildings/Units, and make a Trait/Ability available for your Heroes, marked by the winged helmet icon⁽³⁾. The initial bonus also provides an increase in points for both Strategic Spells and for Combat Spells. So far we've seen an increase is +5 magic for Tier I, +10 for Tier III and IV,⁽²⁾ and +15 for Tier V tomes.
Tomes of tier 3, 4 and 5 are necessary for the magic victory (see below).
Sources: 1.Gameplay Reveal, 2.Tome captures (See Tomes List).
Magic Victory
Tomes of Tier III grant the user the ability to build the province improvement called Seeds of that affinity, which grant powerful bonuses to the spells of that affinity. The same is true for Tier IV and Tier V tomes, which instead provide Roots and Heart province improvements, both with increasingly powerful effects. Once all the three buildings of the same affinity have been constructed (they need to be placed in different cities) then a 15 turn countdown will start in which the player will have to defend these improvements against enemy stacks.
Types of Research Icons
Four different types of icons for research items have been seen so far⁽¹⁾⁽²⁾, and they have been detailed in the image provided below.
Sources: 1.Gameplay Reveal, 2.Dev Diary #2
Tomes List
Tier I Tomes
Order: Tome of Zeal and Tome of Faith.
Chaos: Tome of Pyromancy and Tome of the Horde
Shadow: Tome of Souls and Tome of Cryomancy
Materium: Tome of Enchantment and Tome of Rock
Astral: Tome of Evocation and Tome of Warding
Source: Gameplay Reveal, PartyElite's deep dive
Tier II Tomes
Order: Tome of the Beacon and Tome of the Inquisition
Tier III Tomes
Order: Tome of Subjugation and Tome of Sanctuary
Tier IV Tomes
Order: Tome of Exaltation and Tome of Supremacy
Tier V Tomes
Order: Tome of the God Emperor
Sources: Dev Diary #2, Achievement leak, Community Choice stream
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