daemonofdecay said:Storey: I think about 6%. The worst is that I loose all my advisors and moral is reduced by 200%(!!!).
Sapphire: Oh I hope so!
coz1: Sometimes I have my doubts. . .
SharpAlignment: Ooo! Really? When I was doing my research for this AAR, I wondered if I could have implimented a system like that, but because I had no modding experience, I couldn't.
Would you be willing to post it here? I would love to see what you did!
SharpAlignment said:It will be included as part of a bigger release. I can PM a private link to what I have though. Basically it creates 8 different triggered modifiers, one for each of the 8 Tongues.
They all provide modifiers to tax and manpower, as well as a specific bonus from each region.
These modifiers only apply as long as the knights are a smaller nation with a max manpower of less then 15k. Also, if you ever have a war with one of the nations that a Tongue is located in, then you will lose that tongue.
With the mod, the knights start with about 1400 max manpower, -0.02 ducats per month, and 5 ducats a year. This grows quickly as you capture territory, but the 15k limit means you can't get too big if you want to maintain the bonuses.
daemonofdecay said:Wow! That sounds really cool, and I'm impressed you made something like that work!
However, I have aquestion: Once you are over 15k, do you automatically loose the tongues, or is it you start having the chance of loosing?
Also, a good flavor event for this would to have the nations where the tongues are located have a random event where they could sieze the tongues, giving them money and taking them away from the knights, but also costing them Badboy and giving the Knights a CB.
That's piety we're witnessingInostra said:Excellent writing, but the lead character seems to be a violent madman with illusions of grandeur.