22/1-2029: Research in first Jump Engine is complete, and we are now ready for our new scouts:
Nightsky class Scout 5,000 tons 454 Crew 773.8 BP TCS 100 TH 280 EM 0
2800 km/s JR 3-50 Armour 1-26 Shields 0-0 Sensors 24/1/1/1 Damage Control Rating 1 PPV 0
Maint Life 2.48 Years MSP 1097 AFR 200% IFR 2.8% 1YR 247 5YR 3702 Max Repair 289 MSP
J5100(3-50) Military Jump Drive Max Ship Size 5100 tons Distance 50k km Squadron Size 3
Nuclear Pulse Engine E10 (7) Power 40 Fuel Use 100% Signature 40 Armour 0 Exp 5%
Fuel Capacity 150,000 Litres Range 54.0 billion km (223 days at full power)
Thermal Sensor TH4-24 (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
Gravitational Survey Sensors (1) 1 Survey Points Per Hour
Geological Survey Sensors (1) 1 Survey Points Per Hour
This design is classed as a Military Vessel for maintenance purposes
Retooling begins immediately and 6 scouts are planned.
At the same time, Research is transferred into fuel efficiency.
7/2-2029 - Construction of Infrastructure complete. Now we are just waiting for the freighters to complete their mine transfer to Titan and we can start the Mars Project. 5Terraforming installations are being built.
7/3-2029 - Our first Naval Yard reaches 20.000 tons capacity and expansion in size halts. 2 Extra slipways are ordered.
22/4-2029: Last colony ship for now is launched. We now have the capacity of transferring 350.000 colonists per round trip.
2/5-2029: Lord Isaac Strange has once again reduced the size of missile launchers to half the original size. Unfortunately, they now take 5 times as long to reload. The administration is pondering this while Lord Stange is directed to improving reload times.
26/6-2029: Titan begins sending minerals back to Earth and the Mars Project can now commence. Freighters and colony ships are loading up on Infrastructure and Colonists.
22/7-2029: Initial colonization of Mars have been completed and 2,1mio colonists have been transferred. Infrastructure is in place and terraforming stations are being brought online as fast as the freighters can deliver them.
Lord Isaac Strange continues to improve and has now reached a benus of +50%.
A new type of shields, called "Beta", have been researched. The team thinks they can improve recharge rates of said shields as well and have been instructed to investigate.
2/8-2029: Fuel Efficiency have been improved. New Engines are expected to only use 90% the fuel that our current engines does. The team is instructed to improve this even more.
17/8-2029: Polar Mongoose don't want to let Lord Strange be the only one improving and is therefore now with a +30% bonus.
22/8-2029: Our second largest Naval yard is expanded to 15.000t capacity and instructed to add 2 new slipways.
12/9-2029: Lord Isaac Strange discovers that actually training the crews will improve the reload times and submits his results. commodore Randakar is overheard muttering "Now why didn't I think of this?". Lord Strange is directed to improve the feed mechanisms from our magazines.
17/9-2029: First civilian ship launched: A Victoria class colony ship.
22/10-2029: And they soon follow up with their first Freighter. Looks like we don't have to do much more re. Mars.
27/10-2029: 100k tons of Uridium (1,0) discovered on Titan. Geologists are transferred to Sycorax.
18/11-2029: Tractor Beam research complete, which triggers the following design:
Honduras class Fleet Tug 39,500 tons 833 Crew 1093.2 BP TCS 790 TH 3000 EM 0
3797 km/s Armour 1-103 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 17 Max Repair 100 MSP
Tractor Beam
Nuclear Pulse Engine E1 (30) Power 100 Fuel Use 10% Signature 100 Armour 0 Exp 1%
Fuel Capacity 300,000 Litres Range 136.7 billion km (416 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
This is actually the first time that I have used fleet tugs and have shamelessly stolen a design from the Aurora forums...
- Retooling begins at 2 commercial yards.
The team is directed to start looking at ground units.
And thus ends the year 2029 - 2030 will see the first scouts and will follow later today.
@Vain - Agree completely on BG scientists. At the moment I'm 3/13 on that score....
And agree on the AMM against swarms. Problem is, that they are rarely enough to kill them..... :sad: